Call of Duty 5: ERM Mod: Difference between revisions
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<center>[[File:minibanner.jpg]]<br><Br><font size="4">'''ERM 2.0 - Extreme Realism Mod 2.0'''</font><br><br> | |||
</center> | |||
= The Mod = | |||
'''Promo Video 1''' | |||
<videoflash>MMPHJPDNSI8</videoflash> | <videoflash>MMPHJPDNSI8</videoflash> | ||
'''Promo Video 2''' | |||
Promo Video 2 | |||
<videoflash>4Kb0ejHShGQ</videoflash> | <videoflash>4Kb0ejHShGQ</videoflash> | ||
'''Katana''' | |||
The katana is broader in scope than the recoil of the knife. Available only in some Japanese classes. With the katana sword you can jump and attack the enemy. | |||
The katana is broader in scope than the recoil of the knife. | |||
Available only in some Japanese classes. With the katana sword you can jump and attack the enemy. | |||
You can also enjoy the game mode "Katana Fight". | You can also enjoy the game mode "Katana Fight". | ||
<videoflash>70T_BYInjXM</videoflash> <videoflash>FiRrMEvI_Rs</videoflash> | |||
'''Japanese Type 92''' | |||
Japanese Type 92 | |||
Japanese heavy weapon, nicknamed the "woodpecker." This powerful weapon can only shoot from a tripod. | Japanese heavy weapon, nicknamed the "woodpecker." This powerful weapon can only shoot from a tripod. | ||
<videoflash>3zHna_i9pBQ</videoflash> | <videoflash>3zHna_i9pBQ</videoflash> | ||
'''Sappers''' | |||
Sappers | |||
The new class sapper carries a shotgun slugs, 2 timed explosive and toxic gas (hence wearing gas masks). In addition, the sapper can deactivate mines (Bouncing Betty) and other explosives. | The new class sapper carries a shotgun slugs, 2 timed explosive and toxic gas (hence wearing gas masks). In addition, the sapper can deactivate mines (Bouncing Betty) and other explosives. | ||
<videoflash>yl3LqrtR5zw</videoflash> | <videoflash>yl3LqrtR5zw</videoflash> | ||
'''Mortar''' | |||
The new class "Handle Mortar"is essential to the game tactically. A mortar with 12 rounds. An increase of up to 850 meters and 90 degrees off, controlled by keyboard and mouse wheel. | |||
The new class "Handle Mortar"is essential to the game tactically. A mortar with 12 rounds. | |||
An increase of up to 850 meters and 90 degrees off, controlled by keyboard and mouse wheel. | |||
<videoflash>oYwG7MPlBrk</videoflash> | <videoflash>oYwG7MPlBrk</videoflash> | ||
'''Kar98k (Mauser) vCoD style''' | |||
Kar98k (Mauser) vCoD style | |||
Test the effectiveness of original Kar98k shot vCoD style! Reliable, more stable and with a minimum error range if you're a shooter environment. Essential for medium-long distances. | Test the effectiveness of original Kar98k shot vCoD style! Reliable, more stable and with a minimum error range if you're a shooter environment. Essential for medium-long distances. | ||
<videoflash>u9PVpfRESZs</videoflash> | <videoflash>u9PVpfRESZs</videoflash> | ||
'''Springfield''' | |||
Springfield | |||
Greater effectivness and agility. New sound. | Greater effectivness and agility. New sound. | ||
<videoflash>W3OvXYpSI3o</videoflash> | <videoflash>W3OvXYpSI3o</videoflash> | ||
'''British Lee Enfield CoD2 style''' | |||
British Lee Enfield CoD2 style | |||
This weapon has been introduced to the game mode "rifles only" and therefore not available for SD and other game with normal weapons. However, it will be a joy to have her in rifles only DeathMatch. | This weapon has been introduced to the game mode "rifles only" and therefore not available for SD and other game with normal weapons. However, it will be a joy to have her in rifles only DeathMatch. | ||
<videoflash>vbvR_Vw7nJM</videoflash> | <videoflash>vbvR_Vw7nJM</videoflash> | ||
'''Corpsman (Medic)''' | |||
Corpsman (Medic) | |||
Corpsman carries 3 doses of morphine and can leave kit for other corpsman to heal the wounded with morphine needle. | Corpsman carries 3 doses of morphine and can leave kit for other corpsman to heal the wounded with morphine needle. | ||
<videoflash>iKe9aVYe2rI</videoflash> | <videoflash>iKe9aVYe2rI</videoflash> | ||
'''Realistic Sprint Animations''' | |||
Realistic Sprint Animations | |||
