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  • *[[Call of Duty bo3: Mapping MP | Mapping MP]] *[[Call of Duty bo3: Mapping ZM | Mapping Zombies]] ...
    452 bytes (69 words) - 14:54, 27 December 2023
  • * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] *[[Call of duty bo3: ZM Loose Change|Loose Change on Perk Machines]] ...
    589 bytes (93 words) - 03:10, 29 June 2020
  • * [[Authoring Textures BO3|Authoring Textures for BlackOps 3]] * [[Animstable / Archetype in BO3|Animstable / Archetype in BO3]] ...
    329 bytes (41 words) - 14:32, 30 December 2023
  • * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] *[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] ...
    650 bytes (78 words) - 14:54, 27 December 2023
  • *[[Call of Duty bo3: ZM Models|Adding new Zombies AI Models]] *[[Call of Duty bo3: ZM Player Models|Changing Zombies Player Models Tut #1 (SOE Characters)]] ...
    2 KB (380 words) - 00:33, 8 April 2020
  • *[[Call of Duty bo3: Mapping MP| Mapping MP]] *[[Call of Duty bo3: Mapping ZM| Mapping Zombies]] ...
    6 KB (759 words) - 01:57, 28 December 2023
  • ...le > Export Selection > Select '''COD XMODEL_BIN''' > save file in correct BO3 folder after naming it as it was in .MA format ...port Selection > Select '''CoD Siege Anim Source''' > save file in correct BO3 folder after naming it as it was in .seanim format ...
    2 KB (302 words) - 01:11, 8 April 2020
  • == Animstable / Archetype in BO3 == *'''Archetypes(AI)''' within BO3 are mainly composed of four different external AI assets, a behavior tree, ...
    6 KB (964 words) - 17:37, 19 January 2017
  • ...es/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root ...
    2 KB (301 words) - 03:49, 29 June 2020
  • ...odels from older COD are very hard to get working as the animation require BO3 rigged bodies ...
    4 KB (579 words) - 05:34, 18 October 2016
  • ...t by placing a weapon pickup, and add the weapon you wish to spawn (list [[BO3 MP Weapon List|HERE]]) using the following added KVP: ...
    6 KB (1,028 words) - 21:46, 7 October 2016
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