Call of Duty: Tom Xmodel Utils: Difference between revisions
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{{note|This | {{#TwitterFBLike:|small}} | ||
{{note|This wonderful new tool is designed to replace Xmodel Exporter and brings even more features!}} | |||
= Features = | = 0.98 Changelog = | ||
* Select Folder Works on XP | |||
* Select Folder GUI updated. | |||
* If you have a search present in the xmodel list and you change games the search is carried over. | |||
* All non color maps are now force exported as TGA. | |||
* You still have the option to export DDS or TGA for color maps. | |||
* Bones render has been updated to be more neat (bones will accuire more advanced options soon). | |||
* Slider cntrl for GUI updated design. | |||
* XMODEL_EXPORT now has the same name as LOD to match GDT (was model name before) | |||
* GDT image paths now have corrected Paths and names to reflect TGA / DDS | |||
* If GDT Fails to write due to file permissions, it will attempt to write it in the Models's folder next to the Maya file. | |||
* Frame Code Updated | |||
* Frame supports Themes (ability to edit and create themes in next release) | |||
* Maximise should take the correct size now. | |||
* Double Click Top bar will toggle Maximise | |||
* .MEL writer had a typo which could cause a crash. | |||
* Program is no longer dependant on OpenAL.dll to start. | |||
* If OpenAL.dll is not found there will just be no sound. | |||
* IWD image mover can now be manually activated via the misc settings menu. | |||
* Xmodel Log / Xmodel Properties now have close buttons on bottom bar. | |||
* xmodel Properties now shows vert and face count. | |||
* Program now loads normal and spec maps for rendering. | |||
* You can disble loading of non color maps in the new shader settings menu. | |||
* Created shader system that allows for unlimated amounts of shaders to be used to render the model. | |||
* This update comes with one shader, a number of more complex shaders will be added in the next few days. | |||
= 0.976 Changelog = | |||
* New Camera System Fixed, no longer destortes model. | |||
* Frame Code bug fixed | |||
* Custom Frame is drawn before window is shown | |||
* New Splash screen (loads faster + looks win) | |||
= 0.96 Changelog = | |||
* Xmodel Scale can now be set to any value between 0-999 | |||
* Listboxs & inputboxes now have updated sub menu styles to match treeview & jumpboxes. | |||
* Added fully custom frame drawing code. | |||
* Added Support for exporting as XMODEL_EXPORT. | |||
* Can Export images as either TGA or DDS | |||
* DDS export code will now report missing mipmaps / try to fix. | |||
* Listbox reports progress while loading Xmodel List. | |||
* minor thread sync bug fix | |||
* Create tray icon defualt value changed to true | |||
* Updated scroll bar code (list scrolls faster when shorter) | |||
* When dragging scroll bar 3d view won't take input | |||
* Add option to place all tag files in one folder (turned on by defualt) | |||
* If you cancel folder dialog for export/gdt folder will no longer set path to local. | |||
* Holding shift doubles zoom/move speeds | |||
* Added 'close' button to settings menu | |||
* Added bubble msg for screenshot | |||
* Xmodel load timeout increased to 20 seconds | |||
* Added bounding box Feature | |||
* Central locator | |||
* Hotkey added to move camera automaticly to fit model in view aera | |||
* Search will move to top of list automaticly | |||
* Hotkeys Can be customised | |||
* Along with a few other behind the scene updates / fixes. | |||
= Main Features = | |||
* 3D View | * 3D View | ||
Line 32: | Line 93: | ||
= Download = | = Download = | ||
* Latest version is 0. | * Latest version is 0.98 | ||
{{Download|http://wiki.modsrepository.com/cod_files/Tom_XmodelUtils_0. | {{Download|http://wiki.modsrepository.com/cod_files/Tom_XmodelUtils_0.98.zip|Local}} | ||
<br> | <br> | ||
[[File:Data.png]][http://www.tom-bmx.com/downloads.php?id=10 External] | |||
= Usage/Demo = | |||
<videoflash>4zQWY_nysDI</videoflash> | |||
[[Category:Call of Duty 5]] | [[Category:Call of Duty 5]] | ||
[[Category:Call of Duty 4]] | [[Category:Call of Duty 4]] | ||
[[Category:Call of Duty 7]] | [[Category:Call of Duty 7]] | ||
[[Category:Modelling]] | [[Category:Modelling]] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Technical Reference]] | [[Category:Technical Reference]] |
Latest revision as of 15:34, 7 June 2012
{{#TwitterFBLike:|small}}
0.98 Changelog
- Select Folder Works on XP
- Select Folder GUI updated.