Players move in different ways depending on the weapon they use, when Sprint your gun is attached to the body downstream if it is a heavier weapon or machine gun. | Players move in different ways depending on the weapon they use, when Sprint your gun is attached to the body downstream if it is a heavier weapon or machine gun. | ||
<videoflash>sSvrl1IOloI</videoflash> | <videoflash>sSvrl1IOloI</videoflash> | ||
'''Realistic Combat Experience''' | |||
ERM 2.0 exists in the effect of blurred vision in very fast motion. Previously seen in Crysis and ArmA II and has been implemented to ensure immersion. In the video, technical limitations does not show the well appreciated effects. | |||
<videoflash>Me8qUl_RKfw</videoflash> | <videoflash>Me8qUl_RKfw</videoflash> | ||
'''New Class: Observer''' | |||
New Class: Observer | |||
This new class includes a radio and a system to the shooters of mortar. First phase completed. | This new class includes a radio and a system to the shooters of mortar. First phase completed. | ||
<videoflash>Q5mzKZ9e8tU</videoflash> | <videoflash>Q5mzKZ9e8tU</videoflash> | ||
'''Realistic 30 Cal. Browning''' | |||
ERM 2.0 In the 30 gauge that sounds like a machine gun that propels projectiles of 30mm, so they sound strident in person. Corrected the way to target and now you can use from looking upward. | |||
<videoflash>ty9-f45DTDs</videoflash> | <videoflash>ty9-f45DTDs</videoflash> | ||
'''Realistic MG-42''' | |||
Realistic MG-42 | |||
Sound taken from a real MG42 high definition microphone. 1200 rounds per minute. | Sound taken from a real MG42 high definition microphone. 1200 rounds per minute. | ||
<videoflash>ZtCBO4F0WeE</videoflash> | <videoflash>ZtCBO4F0WeE</videoflash> | ||
'''Mortars and Radio Operator Support''' | |||
Mortars and Radio Operator Support | |||
The mortar hits a shot. The observer chooses a position and transmits the coordinates necessary changes to the mortar through the radio. The observer notes that the coordinates are correct and transmits a new order, effective fire. This option allows the mortars kept in rear positions without risk. The tactical game prevails in ERM 2.0. | The mortar hits a shot. The observer chooses a position and transmits the coordinates necessary changes to the mortar through the radio. The observer notes that the coordinates are correct and transmits a new order, effective fire. This option allows the mortars kept in rear positions without risk. The tactical game prevails in ERM 2.0. | ||
<videoflash>XzOZjVBEug0</videoflash> | <videoflash>XzOZjVBEug0</videoflash> | ||
'''New Menus''' | |||
New Menus | |||
New menu, more intuitive. Also you have more realistic sounds now in ERM 2.0. | New menu, more intuitive. Also you have more realistic sounds now in ERM 2.0. | ||
<videoflash>k9tibrfcsUQ</videoflash> | <videoflash>k9tibrfcsUQ</videoflash> | ||
'''Realistic Effects''' | |||
Realistic Effects | |||
Head-implemented ERM 2.0 gibbing, something that Treyarch has not implemented for several reasons: | Head-implemented ERM 2.0 gibbing, something that Treyarch has not implemented for several reasons: | ||
*Problems in assigning physical models of the heads. Asset Manager misunderstood routes and not allow physical map error paths. In addition, the physical is not consistent with actual model dimensions | |||
*Problems in detecting the origin of the shot | |||
*Problems by throwing the head and helmet (if fitted) as 1 fps before animation, and although the player does not see it, there's a dead body lying on the floor. The origin of the head and the helmet was based on the ground. | |||
*No models were assigned to 4 classes of soldiers per side. | |||
All this has been rewritten and arranged ... for this new game | All this has been rewritten and arranged ... for this new game | ||
<videoflash>xYSagmgD_oI</videoflash> | <videoflash>xYSagmgD_oI</videoflash> | ||
''' | |||
New Game Mode: Assault (Black Ops style gametype similar to Demolition)''' | |||
New Game Mode: Assault (Black Ops style gametype similar to Demolition) | |||
