Call of Duty 5: Gameplay standards: Difference between revisions
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'''512 units / 1024 units (CoD4)''' | '''512 units / 1024 units (CoD4)''' | ||
===Conversion to Yards/Meters=== | |||
1Unit = 0.02778 Yards | |||
1Unit = 0.0254 Meters | |||
''So for example 500 meters is about 2000 Units.'' | |||
Revision as of 13:01, 10 December 2008
Gameplay Standards are extremely important when mapping a level as they determine how the player will see the world but also how the gameplay will be affected. Building a doorway to small or a ledge too high might result in poor game flow...
Gameplay Standards
This document should help standardize the size and scale of MP/SP/Co-Op levels.
Interiors
Doorways
54 units wide/ 92 units high (inside the frame) (CoDWaW)
Double door
For high traffic areas it is sometime best to make it a double door.
108 units wide/ 92 units high (inside the frame) (CoDWaW)
Window Height
32 units from the floor (CoDWaW)
Window frame
52 wide/68 high (inside the frame) (CoDWaW)
Stairways
6 high/ 8 deep 64 unit min. width (CoDWaW)
Wall
One story high
112 units high (CoDWaW)
Columns
32-48 units wide (CoD4)
Streets
Large
Four Car Width
512 units (CoD4)
Small
Two Tank Width
320 units (CoD4)
Alleyway
Small Street
192 units wide (CoD4)
Sidewalk
Small
128 units wide (CoD4)
Medium
192 units wide (CoD4)
Large
256 units wide (CoD4)
Cover Heights
“Cover Heights” is cover that protects the player below the gun. These measurements allow the player to be behind cover but still able to shoot over without changing stance, leaving him partially vulnerable.
Standing Cover Height
48 units high (CoD4)
Crouch cover wall
36 units (CoD4)
Prone cover height
16 units high (CoD4)
Stance Clearance
Prone Height Clearance
32 units high (CoDWaW)
Crouch Height Clearance
52 units high (CoDWaW)
Jump Height Clearance
38 units high (CoDWaW)
MG Emplacement Height
30 to 34 units off the ground (CoDWaW)
Engagement Ranges
512 is a good distance to shoot an SMG at a target and 1024 is a good distance for a rifle.
There is a model in the game called static_opt_eng_dist_guide It has two rings around him, one at 512 and one at 1024. You can drop the model in your level to make sure your geo is not getting too big.
SMG Distance / Rifle Distance
512 units / 1024 units (CoD4)
Conversion to Yards/Meters
1Unit = 0.02778 Yards 1Unit = 0.0254 Meters
So for example 500 meters is about 2000 Units.
Sources: Treyarch's Wiki