- If you have a search present in the xmodel list and you change games the search is carried over.
- All non color maps are now force exported as TGA.
- You still have the option to export DDS or TGA for color maps.
- Bones render has been updated to be more neat (bones will accuire more advanced options soon).
- Slider cntrl for GUI updated design.
- XMODEL_EXPORT now has the same name as LOD to match GDT (was model name before)
- GDT image paths now have corrected Paths and names to reflect TGA / DDS
- If GDT Fails to write due to file permissions, it will attempt to write it in the Models's folder next to the Maya file.
- Frame Code Updated
- Frame supports Themes (ability to edit and create themes in next release)
- Maximise should take the correct size now.
- Double Click Top bar will toggle Maximise
- .MEL writer had a typo which could cause a crash.
- Program is no longer dependant on OpenAL.dll to start.
- If OpenAL.dll is not found there will just be no sound.
- IWD image mover can now be manually activated via the misc settings menu.
- Xmodel Log / Xmodel Properties now have close buttons on bottom bar.
- xmodel Properties now shows vert and face count.
- Program now loads normal and spec maps for rendering.
- You can disble loading of non color maps in the new shader settings menu.
- Created shader system that allows for unlimated amounts of shaders to be used to render the model.
- This update comes with one shader, a number of more complex shaders will be added in the next few days.
0.976 Changelog
- New Camera System Fixed, no longer destortes model.
- Frame Code bug fixed
- Custom Frame is drawn before window is shown
- New Splash screen (loads faster + looks win)
0.96 Changelog
- Xmodel Scale can now be set to any value between 0-999
- Listboxs & inputboxes now have updated sub menu styles to match treeview & jumpboxes.
- Added fully custom frame drawing code.
- Added Support for exporting as XMODEL_EXPORT.
- Can Export images as either TGA or DDS
- DDS export code will now report missing mipmaps / try to fix.
- Listbox reports progress while loading Xmodel List.
- minor thread sync bug fix
- Create tray icon defualt value changed to true
- Updated scroll bar code (list scrolls faster when shorter)
- When dragging scroll bar 3d view won't take input
- Add option to place all tag files in one folder (turned on by defualt)
- If you cancel folder dialog for export/gdt folder will no longer set path to local.
- Holding shift doubles zoom/move speeds
- Added 'close' button to settings menu
- Added bubble msg for screenshot
- Xmodel load timeout increased to 20 seconds
- Added bounding box Feature
- Central locator
- Hotkey added to move camera automaticly to fit model in view aera
- Search will move to top of list automaticly
- Hotkeys Can be customised
- Along with a few other behind the scene updates / fixes.
Main Features
- 3D View
- Uses all toms own OpenGL Libraries / engine
- Full logging (with error filtering based on importance)
- Multithread - 4 main threads (render, main loader, utility, misc background loaders)
- Auto recover (if xmodel loader has critical error will recover while running = no restart of app)
- Fps is reduced when program dose not have focus to reduce cpu load.
- Joint preview in 3D view
- 100% identical joint binds to original file
- Exports IWI's to dds in export folder
- Exports Ma / OBJ / xmodel_export
- Xmodel properties (col LODs, materials, view distances)
- View tags (.html)
- GDT creator for use with asset_manger
- Saves all settings
- Tray icon with useful options
- Bubble msg (displays export info / copy paste data)
- Progress bar
- 3D Lighting
- Very Fast ! (much faster than asset viewer)
- Resize is as easy as dragging the window
- Supports Cod4, Cod5, Cod BO
- FastFile Scanner (export from fastfiles)
- xmodel properties can also be viewed in child windows
- Loading screen while GUI assets are loaded (not visable on my pc, but slower pc's may take a second or 2)
- Uses toms own Zip libary wrapper for zlib to provide built in support for moving images from the IWD directly
- plus more to come ...
Download
- Latest version is 0.98
Usage/Demo
<videoflash>4zQWY_nysDI</videoflash>