2 objectives to destroy. Longest rounds. Custom targets and new effects for some maps. | 2 objectives to destroy. Longest rounds. Custom targets and new effects for some maps. | ||
Remove the 2 Goals: 2 points | *Remove the 2 Goals: 2 points | ||
*Keep the 2 Goals: 2 Points | |||
Keep the 2 Goals: 2 Points | *Keep 1 Objective: 1 Point | ||
*Remove 1 Objective: 1 Point | |||
Keep 1 Objective: 1 Point | *The first to reach 5 points is the winner. | ||
Remove 1 Objective: 1 Point | |||
The first to reach 5 points is the winner. | |||
<videoflash>YEWg8m1CdsU</videoflash> | <videoflash>YEWg8m1CdsU</videoflash> | ||
'''Wounded''' | |||
Wounded | |||
Realistic effects of when your wounded. | Realistic effects of when your wounded. | ||
<videoflash>R6I6bhh4i0Y</videoflash> | <videoflash>R6I6bhh4i0Y</videoflash> | ||
'''Supression''' | |||
Supression | |||
The bullets whistle around you and actually sound realistic for a change! | The bullets whistle around you and actually sound realistic for a change! | ||
Line 199: | Line 141: | ||
<videoflash>XT4oa09wTIA</videoflash> | <videoflash>XT4oa09wTIA</videoflash> | ||
'''Air Attack - Kill Streak''' | |||
Air Attack - Kill Streak | |||
Artillery was removed and replaced with something less precice, but realistic... a squadron of Corsairs and Jap Zeros! | Artillery was removed and replaced with something less precice, but realistic... a squadron of Corsairs and Jap Zeros! | ||
<videoflash>N7ylEFgFiIU</videoflash> | <videoflash>N7ylEFgFiIU</videoflash> | ||
'''Realistic Movement''' | |||
Realistic Movement | |||
<videoflash>VCYFO9jC228</videoflash> | <videoflash>VCYFO9jC228</videoflash> | ||
'''Color enhancement, better graphics, and better FPS''' | |||
Color enhancement, better graphics, and better FPS | |||
Before I wouldn't even come close to averaging 125 FPS or higher in CoD5 with my graphics maxed out. Now I do! Most mods out there cause your fps to drop. This makes your FPS a lot better and gives you better graphics! Are you kidding me?! | Before I wouldn't even come close to averaging 125 FPS or higher in CoD5 with my graphics maxed out. Now I do! Most mods out there cause your fps to drop. This makes your FPS a lot better and gives you better graphics! Are you kidding me?! | ||
'''Remodel your maps with ERM 2.0''' | |||
Remodel your maps with ERM 2.0 | |||
ERM 2.0 includes an interface for you to personalize your maps even with dynamic vegetation. | ERM 2.0 includes an interface for you to personalize your maps even with dynamic vegetation. | ||
<videoflash>R0YNO0yHbrk</videoflash> | <videoflash>R0YNO0yHbrk</videoflash> | ||
P.S. Thanks again Zweimann of the Clan 8 Helipollos gaming community of Spain! | |||
= Servers = | |||
Find servers on Gametracker [http://www.gametracker.com/search/codww/?query=ERM HERE] | |||
--[[User:Zeroy|Zeroy]] 19:06, 9 February 2011 (UTC) |
Latest revision as of 22:08, 9 February 2011
ERM 2.0 - Extreme Realism Mod 2.0
The Mod
Promo Video 1
<videoflash>MMPHJPDNSI8</videoflash>
Promo Video 2
<videoflash>4Kb0ejHShGQ</videoflash>
Katana
The katana is broader in scope than the recoil of the knife. Available only in some Japanese classes. With the katana sword you can jump and attack the enemy. You can also enjoy the game mode "Katana Fight".
<videoflash>70T_BYInjXM</videoflash> <videoflash>FiRrMEvI_Rs</videoflash>
Japanese Type 92
Japanese heavy weapon, nicknamed the "woodpecker." This powerful weapon can only shoot from a tripod.
<videoflash>3zHna_i9pBQ</videoflash>
Sappers
The new class sapper carries a shotgun slugs, 2 timed explosive and toxic gas (hence wearing gas masks). In addition, the sapper can deactivate mines (Bouncing Betty) and other explosives.
<videoflash>yl3LqrtR5zw</videoflash>
Mortar
The new class "Handle Mortar"is essential to the game tactically. A mortar with 12 rounds. An increase of up to 850 meters and 90 degrees off, controlled by keyboard and mouse wheel.
<videoflash>oYwG7MPlBrk</videoflash>
Kar98k (Mauser) vCoD style
Test the effectiveness of original Kar98k shot vCoD style! Reliable, more stable and with a minimum error range if you're a shooter environment. Essential for medium-long distances.
