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Showing below up to 250 results in range #1 to #250.
- (hist) Index.php [0 bytes]
- (hist) Forumdisplay.php [0 bytes]
- (hist) Call of Duty 7: Windows Patches [12 bytes]
- (hist) M16 [16 bytes]
- (hist) M14 [16 bytes]
- (hist) Famas [18 bytes]
- (hist) Enfield [20 bytes]
- (hist) AK47 [48 bytes]
- (hist) Call of Duty 7: Marketing [71 bytes]
- (hist) Call of Duty 4 [74 bytes]
- (hist) Call of Duty 5: Scripting Reference [80 bytes]
- (hist) Call of Duty 5: Asset Manager Explained [86 bytes]
- (hist) Call of Duty 5: Sounds with Triggers [102 bytes]
- (hist) Call of Duty [105 bytes]
- (hist) COD1UO [105 bytes]
- (hist) Call of Duty 4: Tool Textures Explained [107 bytes]
- (hist) Call of Duty 5: Tool Textures Explained [107 bytes]
- (hist) COD2 [112 bytes]
- (hist) Call of Duty 4: Scripting Reference - Menus [118 bytes]
- (hist) Call of Duty 5: Ripped 1.3 files [127 bytes]
- (hist) Call of Duty 5: Ripped 1.2 files [127 bytes]
- (hist) Call of Duty 5: Ripped 1.4 files [127 bytes]
- (hist) Call of Duty 4: Articles [129 bytes]
- (hist) Call of Duty 4: Tutorials [130 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter [132 bytes]
- (hist) RSS COD [132 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::EQOn [144 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::HasEQ [146 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::EQOff [146 bytes]
- (hist) Call of Duty 5: Mods [146 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::WorldEntNumber [147 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetGameEndTime [148 bytes]
- (hist) Call of Duty 4: Ladders Video [149 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::SpawnStruct [150 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret [151 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::NewHudElem [154 bytes]
- (hist) Call of Duty 4: Scripting Reference - System::SetArchive [155 bytes]
- (hist) Call of Duty 5: Radiant Hotkey Reference [155 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetTimeScale [160 bytes]
- (hist) Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles [163 bytes]
- (hist) Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger [164 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetNorthYaw [164 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsTalking [165 bytes]
- (hist) Call of Duty 4: Scripting Reference - Clans::GetClanID [166 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::FireTurret [166 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::CloseMenu [167 bytes]
- (hist) CODMW3 [168 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::ShowAllParts [169 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Show [169 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::FragButtonPressed [169 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Hide [170 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::Suicide [171 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Unlink [171 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed [171 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetOrigin [172 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::Reset [172 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetAllNodes [172 bytes]
- (hist) Call of Duty 5: Scripting Reference - Vehicles::VehGetModel [173 bytes]
- (hist) Call of Duty 4: Scripting Reference - String::ToLower [176 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::LaserOn [176 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::ClearPerks [176 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::EnableWeapons [177 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::UpdateClientNames [177 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::StopLoopSound [177 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle [177 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::ResetSunLight [178 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying [178 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetStartTime [178 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::AmplifyStop [178 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::DisableWeapons [179 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::LaserOff [179 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::DetachAll [179 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetSpeed [179 bytes]
- (hist) Call of Duty 4: Scripting Reference - Clans [180 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::UseButtonPressed [180 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::EnableLinkTo [181 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::Destroy [181 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::MissionFailed [181 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetVelocity [181 bytes]
- (hist) Call of Duty 5: Beta Loadscreens [182 bytes]
- (hist) Call of Duty 4: Scripting Reference - Clans::GetClanName [182 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH [182 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::StopCinematicInGame [183 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetEntNum [185 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ReacquireMove [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::StopFiring [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetGoalSpeedMPH [187 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::ShootTurret [188 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AttackButtonPressed [188 bytes]
- (hist) Call of Duty 4: Scripting Reference - Array [188 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetCentroid [189 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::Solid [189 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetPlayerAngles [189 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::DumpAnims [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::ShowScoreBoard [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsPlayerNumber [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::StartFiring [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsOnGround [190 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsRagdoll [191 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::ResetSunDirection [191 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::WeaponLockFree [191 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack [192 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::StopShellShock [192 bytes]
- (hist) Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful [193 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes [193 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::PingPlayer [193 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::UpdateScores [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::ClearTargetEnt [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::TakeAllWeapons [194 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree [195 bytes]
- (hist) Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu [195 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetMapCenter [196 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetAttachSize [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::ShowViewModel [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::HideViewModel [197 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetEntityNumber [198 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteString [198 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::StopEngineSound [198 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearLookAtEnt [198 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::PredictAnims [199 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsMantling [199 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::NightVisionForceOff [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteTime [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::IsSplitScreen [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetTime [200 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound [200 bytes]
