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  • [[Category:Skybox]] Every map must have a skybox to work. It defines the space the player can access, and it will keep the v ...
    967 bytes (170 words) - 20:44, 18 October 2008
  • ...e the map separating it from the endless void outside. If you don’t have a skybox, or if it doesn’t completely surround your map you will get leak errors whe == The Skybox == ...
    4 KB (720 words) - 18:35, 25 July 2009

Page text matches

  • [[Category:Skybox]] Every map must have a skybox to work. It defines the space the player can access, and it will keep the v ...
    967 bytes (170 words) - 20:44, 18 October 2008
  • [[Image:Nutshell.png]] This page describes how to configure a Skybox in CoDWaW, and how to get it into the game. ==What Makes Up A Skybox?== ...
    2 KB (395 words) - 08:14, 12 March 2012
  • ...e the map separating it from the endless void outside. If you don’t have a skybox, or if it doesn’t completely surround your map you will get leak errors whe == The Skybox == ...
    4 KB (720 words) - 18:35, 25 July 2009
  • This tutorial will explain how to use a scene in Terragen to create a 2D skybox that can be used in Cod4 Radiant. ...ion has a limitation that effectively limits the texture dimensions of the skybox to 960, so it can only really be used for skies at 512x512. If Terragen is ...
    4 KB (745 words) - 16:32, 28 December 2011
  • ...ht of it should be higher than the highest brush, model or prefab (not the skybox) in your map and the bottom should go down so it touches the skybox at the bottom ...
    2 KB (429 words) - 23:33, 17 October 2008
  • * [[Call of Duty 4: Skybox|Adding a Skybox]] * [[Call of Duty 4: Custom Skyboxes|Create a Custom Skybox]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • {{Warning|Whatever you do, don't just surround your skybox in a brush with this texture, as that would be really bad memory-wise.|red} ...
    3 KB (577 words) - 00:13, 11 July 2009
  • * [[Call of Duty 5: Skybox|Adding a Skybox]] * [[Call of Duty 5: Custom Skyboxes|Create a Custom Skybox]] ...
    8 KB (1,121 words) - 14:58, 27 December 2023
  • ...high up as the player will get. Whatever you do, don't just surround your skybox in a brush with this texture, as that would be really bad memory-wise. ...
    4 KB (630 words) - 14:34, 27 January 2009
  • This happens when your skybox is not completely closed and the player has the possibility to see the infi ...
    3 KB (521 words) - 19:33, 7 March 2012
  • ...- as with adjoining walls, walls and floors/ceilings, map boundary walls, skybox enclosures, etc. - it's quickest to create one brush 8 units deep, bevel th ...
    7 KB (1,288 words) - 20:42, 18 October 2008
  • (no solid skybox or not everything is IN the skybox) the bsp only has 24 lumps (or even 23 if light is not ...
    8 KB (1,248 words) - 16:57, 4 January 2012
  • #A playable map in radiant (preferrably a closed skybox with no leaks and worldspawn settings). ...
    6 KB (1,056 words) - 15:06, 23 February 2012
  • ...rning|A few Models picked for this example werent actually clipped and the skybox will be missing from the Map test but this is only a demo :)}} ...
    9 KB (1,604 words) - 03:55, 15 April 2009
  • (no solid skybox or not everything is IN the skybox) the bsp only has 24 lumps (or even 23 if light is not Assumed to be VIS portals, contains a cell in Skybox dimension (first entry). 52 bytes per entry (example needs update!). ...
    25 KB (3,004 words) - 00:19, 11 March 2012
  • ...o hollow out a brush. Used mainly by most people to make a quick and dirty skybox. Easiest way of thinking about this tool is that it will turn a solid block ...
    14 KB (2,421 words) - 16:45, 2 July 2009