Call of Duty 4: Introduction to animation: Difference between revisions

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==Foreword==
==Foreword==


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'''RAW gunfile:'''
== Download =
 
[http://www.mod-cod4.ucoz.ru/cod4/MW2_UMP45_RAW.rar]


'''RAW gunfile:''' [http://wiki.modsrepository.com/cod4_files/MW2_UMP45_RAW.rar HERE] or [http://www.mod-cod4.ucoz.ru/cod4/MW2_UMP45_RAW.rar HERE]





Revision as of 21:42, 7 August 2011

Foreword

A lot of guys asking for teach/help them in this part of modding. After 10th request I thought about tutotrial, which I've done and now release there.

I'm really sorry, but there is only russian language. But if you'll carefuly you can take basic, which you need :) Another thing is only your maya skill, so I hope that it'll help.

I explain BASIC knowledge here, if you understand all of these things right you can easy make your own anims as well!

Have a fun ;)


Videos

Basic:

1) Creating VMGun file.

<videoflash>CSXU3FFvlpw</videoflash>


2) Basic ideas, making idle; copy function.

<videoflash>ZVgPJt3vp6w</videoflash>


3) Fit M16 anims to our gun.

<videoflash>BzK0pLue720</videoflash>


4) Export.

http://www.youtube.com/watch?v=GgxNjmmP9Ns


Advance:

1) Notetracks.

<videoflash>JMGxTEVDv8E</videoflash>


2) Controllers.

<videoflash>F01z-UFPCVg</videoflash>


= Download

RAW gunfile: HERE or HERE


Author

1st off I wish say BIG THANK to these guy, who helped me a lot with start! Thanks a lot, guys!

|EHD| Seven; Susel; Hallulallu; |MACOM| Hacker22.


--Sanya 19:26, 6 August 2011 (IST)

e-mail: [email protected]