<videoflash>u9PVpfRESZs</videoflash>
Springfield
Greater effectivness and agility. New sound.
<videoflash>W3OvXYpSI3o</videoflash>
British Lee Enfield CoD2 style
This weapon has been introduced to the game mode "rifles only" and therefore not available for SD and other game with normal weapons. However, it will be a joy to have her in rifles only DeathMatch.
<videoflash>vbvR_Vw7nJM</videoflash>
Corpsman (Medic)
Corpsman carries 3 doses of morphine and can leave kit for other corpsman to heal the wounded with morphine needle.
<videoflash>iKe9aVYe2rI</videoflash>
Realistic Sprint Animations
Players move in different ways depending on the weapon they use, when Sprint your gun is attached to the body downstream if it is a heavier weapon or machine gun.
<videoflash>sSvrl1IOloI</videoflash>
Realistic Combat Experience
ERM 2.0 exists in the effect of blurred vision in very fast motion. Previously seen in Crysis and ArmA II and has been implemented to ensure immersion. In the video, technical limitations does not show the well appreciated effects.
<videoflash>Me8qUl_RKfw</videoflash>
New Class: Observer
This new class includes a radio and a system to the shooters of mortar. First phase completed.
<videoflash>Q5mzKZ9e8tU</videoflash>
Realistic 30 Cal. Browning
ERM 2.0 In the 30 gauge that sounds like a machine gun that propels projectiles of 30mm, so they sound strident in person. Corrected the way to target and now you can use from looking upward.
<videoflash>ty9-f45DTDs</videoflash>
Realistic MG-42
Sound taken from a real MG42 high definition microphone. 1200 rounds per minute.
<videoflash>ZtCBO4F0WeE</videoflash>
Mortars and Radio Operator Support
The mortar hits a shot. The observer chooses a position and transmits the coordinates necessary changes to the mortar through the radio. The observer notes that the coordinates are correct and transmits a new order, effective fire. This option allows the mortars kept in rear positions without risk. The tactical game prevails in ERM 2.0.
<videoflash>XzOZjVBEug0</videoflash>
New Menus
New menu, more intuitive. Also you have more realistic sounds now in ERM 2.0.
<videoflash>k9tibrfcsUQ</videoflash>
Realistic Effects
Head-implemented ERM 2.0 gibbing, something that Treyarch has not implemented for several reasons:
- Problems in assigning physical models of the heads. Asset Manager misunderstood routes and not allow physical map error paths. In addition, the physical is not consistent with actual model dimensions
- Problems in detecting the origin of the shot
- Problems by throwing the head and helmet (if fitted) as 1 fps before animation, and although the player does not see it, there's a dead body lying on the floor. The origin of the head and the helmet was based on the ground.
- No models were assigned to 4 classes of soldiers per side.
All this has been rewritten and arranged ... for this new game
<videoflash>xYSagmgD_oI</videoflash> New Game Mode: Assault (Black Ops style gametype similar to Demolition)
2 objectives to destroy. Longest rounds. Custom targets and new effects for some maps.
- Remove the 2 Goals: 2 points
- Keep the 2 Goals: 2 Points
- Keep 1 Objective: 1 Point
- Remove 1 Objective: 1 Point
- The first to reach 5 points is the winner.
<videoflash>YEWg8m1CdsU</videoflash>
Wounded
Realistic effects of when your wounded.
<videoflash>R6I6bhh4i0Y</videoflash>
Supression
The bullets whistle around you and actually sound realistic for a change!
<videoflash>XT4oa09wTIA</videoflash>
Air Attack - Kill Streak
Artillery was removed and replaced with something less precice, but realistic... a squadron of Corsairs and Jap Zeros!
<videoflash>N7ylEFgFiIU</videoflash>
Realistic Movement
<videoflash>VCYFO9jC228</videoflash>
Color enhancement, better graphics, and better FPS
Before I wouldn't even come close to averaging 125 FPS or higher in CoD5 with my graphics maxed out. Now I do! Most mods out there cause your fps to drop. This makes your FPS a lot better and gives you better graphics! Are you kidding me?!
Remodel your maps with ERM 2.0
ERM 2.0 includes an interface for you to personalize your maps even with dynamic vegetation.
<videoflash>R0YNO0yHbrk</videoflash>
P.S. Thanks again Zweimann of the Clan 8 Helipollos gaming community of Spain!
Servers
Find servers on Gametracker HERE
--Zeroy 19:06, 9 February 2011 (UTC)