Call of Duty 4: Arches: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 5: Line 5:
== Step 1 (Structure) ==
== Step 1 (Structure) ==


First you do is to determine the place you are going to locate the arch.
*First you do is to determine the place you are going to locate the arch.
In this case I will do it between these two columns.
In this case I will do it between these two columns.


Line 11: Line 11:




Create a brush that will represent the total size of it.
*Create a brush that will represent the total size of it.


[[Image:Arches_2.jpg|600px]]
[[Image:Arches_2.jpg|600px]]




With the brush selected, go to '''Patch > Primitive > End Cap''', this will convert th brush in to a curved patch.
*With the brush selected, go to '''Patch > Primitive > End Cap''', this will convert th brush in to a curved patch.


[[Image:Arches_3.jpg|600px]]  
[[Image:Arches_3.jpg|600px]]  




Usually it needs to be rotated and scaled to fit in its place.
*Usually it needs to be rotated and scaled to fit in its place.


[[Image:Arches_4.jpg|600px]]
[[Image:Arches_4.jpg|600px]]




When done, just go to '''Patch > Cap'''.
*When done, just go to '''Patch > Cap'''.


[[Image:Arches_5.jpg|600px]]
[[Image:Arches_5.jpg|600px]]




In the small options windows that pops up just check '''Inverted Endcap'''.
*In the small options windows that pops up just check '''Inverted Endcap'''.


[[Image:Arches_6.jpg|600px]]
[[Image:Arches_6.jpg|600px]]




The basic structure of the arch is done.
*The basic structure of the arch is done.


[[Image:Arches_7.jpg|600px]]
[[Image:Arches_7.jpg|600px]]
Line 42: Line 42:


== Step 2 (Texturing) ==
== Step 2 (Texturing) ==
When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange.
 
*When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange.


[[Image:Arches_8.jpg|600px]]
[[Image:Arches_8.jpg|600px]]




When this happen, just select all the strange looking faces, and press ¨'''S'''¨ for the Surface Editor and click '''Lmap'''.
*When this happen, just select all the strange looking faces, and press ¨'''S'''¨ for the Surface Editor and click '''Lmap'''.


[[Image:Arches_9.jpg|600px]]
[[Image:Arches_9.jpg|600px]]




Also maybe you will need to select some faces individually to rotate or correct the direction of the texture.
*Also maybe you will need to select some faces individually to rotate or correct the direction of the texture.


[[Image:Arches_10.jpg|600px]]
[[Image:Arches_10.jpg|600px]]




As a final touch I added a block on top of the arch to complete the structure and now is ready to use.
*As a final touch I added a block on top of the arch to complete the structure and now is ready to use.


[[Image:Arches_11.jpg|600px]]
[[Image:Arches_11.jpg|600px]]
<br><br>

Revision as of 19:11, 3 November 2008

By One Richard

This tutorial will show you how to create arches (The easy way).

Step 1 (Structure)

  • First you do is to determine the place you are going to locate the arch.

In this case I will do it between these two columns.


  • Create a brush that will represent the total size of it.


  • With the brush selected, go to Patch > Primitive > End Cap, this will convert th brush in to a curved patch.


  • Usually it needs to be rotated and scaled to fit in its place.


  • When done, just go to Patch > Cap.


  • In the small options windows that pops up just check Inverted Endcap.


  • The basic structure of the arch is done.


Step 2 (Texturing)

  • When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange.


  • When this happen, just select all the strange looking faces, and press ¨S¨ for the Surface Editor and click Lmap.


  • Also maybe you will need to select some faces individually to rotate or correct the direction of the texture.


  • As a final touch I added a block on top of the arch to complete the structure and now is ready to use.