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  • To create an array we simply type... Now, to add an object/variable to this array, we can simply use: ...
    2 KB (396 words) - 21:38, 28 July 2009
  • |Module=Array ...y=Threads the &lt;process&gt; function on every entity in the < entities > array. The entity will become "self" in the specified function. ...
    664 bytes (105 words) - 03:11, 16 August 2014
  • ...d so have no effect on scripts to trigger FX. So, we have to build our own array's using the code IW gave us. FX_ent thread loopfxthread(); ...
    3 KB (449 words) - 15:42, 7 February 2012
  • level thread maps\amb_pkg_test_amb::main(); ...ing the script the name of the function to be used as the basis of the new thread. This third token is in fact made up of two pieces separated by the pair of ...
    20 KB (3,277 words) - 14:20, 10 November 2008
  • which creates the variable "elevators" as an array of all the entities whose targetname is "elevator". ...s on it. Much like calling a function on an entity, you simply precede the thread declaration with the enitity variable: ...
    13 KB (2,125 words) - 14:21, 10 November 2008
  • // Get Sandbags entities array // Init collision array ...
    4 KB (477 words) - 02:48, 9 March 2011
  • thread function(); //this will start function() and carry on to execute 'ent moveZ '''Self:''' If you call a function on an entity e.g 'unnamedent thread dostuff()', then within the function dostuff(), you can refer to unnamedent ...
    21 KB (3,524 words) - 14:25, 10 November 2008
  • thread function(); //this will start function() and carry on to execute 'ent moveZ ...ue">'''Self:'''</font> If you call a function on an entity e.g 'unnamedent thread dostuff()', then within the function dostuff(), you can refer to unnamedent ...
    22 KB (3,596 words) - 23:22, 28 June 2011
  • Alright, lets look at how to make an array: variable my_array is now an array. We then add data to the array by typing the variable name, ...
    24 KB (4,262 words) - 12:41, 26 January 2012
  • int script_vehiclenodegroup //used for getting an array of vehicle nodes ...espawn // Disables the AI from being put on the _colors::replace_on_death thread. ...
    27 KB (4,229 words) - 15:09, 10 November 2008