Call of Duty 4: Arches: Difference between revisions
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== Step 1 == | == Step 1 (Structure) == | ||
First you do is to determine the place you are going to locate the arch. | First you do is to determine the place you are going to locate the arch. | ||
In this case I will do it between these two columns. | In this case I will do it between these two columns. | ||
[[Image: | [[Image:Arches_1.jpg|600px]] | ||
Create a brush that will represent the total size of it. | Create a brush that will represent the total size of it. | ||
[[Image: | [[Image:Arches_2.jpg|600px]] | ||
With the brush selected, go to '''Patch > Primitive > End Cap''', this will convert th brush in to a curved patch. | With the brush selected, go to '''Patch > Primitive > End Cap''', this will convert th brush in to a curved patch. | ||
[[Image: | [[Image:Arches_3.jpg|600px]] | ||
Usually it needs to be rotated and scaled to fit in its place. | Usually it needs to be rotated and scaled to fit in its place. | ||
[[Image:Arches_4.jpg|600px]] | |||
When done, just go to patch > Cap. | When done, just go to patch > Cap. | ||
[[Image: | [[Image:Arches_5.jpg|600px]] | ||
In the small options windows that pops up just check '''Inverted Endcap'''. | In the small options windows that pops up just check '''Inverted Endcap'''. | ||
[[Image: | [[Image:Arches_6.jpg|600px]] | ||
The basic structure of the arch is done. | The basic structure of the arch is done. | ||
[[Image: | [[Image:Arches_7.jpg|600px]] | ||
== Step 2 (Texturing) == | |||
When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange. | |||
[[Image:Arches_8.jpg|600px]] | |||
When this happen, juto select all the strange looking faces, and press ¨S¨ for the Surface Editor and click '''Lmap'''. | |||
[[Image:Arches_9.jpg|600px]] | |||
Also maybe you will need to select some faces individually to rotate or correct the direction of the texture. | |||
[[Image:Arches_10.jpg|600px]] | |||
As a final touch I added a block on top of the arch to complete the structure and now is ready to use. | |||
[[Image:Arches_11.jpg|600px]] |
Revision as of 18:20, 3 November 2008
By One Richard
This tutorial will show you how to create arches (The easy way).
Step 1 (Structure)
First you do is to determine the place you are going to locate the arch. In this case I will do it between these two columns.
Create a brush that will represent the total size of it.
With the brush selected, go to Patch > Primitive > End Cap, this will convert th brush in to a curved patch.
Usually it needs to be rotated and scaled to fit in its place.
When done, just go to patch > Cap.
In the small options windows that pops up just check Inverted Endcap.
The basic structure of the arch is done.
Step 2 (Texturing)
When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange.
When this happen, juto select all the strange looking faces, and press ¨S¨ for the Surface Editor and click Lmap.
Also maybe you will need to select some faces individually to rotate or correct the direction of the texture.
As a final touch I added a block on top of the arch to complete the structure and now is ready to use.