Call of Duty 5: .vision file: Difference between revisions
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[[Image:warning.png]] Below is an attempt at describing each line, this is not 100% accurate! | [[Image:warning.png]] Below is an attempt at describing each line, this is not 100% accurate! | ||
< | <syntaxhighlight> | ||
r_glow "1" // do we want to enable the following 4 lines? / 0 or 1 | r_glow "1" // do we want to enable the following 4 lines? / 0 or 1 | ||
r_glowRadius0 "X" // radius | r_glowRadius0 "X" // radius | ||
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r_glowBloomDesaturation "X" // de-colourisation of the bloom effect | r_glowBloomDesaturation "X" // de-colourisation of the bloom effect | ||
r_glowBloomIntensity0 "X" // intensity of the bloom effect | r_glowBloomIntensity0 "X" // intensity of the bloom effect | ||
r_glowSkyBleedIntensity0 "X" | |||
r_glowRayExpansion "X" | |||
r_filmEnable "1" // do we want to enable the following 6 lines? / 0 or 1 | r_filmEnable "1" // do we want to enable the following 6 lines? / 0 or 1 | ||
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r_reviveFX_darkTintCenter "1 1 1" | r_reviveFX_darkTintCenter "1 1 1" | ||
r_reviveFX_lightTintCenter "1 1 1" | r_reviveFX_lightTintCenter "1 1 1" | ||
</syntaxhighlight> | |||
</ | |||
[[Image:warning.png]] The values R G B represent Red Green Blue and should be entered as their value from 0-255/255 | [[Image:warning.png]] The values R G B represent Red Green Blue and should be entered as their value from 0-255/255 |
Latest revision as of 15:09, 16 December 2010
Vision Files are new to the COD Serie and they bring another dimension to the way we look at the game. It is used to alter R G B but also Darkness/Brightness and Glow.
Create a new file in '[root]/raw/vision/' (create the 'vision' directory if it doesn't yet exists) called [mapname].vision, ignore any warnings that may come up when you save it with an unknown extension.
The vision file is composed of 3 sections, r_glow ,r_film and r_reviveFX
Below is an attempt at describing each line, this is not 100% accurate!
r_glow "1" // do we want to enable the following 4 lines? / 0 or 1
r_glowRadius0 "X" // radius
r_glowBloomCutoff "X" // has to do with the radius
r_glowBloomDesaturation "X" // de-colourisation of the bloom effect
r_glowBloomIntensity0 "X" // intensity of the bloom effect
r_glowSkyBleedIntensity0 "X"
r_glowRayExpansion "X"
r_filmEnable "1" // do we want to enable the following 6 lines? / 0 or 1
r_filmContrast "X" // contrast level
r_filmBrightness "X" // brightness level
r_filmDesaturation "X" // de-colourisation level
r_filmInvert "0" // inverted colours / 0 or 1
r_filmLightTint "R G B" // colour that light places get
r_filmDarkTint "R G B" // colour that dark places get
r_reviveFX_enable "0" // enable fx vision when player is down
r_reviveFX_contrastEdge "0" // contrast level
r_reviveFX_brightnessEdge "0" // brightness level
r_reviveFX_desaturationEdge "0" // de-colourisation level
r_reviveFX_darkTintEdge "1 1 1"
r_reviveFX_lightTintEdge "1 1 1"
r_reviveFX_blurRadiusEdge "0"
r_reviveFX_motionblurWeight "0"
r_reviveFX_contrastCenter "0"
r_reviveFX_brightnessCenter "0"
r_reviveFX_desaturationCenter "0"
r_reviveFX_darkTintCenter "1 1 1"
r_reviveFX_lightTintCenter "1 1 1"
The values R G B represent Red Green Blue and should be entered as their value from 0-255/255
- If you want different colours for your map, the last 2 lines should be changed.
Easiest it to combine glow and film settings stock maps use though.
- Open the .vision file you just created using Notepad, and copy-paste one of these and modify it to your needs.
- Save it, and update your zone file with the following line:
rawfile,vision/[mapname].vision
- The vision file should now be in effect.
Find All stock Vision files HERE
--Zeroy. 17:47, 20 November 2008 (UTC)