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Showing below up to 50 results in range #21 to #70.

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  1. (hist) ‎Call of Duty 5: Ripped 1.2 files ‎[127 bytes]
  2. (hist) ‎Call of Duty 5: Ripped 1.4 files ‎[127 bytes]
  3. (hist) ‎Call of Duty 4: Articles ‎[129 bytes]
  4. (hist) ‎Call of Duty 4: Tutorials ‎[130 bytes]
  5. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter ‎[132 bytes]
  6. (hist) ‎RSS COD ‎[132 bytes]
  7. (hist) ‎Call of Duty 4: Scripting Reference - Sound::EQOn ‎[144 bytes]
  8. (hist) ‎Call of Duty 4: Scripting Reference - Sound::HasEQ ‎[146 bytes]
  9. (hist) ‎Call of Duty 4: Scripting Reference - Sound::EQOff ‎[146 bytes]
  10. (hist) ‎Call of Duty 5: Mods ‎[146 bytes]
  11. (hist) ‎Call of Duty 4: Scripting Reference - Level::WorldEntNumber ‎[147 bytes]
  12. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetGameEndTime ‎[148 bytes]
  13. (hist) ‎Call of Duty 4: Ladders Video ‎[149 bytes]
  14. (hist) ‎Call of Duty 4: Scripting Reference - Spawn::SpawnStruct ‎[150 bytes]
  15. (hist) ‎Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret ‎[151 bytes]
  16. (hist) ‎Call of Duty 4: Scripting Reference - Hud::NewHudElem ‎[154 bytes]
  17. (hist) ‎Call of Duty 4: Scripting Reference - System::SetArchive ‎[155 bytes]
  18. (hist) ‎Call of Duty 5: Radiant Hotkey Reference ‎[155 bytes]
  19. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetTimeScale ‎[160 bytes]
  20. (hist) ‎Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles ‎[163 bytes]
  21. (hist) ‎Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger ‎[164 bytes]
  22. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetNorthYaw ‎[164 bytes]
  23. (hist) ‎Call of Duty 4: Scripting Reference - Client::IsTalking ‎[165 bytes]
  24. (hist) ‎Call of Duty 4: Scripting Reference - Clans::GetClanID ‎[166 bytes]
  25. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::FireTurret ‎[166 bytes]
  26. (hist) ‎Call of Duty 4: Scripting Reference - Player::CloseMenu ‎[167 bytes]
  27. (hist) ‎CODMW3 ‎[168 bytes]
  28. (hist) ‎Call of Duty 4: Scripting Reference - Entity::ShowAllParts ‎[169 bytes]
  29. (hist) ‎Call of Duty 4: Scripting Reference - Entity::Show ‎[169 bytes]
  30. (hist) ‎Call of Duty 4: Scripting Reference - Player::FragButtonPressed ‎[169 bytes]
  31. (hist) ‎Call of Duty 4: Scripting Reference - Entity::Hide ‎[170 bytes]
  32. (hist) ‎Call of Duty 4: Scripting Reference - Client::Suicide ‎[171 bytes]
  33. (hist) ‎Call of Duty 4: Scripting Reference - Entity::Unlink ‎[171 bytes]
  34. (hist) ‎Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed ‎[171 bytes]
  35. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetOrigin ‎[172 bytes]
  36. (hist) ‎Call of Duty 4: Scripting Reference - Hud::Reset ‎[172 bytes]
  37. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetAllNodes ‎[172 bytes]
  38. (hist) ‎Call of Duty 5: Scripting Reference - Vehicles::VehGetModel ‎[173 bytes]
  39. (hist) ‎Call of Duty 4: Scripting Reference - String::ToLower ‎[176 bytes]
  40. (hist) ‎Call of Duty 4: Scripting Reference - Entity::LaserOn ‎[176 bytes]
  41. (hist) ‎Call of Duty 4: Scripting Reference - Player::ClearPerks ‎[176 bytes]
  42. (hist) ‎Call of Duty 4: Scripting Reference - Client::EnableWeapons ‎[177 bytes]
  43. (hist) ‎Call of Duty 4: Scripting Reference - Level::UpdateClientNames ‎[177 bytes]
  44. (hist) ‎Call of Duty 4: Scripting Reference - Sound::StopLoopSound ‎[177 bytes]
  45. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle ‎[177 bytes]
  46. (hist) ‎Call of Duty 4: Scripting Reference - Level::ResetSunLight ‎[178 bytes]
  47. (hist) ‎Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying ‎[178 bytes]
  48. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetStartTime ‎[178 bytes]
  49. (hist) ‎Call of Duty 4: Scripting Reference - Sound::AmplifyStop ‎[178 bytes]
  50. (hist) ‎Call of Duty 4: Scripting Reference - Client::DisableWeapons ‎[179 bytes]

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