- (hist) Call of Duty 5: Prestige Icons [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetMissionDvar [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::PlayerAds [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsFiring [201 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::IsOnLadder [202 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetNumVehicles [202 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsMeleeing [202 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn [203 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetNumParts [204 bytes]
- (hist) Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded [204 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target GetArray [204 bytes]
- (hist) Call of Duty 5: Beta Overhead Maps [205 bytes]
- (hist) Call of Duty 4: Scripting Reference - Control [206 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable [206 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetMapSunDirection [207 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup [207 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::NotSolid [208 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::UnlockLightVis [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteNoCount [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::EnableInvulnerability [209 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::GetViewModel [211 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetNormalHealth [211 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AdsButtonPressed [211 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::Announcement [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetVoteYesCount [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable [212 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::AddTestClient [213 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses [214 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Delete [214 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce [214 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::PickUpGrenade [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::EnableTurretDismount [215 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::Tan [216 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::Sin [216 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::Cos [216 bytes]
- (hist) Radiant Editor [217 bytes]
- (hist) Call of Duty 4: HUD/Key description [217 bytes]
- (hist) Call of Duty 4: Scripting Reference - String::StrTok [217 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::IsFiringTurret [217 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::Ban [218 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetLightRadius [218 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce [218 bytes]
- (hist) Call of Duty 4: Scripting Reference - System::LogPrint [219 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner [219 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::TurretFireEnable [220 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight [221 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::GetTurretOwner [221 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ShootBlank [222 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::TurretFireDisable [222 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage [222 bytes]
- (hist) Call of Duty 5: Beta Minimap [223 bytes]
- (hist) Latest Pages [223 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetCoverNode [223 bytes]
- (hist) Rss [224 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::MakeTurretUnusable [224 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage [225 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::clearPitchOrient [226 bytes]
- (hist) Call of Duty 4: Scripting Reference - System::UpdateGamerProfile [226 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::ResetSpreadOverride [226 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade [226 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::GetDebugEye [227 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetLightExponent [227 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity [227 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon [227 bytes]
- (hist) Call of Duty 4: Breakable Brushes Video [228 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::EndPrediction [228 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter [228 bytes]
- (hist) COD4 [228 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ClearEnemy [229 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetLightFovInner [229 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetWinningPlayer [229 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::IsValidGametype [229 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::GetTurretTarget [229 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::StopAnimScripted [230 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound [230 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::IPrintLnBold [231 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetLightIntensity [231 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetMapNameString [231 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetDiffuculty [231 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsDeflected [232 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetLightColor [233 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PrecacheMenu [233 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SwitchToOffhand [233 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::BeginPrediction [234 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ClearGoalVolume [234 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::ShowToPlayer [234 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::EnableAimAssist [234 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString [234 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetReflectionLocs [234 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::StopUseTurret [235 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::Kick [235 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::Print [235 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetClosestEnemySqDist [235 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::DumpHistory [236 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::DisableInvulnerability [236 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::DisableAimAssist [237 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo [237 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetTimeScale [238 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::MapExists [238 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand [238 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetTurret [239 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::FindCoverNode [240 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetGoalVolume [240 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetReacquireNode [240 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::IPrintLn [241 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::IsTurretReady [241 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::UseReacquireNode [242 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsPathDirect [244 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::Length [244 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::EndLocationSelection [245 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::DisableTurretDismount [245 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetEye [247 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetMotionAngle [248 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::LockLightVis [248 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam [248 bytes]