Call of Duty 7: Tips and Troubleshooting: Difference between revisions

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--[[User:Zeroy|Zeroy]] 12:15, 29 June 2011 (IST)
--[[User:Zeroy|Zeroy]] 12:15, 29 June 2011 (IST)


[[Category:Call of Duty 7]]
[[Category:Modding]]
[[Category:Modding]]
[[Category:Blackops]]
[[Category:BlackOps]]
[[Category:Maya]]
[[Category:Maya]]
[[Category:Tips]]
[[Category:Tips]]

Latest revision as of 17:45, 29 June 2011

This page contains Tips and Troubleshooting steps while encountering errors using the Modtools

Linker_pc / Fastfile compiling

Error while building mod - filesize > 0

If you get this error when building a mod, make sure that you have Converted all assets using the Convert function on launcher (button shown below):


This is also how you will get all the weapon file converted as these arent not part of the modtools package


Maya

XmodelData::WriteFile::Could not open File

If you get this error when trying to export:


Solution:

  • Go to your Documents > maya > 2009-x64 (or x32) and open maya.env in notepad or any text editor.
  • Remove the last \ from both lines and change the / between maya and tools to \


Sources



--Zeroy 12:15, 29 June 2011 (IST)