Call of Duty 4: Introduction to animation: Difference between revisions
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==Foreword== | ==Foreword== | ||
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== Download = | |||
'''RAW gunfile:''' [http://wiki.modsrepository.com/cod4_files/MW2_UMP45_RAW.rar HERE] or [http://www.mod-cod4.ucoz.ru/cod4/MW2_UMP45_RAW.rar HERE] | |||
Revision as of 21:42, 7 August 2011
Foreword
A lot of guys asking for teach/help them in this part of modding. After 10th request I thought about tutotrial, which I've done and now release there.
I'm really sorry, but there is only russian language. But if you'll carefuly you can take basic, which you need :) Another thing is only your maya skill, so I hope that it'll help.
I explain BASIC knowledge here, if you understand all of these things right you can easy make your own anims as well!
Have a fun ;)
Videos
Basic:
1) Creating VMGun file.
<videoflash>CSXU3FFvlpw</videoflash>
2) Basic ideas, making idle; copy function.
<videoflash>ZVgPJt3vp6w</videoflash>
3) Fit M16 anims to our gun.
<videoflash>BzK0pLue720</videoflash>
4) Export.
http://www.youtube.com/watch?v=GgxNjmmP9Ns
Advance:
1) Notetracks.
<videoflash>JMGxTEVDv8E</videoflash>
2) Controllers.
<videoflash>F01z-UFPCVg</videoflash>
= Download
Author
1st off I wish say BIG THANK to these guy, who helped me a lot with start! Thanks a lot, guys!
|EHD| Seven; Susel; Hallulallu; |MACOM| Hacker22.
--Sanya 19:26, 6 August 2011 (IST)
e-mail: [email protected]