Call of Duty 2: Technical Reference: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 33: | Line 33: | ||
*[[Call of Duty 2: d3dbsp|D3DBSP File format]] | *[[Call of Duty 2: d3dbsp|D3DBSP File format]] | ||
*[[Call of Duty: Font System|Font System (Specifications)]] | *[[Call of Duty: Font System|Font System (Specifications)]] | ||
* [[Call of Duty: XMODEL formats|XMODEL formats]] | |||
* [[Call of Duty: XANIM formats|XANIM formats]] | |||
<br> | <br> | ||
{{banner_google}}<br> | {{banner_google}}<br> | ||
{{donation}} | {{donation}} |
Revision as of 14:45, 30 August 2011
Multiplayer Resources
Other Resources
- Compile Tools
- Lightning
- Maya Plugins
- Portals
- Weapons Guide
- Tools Setup Notes
- Viewsleeves Tutorial
- Worldspawn Settings
- Tools for Modding/Mapping
- Play Cinematic in game (.BIK)
- World Models & Prefabs *NEW*
Misc. Technical Resources
- Mapping Reference resources
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- .MAP file structure
- D3DBSP File format
- Font System (Specifications)
- XMODEL formats
- XANIM formats
<addhtml><script type="text/javascript"> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script></addhtml>
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |