Call of Duty 2: Technical Reference: Difference between revisions
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===Multiplayer Resources=== | ===Multiplayer Resources=== | ||
[[Image:Articles.png| | [[Image:Articles.png|left]] | ||
*[[Call of Duty 2: Damage Charts|Multiplayer Weapons Damage Chart]] | *[[Call of Duty 2: Damage Charts|Multiplayer Weapons Damage Chart]] | ||
=== Other Resources === | === Other Resources === | ||
[[Image:Tutorials.png| | [[Image:Tutorials.png|left]] | ||
*[[Call of Duty 2: Compile Tools Documentation|Compile Tools]] | *[[Call of Duty 2: Compile Tools Documentation|Compile Tools]] | ||
*[[Call of Duty 2: Lightning Documentation|Lightning]] | *[[Call of Duty 2: Lightning Documentation|Lightning]] | ||
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===Misc. Technical Resources=== | ===Misc. Technical Resources=== | ||
[[Image:Information.png| | [[Image:Information.png|left]] | ||
*[[Mapping: Reference resources|Mapping Reference resources]] | *[[Mapping: Reference resources|Mapping Reference resources]] | ||
*[[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | *[[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] |
Revision as of 05:34, 15 December 2010
Multiplayer Resources
Other Resources
- Compile Tools
- Lightning
- Maya Plugins
- Portals
- Weapons Guide
- Tools Setup Notes
- Viewsleeves Tutorial
- Worldspawn Settings
- Tools for Modding/Mapping
Misc. Technical Resources
- Mapping Reference resources
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- .MAP file structure
- D3DBSP File format
- Font System (Specifications)
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