Call of Duty 5: Import Layout: Difference between revisions
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{{Note|This tutorial wil explain how to import a pre-sketched layout into Radiant to start your map design!}} | |||
==Use 2d Picture for Layout== | ==Use 2d Picture for Layout== | ||
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[[Image:layout_test.jpg]] | [[Image:layout_test.jpg]] | ||
[[Category:Call of Duty 5]] | |||
[[Category:Modtools]] | |||
[[Category:Mapping]] | |||
[[Category:Radiant]] | |||
[[Category:Basic Editing]] | |||
[[Category:Textures]] | |||
[[Category:Level Design]] |
Latest revision as of 18:37, 22 February 2011
This tutorial wil explain how to import a pre-sketched layout into Radiant to start your map design!
Use 2d Picture for Layout
This is a tip i found very handy for the scaling of your project early in the making.
- Create your layout on paper or on drawing/cad third-party (make it quite big, at 1024*1024)
- Use the Custom Textures Creation Tutorial to import the picture in Radiant
- In radiant go to preferences (P) > tick the option "Texture Brushes in 2D"
- Select your newly imported layout texture
- Create a brush > terrain patch with it for the size of your map/area to use layout
Here is the result (using a COD4 stock layout pics), you can then build on top of this or place your prefabs easily