Call of Duty 2: Technical Reference: Difference between revisions
Jump to navigation
Jump to search
Line 22: | Line 22: | ||
*[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | *[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | ||
*[[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | *[[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | ||
*[[Call of Duty 2: World Models | *[[Call of Duty 2: World Models Prefabs|World Models & Prefabs *NEW*]] | ||
===Misc. Technical Resources=== | ===Misc. Technical Resources=== |
Revision as of 23:08, 29 March 2011
Multiplayer Resources
Other Resources
- Compile Tools
- Lightning
- Maya Plugins
- Portals
- Weapons Guide
- Tools Setup Notes
- Viewsleeves Tutorial
- Worldspawn Settings
- Tools for Modding/Mapping
- Play Cinematic in game (.BIK)
- World Models & Prefabs *NEW*
Misc. Technical Resources
- Mapping Reference resources
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- .MAP file structure
- D3DBSP File format
- Font System (Specifications)
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |