Call of Duty 5: Lighting: Difference between revisions
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[[Image:Nutshell.png]] This tutorial show you how to add basic and primary lights to your map. | |||
[[Image:Noobs.png|200px|right]] | |||
== Basic Light == | == Basic Light == | ||
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Key / Value | Key / Value | ||
* _color / # # # | * _color / # # # <----- # = value / 255. R G B | ||
* radius / # <----- # = units | |||
* radius / # | |||
* intensity / # | * intensity / # | ||
* fov_outer / # <----- # = degrees | |||
* fov_inner / # | |||
== Light Preview == | == Light Preview == | ||
Line 36: | Line 34: | ||
To get to the Light Preview options go to "View -> Light Preview". | To get to the Light Preview options go to "View -> Light Preview". | ||
Enable Light Preview - Enables or Disables the preview as a whole. | *Enable Light Preview - Enables or Disables the preview as a whole. | ||
Preview sun as well - When previewing lights, it shows worldspawn lighting too. | *Preview sun as well - When previewing lights, it shows worldspawn lighting too. | ||
Start previewing selected - Adds selected lights to continuous preview. | *Start previewing selected - Adds selected lights to continuous preview. | ||
Stop previewing selected - Removed selected light from continuous preview. | *Stop previewing selected - Removed selected light from continuous preview. | ||
Clear preview list - Resets continuous preview. | *Clear preview list - Resets continuous preview. | ||
[[Image:basic_lighting3.jpg]] | [[Image:basic_lighting3.jpg]] | ||
Sources: [http://wiki.treyarch.com/wiki/Applying_textures Treyarch's Wiki] | |||
[[Category:Call of Duty 5]] | |||
[[Category:Radiant]] | |||
[[Category:Mapping]] | |||
[[Category:Lighting]] |
Latest revision as of 15:42, 26 February 2009
This tutorial show you how to add basic and primary lights to your map.
Basic Light
- To create a light right click on the grid and go to "light".
- If your light is too small or too big you can open the entity editor with "n" and type in the Key / Value of radius / ###.
Primary Lights
First create a normal light as explained above. Then in the entity editor "n" click on the check box for PRIMARY_OMNI.
- For any primary light we need a null entity connected to the light to tell the game what direction to cast shadows in.
Right click on the grid and go to "info -> null". Place this under your light. Connect the light to the null entity.
- Select the light THEN select null, press "w" to connect.
Light Settings
Key / Value
- _color / # # # <----- # = value / 255. R G B
- radius / # <----- # = units
- intensity / #
- fov_outer / # <----- # = degrees
- fov_inner / #
Light Preview
To get to the Light Preview options go to "View -> Light Preview".
- Enable Light Preview - Enables or Disables the preview as a whole.
- Preview sun as well - When previewing lights, it shows worldspawn lighting too.
- Start previewing selected - Adds selected lights to continuous preview.
- Stop previewing selected - Removed selected light from continuous preview.
- Clear preview list - Resets continuous preview.
Sources: Treyarch's Wiki