Call of Duty 5: Sun: Difference between revisions
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[[Image:Nutshell.png]] This tutorial explain how to get a sun & sunflare in your MP | [[Image:Nutshell.png]] This tutorial explain how to get a sun, moon & sunflare in your MP maps like this one: | ||
[[Image:suninmapcodww.png|400px]] | [[Image:suninmapcodww.png|400px]] |
Revision as of 01:48, 11 November 2008
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
This tutorial explain how to get a sun, moon & sunflare in your MP maps like this one:
COD:WW raw files contains a few sun/moon material file usuable:
sun sun_moon
and also Flares:
mak1_moon_glow
Create the sun file
- Create a new file under cod4root/raw/sun (create the folder sun is not there already) - Copy this in the new file:
r_sunsprite_shader "sun" r_sunsprite_size "28.8433" r_sunflare_shader "sun_flare_icbm" r_sunflare_min_size "237.8" r_sunflare_min_angle "40.869" r_sunflare_max_size "669.9" r_sunflare_max_angle "2.14669" r_sunflare_max_alpha "0.62536" r_sunflare_fadein "0.2604" r_sunflare_fadeout "0.2992" r_sunblind_min_angle "33.9543" r_sunblind_max_angle "9.9647" r_sunblind_max_darken "0.20934" r_sunblind_fadein "0.5" r_sunblind_fadeout "1" r_sunglare_min_angle "10.6101" r_sunglare_max_angle "48.2526" r_sunglare_max_lighten "0.21569" r_sunglare_fadein "2.263" r_sunglare_fadeout "3" r_sun_fx_position "X Y Z"
All can be customize to suit you, especially r_sunsprite_shader/r_sunflare_shader. One parameters is VERY important:
r_sun_fx_position
You need to replace X Y Z by your Worldspawn value for "sundirection", example mp_roundhouse:
"sundirection" "-44 220 0" so r_sun_fx_position would be
r_sun_fx_position "-44 220 0"
Once happy, save the file as mp_yourmap.sun (youmap being your map name)
Add sunfile to Zonefile
Add the following line to your Zone File:
rawfile,sun/mp_yourmap.sun