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- [[Category:Lighting]] ...2 KB (354 words) - 13:58, 23 February 2012
- * [[Call of Duty 4: Lighting|Adding Light]] * [[Call of Duty 4: Advanced Lighting|Advanced Lighting]] ...7 KB (1,047 words) - 14:57, 27 December 2023
- * [[Call of Duty 5: Primary Light|Using Primary Lighting]] ...2 KB (253 words) - 19:51, 9 February 2012
- ...block light. ''caulk'' itself does not cast shadows. Use only if a serious lighting problem exists. == Lighting == ...19 KB (3,085 words) - 14:35, 15 July 2010
- [[Category:Lighting]] ...3 KB (577 words) - 00:13, 11 July 2009
- Calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, bu ...3 KB (557 words) - 20:48, 4 November 2008
- [[Category:Lighting]] ...2 KB (408 words) - 02:51, 28 January 2015
- [[Category:Lighting]] ...2 KB (395 words) - 08:14, 12 March 2012
- ...rs by game. Alpha chanell is what we need. It's specular map, but it is so lighting (then in BO weapons looks like laminated, I think). Now go to Image -> Adjustments -> Hue/Saturation and make it less lighting. ...5 KB (904 words) - 19:18, 26 July 2011
- ...er to achieve its effect, so the next step is important or the shadows and lighting created by the flare won't match up to the flare's direction of travel. ...5 KB (911 words) - 22:46, 23 August 2009
- *Preview sun as well - When previewing lights, it shows worldspawn lighting too. [[Category:Lighting]] ...8 KB (1,306 words) - 19:00, 10 April 2015
- calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD2CompileTools.exe, bu ...4 KB (633 words) - 16:11, 7 August 2011
- |fraction of sunlight intensity to come from the diffuse lighting (in range 0-1; eg, 0.5, works with 'sundiffusecolor') |0 to 1 scale for adding contrast to bumpmap lighting. 0 is no added contrast, 1 is maximum. Higher values may have artifacts. ...16 KB (1,178 words) - 20:03, 13 March 2010
- [[Category:Lighting]] ...10 KB (750 words) - 05:29, 19 July 2009
- ...now finish the room off by adding some models and playing around with the lighting. ...5 KB (889 words) - 15:04, 27 December 2023
- [[Category:Lighting]] ...8 KB (1,314 words) - 12:22, 26 November 2008
- - Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. ...6 KB (882 words) - 02:39, 18 February 2014