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| === Clipping/Tool Textures === | | === Clipping/Tool Textures === |
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| | * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] |
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| === FXs === | | === FXs === |
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| === Lights ===
| | *[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] |
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| === Probes ===
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| === Sounds ===
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| === Vehicles ===
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| == Advanced Editing == | | == Advanced Editing == |
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| === Dynamic Entities === | | === Dynamic Entities === |
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| == Gametypes ==
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| === Fracture ===
| | *[[Call of duty bo3: spinning models|Add spinning object to your map]] |
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| * To add Fracture Gametype to your map you will need to add some location via script (X,Y and Z origins);
| | == Gametypes == |
| * It uses DeathMatch spawns points (DM_SPAWN in Radiant) for player start / spawn
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| * To add the drop locations, add this in the function main() of your map GSC (located in /usermaps/mp_yourmap/scripts/mp/mp_yourmap.gsc):
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| <pre>
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| // Stockpile hub points aka fracture deposit points
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| level.cleanDepositPoints = Array ( ( x , y , z ),
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| ( x , y , z ),
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| ( x , y , z ),
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| ( x , y , z ),
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| ( x , y , z ),
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| ( x , y , z ),
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| ( x , y , z) );
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| </pre>
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| * The example above has 7 drop points but you can add more. '''Replace the x,y,z coordinate by your own''', found by dropping a script_origin in the map at ground level in Radiant (an FX will spawn there so dead on ground). | | *[[Call of duty bo3: Fracture|Fracture]] |
| * To test the Gametype you can use the Launcher command line argument and add this: | | *[[Call of duty bo3: FreerunZ|FreerunZ]] |
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| +set_gametype clean
| | [[Category:BO3]] |
| | [[Category:Modtools]] |
| | [[Category:Gametypes]] |
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| == Releasing a Map / Workshop == | | == Releasing a Map / Workshop == |
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| === Minimap & Loadscreen === | | === Minimap & Loadscreen === |
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| ==== Minimap ====
| | *[[Call of Duty bo3:Loadscreen|Loadscreen]] |
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| === Loadscreen ====
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| * For Loadscreen there is no more Fastfile to create or even material to setup, simply navigate to your map Zone folder:
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| /usermaps/mp_yourmap/zone/
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| In here you will see a loadingscreen.png file, its white by default, just edit it with Image processing software like Gimp or Photoshop and save it.
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| * If the png file is not present (should auto-create with new template) then just create one yourself.
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| === Readme and Workshop === | | === Readme and Workshop === |