Call of Duty 4: Minefields: Difference between revisions
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New page: Image:Nutshell.png This tutorial will explain how to create/add Minefields to your maps. ==In Radiant= *Choose the Trigger texture, *Drag it where you want a minefield.. *Rightclick ... |
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[[Image:Nutshell.png]] This tutorial will explain how to create/add Minefields to your maps. | [[Image:Nutshell.png]] This tutorial will explain how to create/add Minefields to your maps. | ||
==In Radiant= | ==In Radiant== | ||
*Choose the Trigger texture, | *Choose the Trigger texture, |
Revision as of 21:09, 16 October 2008
This tutorial will explain how to create/add Minefields to your maps.
In Radiant
- Choose the Trigger texture,
- Drag it where you want a minefield..
- Rightclick > Trigger > Multiple
- Bring up console (press N)
Give it these values:
Key: targetname Value: minefield
Make sure the follwoing is present in your maps/mp/mp_mapname.gsc
maps\mp\_load::main();
Add the following to your zone_source/mp_mapname.csv before compiling:
fx,explosions/grenadeExp_dirt
You're done!