Call of Duty 5: Starting Mods: Difference between revisions
												
				Jump to navigation
				Jump to search
				
| mNo edit summary | mNo edit summary | ||
| Line 1: | Line 1: | ||
| [[Image:Warning.png]] Since Patch 1.1 release 11/11/2008 the fs_game is set to default to       fs_localAppData. This means that to run your Mods you need to place the .CFG and .IWD fies here on the server: | [[Image:Warning.png]] Since Patch 1.1 release 11/11/2008 the fs_game is set to default to       fs_localAppData.   | ||
| This means that to run your Mods you need to place the .CFG and .IWD fies here on the server: | |||
|   "C:\Documents and Settings\Username\Local Settings\Application Data\Activision\CoDWaW" |   "C:\Documents and Settings\Username\Local Settings\Application Data\Activision\CoDWaW" | ||
| Of course replace Username by your Username on the server. | ''Of course replace Username by your Username on the server.'' | ||
| [[Category:Call of Duty 5]] | [[Category:Call of Duty 5]] | ||
| [[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 19:06, 11 November 2008
 Since Patch 1.1 release 11/11/2008 the fs_game is set to default to       fs_localAppData.
 Since Patch 1.1 release 11/11/2008 the fs_game is set to default to       fs_localAppData. 
This means that to run your Mods you need to place the .CFG and .IWD fies here on the server:
"C:\Documents and Settings\Username\Local Settings\Application Data\Activision\CoDWaW"
Of course replace Username by your Username on the server.

