Call of Duty 7: Tips and Troubleshooting: Difference between revisions
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(Created page with "{{info|This page contains Tips and Troubleshooting steps while encountering errors using the Modtools}} = Linker_pc / Fastfile compiling = == Error while building mod - filesiz...") |
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{{ | {{note|This page contains Tips and Troubleshooting steps while encountering errors using the Modtools}} | ||
= Linker_pc / Fastfile compiling = | = Linker_pc / Fastfile compiling = | ||
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[[File:bo_launcher_convert.jpg|600px]] | [[File:bo_launcher_convert.jpg|600px]] | ||
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{{ | {{info|This is also how you will get all the weapon file converted as these arent not part of the modtools package}} | ||
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= Maya = | = Maya = |
Revision as of 14:15, 29 June 2011
Linker_pc / Fastfile compiling
Error while building mod - filesize > 0
If you get this error when building a mod, make sure that you have Converted all assets using the Convert function on launcher (button shown below):
This is also how you will get all the weapon file converted as these arent not part of the modtools package
Maya
XmodelData::WriteFile::Could not open File
If you get this error when trying to export:
Solution:
- Go to your Documents > maya > 2009-x64 (or x32) and open maya.env in notepad or any text editor.
- Remove the last \ from both lines and change the / between maya and tools to \
--Zeroy 12:15, 29 June 2011 (IST)