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- {{info|The following are some Level Design Documents by Adam Reynolds (Level designer of Asylum, Station, Makin and Verrückt for CODWAW)}} ''This Document is a typical Project for a CTF Multiplayer Level for MW2 (the level did not make the retail game)''<br> ...2 KB (263 words) - 16:52, 22 February 2011
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- {{info|The following are some Level Design Documents by Adam Reynolds (Level designer of Asylum, Station, Makin and Verrückt for CODWAW)}} ''This Document is a typical Project for a CTF Multiplayer Level for MW2 (the level did not make the retail game)''<br> ...2 KB (263 words) - 16:52, 22 February 2011
- = Game Design Resources = ...uide_to_Multiplayer_Level_Design.php The Visual Guide to Multiplayer Level Design by Bobby Ross] ...5 KB (704 words) - 03:03, 31 December 2016
- [[Image:Design.png|right]] * [[Level Design: Level Design Document Example|Level Design Document Example]] ...2 KB (245 words) - 12:29, 10 August 2012
- ...explain how to import a pre-sketched layout into Radiant to start your map design!}} [[Category:Level Design]] ...953 bytes (154 words) - 18:37, 22 February 2011
- * [[Level Design: Level Design Document Example|Level Design Document Example]] ...2 KB (356 words) - 12:28, 10 August 2012
- [[Image:Design.png|right]] *[[Level Design: Level Design Document Example|Level Design Document Example]] ...4 KB (595 words) - 12:27, 10 August 2012
- == Multiplayer FPS Map design Bible == ''Ben's Small Bible of Realistic Multiplayer Level Design''<br> ...7 KB (1,158 words) - 14:15, 30 November 2015
- ...Castle (Dead Rising 2) level design director Josh Bridge examines how you design memorable, tactical combat areas for first/third-person shooter games.}} ...t to be misinterpreted as the sole ingredient needed for an entire level's design. ...15 KB (2,679 words) - 22:57, 29 February 2012
- [[Category:Level Design]] ...7 KB (1,218 words) - 06:46, 23 February 2012
- ...layer cooperative play (co-op) on the PC, a breakthrough that brings a new level of entertainment to gamers. Over the past ten years, some games have had a ...orld champion Kornelia Takacs brings a sharp competitive drive to Treyarch design work. Kornelia works closely with Cesar Stastny, Krassimir Touevsky, and Ad ...13 KB (2,194 words) - 19:20, 16 July 2010