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  • [[Category:Lighting]] ...
    2 KB (354 words) - 13:58, 23 February 2012
  • * [[Call of Duty 4: Lighting|Adding Light]] * [[Call of Duty 4: Advanced Lighting|Advanced Lighting]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • * [[Call of Duty 5: Primary Light|Using Primary Lighting]] ...
    2 KB (253 words) - 19:51, 9 February 2012
  • ...block light. ''caulk'' itself does not cast shadows. Use only if a serious lighting problem exists. == Lighting == ...
    19 KB (3,085 words) - 14:35, 15 July 2010
  • [[Category:Lighting]] ...
    3 KB (577 words) - 00:13, 11 July 2009
  • Calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, bu ...
    3 KB (557 words) - 20:48, 4 November 2008
  • [[Category:Lighting]] ...
    2 KB (408 words) - 02:51, 28 January 2015
  • [[Category:Lighting]] ...
    2 KB (395 words) - 08:14, 12 March 2012
  • ...rs by game. Alpha chanell is what we need. It's specular map, but it is so lighting (then in BO weapons looks like laminated, I think). Now go to Image -> Adjustments -> Hue/Saturation and make it less lighting. ...
    5 KB (904 words) - 19:18, 26 July 2011
  • ...er to achieve its effect, so the next step is important or the shadows and lighting created by the flare won't match up to the flare's direction of travel. ...
    5 KB (911 words) - 22:46, 23 August 2009
  • *Preview sun as well - When previewing lights, it shows worldspawn lighting too. [[Category:Lighting]] ...
    8 KB (1,306 words) - 19:00, 10 April 2015
  • calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD2CompileTools.exe, bu ...
    4 KB (633 words) - 16:11, 7 August 2011
  • |fraction of sunlight intensity to come from the diffuse lighting (in range 0-1; eg, 0.5, works with 'sundiffusecolor') |0 to 1 scale for adding contrast to bumpmap lighting. 0 is no added contrast, 1 is maximum. Higher values may have artifacts. ...
    16 KB (1,178 words) - 20:03, 13 March 2010
  • [[Category:Lighting]] ...
    10 KB (750 words) - 05:29, 19 July 2009
  • ...now finish the room off by adding some models and playing around with the lighting. ...
    5 KB (889 words) - 15:04, 27 December 2023
  • [[Category:Lighting]] ...
    8 KB (1,314 words) - 12:22, 26 November 2008
  • - Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. ...
    6 KB (882 words) - 02:39, 18 February 2014
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