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  • * [[Call of Duty 8: Technical References|Technical References]] ...
    168 bytes (24 words) - 20:02, 2 September 2015
  • * [[Call of Duty 7: Technical References|Technical Reference]] * [[Technical Reference|Technical Reference]] ...
    353 bytes (48 words) - 20:03, 2 September 2015
  • ==Technical References== * [[Call of Duty 5: Audio References|Audio Overview/References]] ...
    2 KB (253 words) - 19:51, 9 February 2012
  • == Technical References COD series == ...
    2 KB (234 words) - 12:14, 10 August 2012
  • = Weapon Modelling References = = WW1 References = ...
    5 KB (704 words) - 03:03, 31 December 2016
  • *[[Call of Duty 2: Technical Reference|Technical Reference]] *[[Call of Duty : Technical Reference|Technical Reference]] ...
    6 KB (759 words) - 01:57, 28 December 2023
  • === Misc. Technical Resources === *[[Call of Duty 5: Technical Roundup|Technical Roundup on CODWAW]] ...
    4 KB (595 words) - 12:27, 10 August 2012
  • ==Technical References== ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • ...ant advantage are the fast accessibility and the possibility of using data references (relations). [[Category:Technical Reference]] ...
    4 KB (529 words) - 16:10, 29 July 2009
  • ...files belong to the image, like for every other iwi. The font mapping file references itself, the material file and maps the letters in the image to the ascii (r int font_material_offset; // material name string (matrial references font image) ...
    7 KB (1,065 words) - 17:47, 2 November 2011
  • (technical term: AABB - axis-aligned bounding box)</p> ...is lump 35. model *''n'' is an id and refers to an entry of this lump. It references 3 other lumps in turn. ...
    25 KB (3,004 words) - 00:19, 11 March 2012