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Showing below up to 500 results in range #1 to #500.
- Call of Duty 4: Scripting Reference - Level::IsSplitScreen (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective State (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheString (1 revision)
- Call of Duty 4: Scripting Reference - Control (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsSentient (1 revision)
- Call of Duty 4: Scripting Reference - Sentient (1 revision)
- Call of Duty 4: Scripting Reference - Animation::ClearAnim (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetWaitNode (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotWeapon (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFlashBanged (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetMoveSpeedScale (1 revision)
- Call of Duty 4: Scripting Reference - Client::Ban (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetHintString (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::AttachPath (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage (1 revision)
- Call of Duty 4: Scripting Reference - Client::StartRagdoll (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetLookAtYawLimits (1 revision)
- Call of Duty 4: Scripting Reference - Client::ClientPrint (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsValidGametype (1 revision)
- Call of Duty 4: Scripting Reference - Damage::SetCanDamage (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString (1 revision)
- Call of Duty 4: Scripting Reference - Effects::SetBlur (1 revision)
- Call of Duty 4: Scripting Reference - Trace::BulletTracePassed (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsTurretActive (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetClientDvar (1 revision)
- COD1UO (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip (1 revision)
- Call of Duty 4: Scripting Reference - AI::StartScriptedAnim (1 revision)
- Call of Duty 4: Scripting Reference - AI::UseReacquireNode (1 revision)
- Call of Duty 4: Scripting Reference - Level::WorldEntNumber (1 revision)
- Call of Duty 4: Scripting Reference - Level::Earthquake (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnob (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetWinningTeam (1 revision)
- CODMW3 (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobLimitedRestart (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetArrayKeys (1 revision)
- Call of Duty 4: Scripting Reference - Level::UpdateClientNames (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetPrintChannel (1 revision)
- Call of Duty 4: Scripting Reference - Spawn (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target Remove (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SoundFade (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponsList (1 revision)
- Call of Duty 4: Scripting Reference - Animation::DumpAnims (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimLength (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetActionSlot (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorNormalize (1 revision)
- Call of Duty 4: Scripting Reference - Player::TakeAllWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock (1 revision)
- Call of Duty 4: Scripting Reference - Vector::AnglesToForward (1 revision)
- Call of Duty 4: Scripting Reference - Animation (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetStableMissile (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Closer (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheRumble (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsInGoal (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponMaxDist (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AddTestClient (1 revision)
- CODBO (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Attach (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - AI::WithinApproxPathDist (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponFightDist (1 revision)
- Call of Duty 4: Scripting Reference - Client::MakeDvarServerInfo (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretTarget (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockNoClearance (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimLimited (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetReflectionLocs (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamRadar (1 revision)
- Call of Duty 4: Scripting Reference - Trace::SightTracePassed (1 revision)
- Call of Duty 4: Scripting Reference - Client::ClientAnnouncement (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveX (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Print (1 revision)
- Call of Duty 4: Tool Textures Explained (1 revision)
- Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target IsInRect (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsPathDirect (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetGameEndTime (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::DoSpawn (1 revision)
- Call of Duty 4: Scripting Reference - Level::LerpSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetCullDist (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowAllParts (1 revision)
- Call of Duty 4: Scripting Reference - Precache::Scr TableLookupIString (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorDot (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopLoopSound (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTargetYaw (1 revision)
- Call of Duty 4: Scripting Reference - Client::BeginLocationSelection (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ChangeFontScaleOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass (1 revision)
- Call of Duty 4: Scripting Reference - Control::GetCommandFromKey (1 revision)
- Call of Duty 4: Scripting Reference - Damage::FinishPlayerDamage (1 revision)
- Call of Duty 4: Scripting Reference - Client::UpdateDMScores (1 revision)
- Call of Duty 4: Scripting Reference - Client::ShowScoreBoard (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetStance (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree (1 revision)
- Call of Duty 4: Scripting Reference - Player::Allowleanright (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsDefined (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound (1 revision)
- Call of Duty 4: Scripting Reference - Player::EnableHealthShield (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheItem (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetMapSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords (1 revision)
- Call of Duty 4: Scripting Reference - Level::Map (1 revision)
- Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsStanceAllowed (1 revision)
- Call of Duty 4: Scripting Reference - Effects::VisionSetNight (1 revision)
- Call of Duty 4: Scripting Reference - Client::AllClientsPrint (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNode (1 revision)
- JPG (file format) (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Position (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetVelocity (1 revision)
- Call of Duty 5: Custom Maps Minimap Mod Fix (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockStart (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowMelee (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopAnimScripted (1 revision)
- Call of Duty 4: Scripting Reference - Turret (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveZ (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - AI::StopUseTurret (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetHoverParams (1 revision)
- Call of Duty 4: Scripting Reference - File::FReadLn (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetPotentialThreat (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightFovRange (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetClosestEnemySqDist (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetJavelinOnly (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetChannelVolumes (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Length (1 revision)
- Call of Duty 4: Scripting Reference - Level::ClearLocalizedStrings (1 revision)
- Call of Duty 4: Scripting Reference - Array::array thread (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTopArc (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnim (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Show (1 revision)
- Call of Duty 5: Scripting Reference - Effects (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerSetGroundReferenceEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowLean (1 revision)
- Call of Duty 4: Scripting Reference - Control::GetKeyBinding (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount (1 revision)
- Call of Duty 4: Scripting Reference - Clans::GetClanName (1 revision)
- Call of Duty 4: Scripting Reference - Player::StopLocalSound (1 revision)
- Call of Duty 4: Scripting Reference - Save::CommitSave (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsPlayerNumber (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetMode (1 revision)
- Call of Duty bo3: MP Loaded FXs (1 revision)
- Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu (1 revision)
- Call of Duty 4: Scripting Reference - Level::Cinematic (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlayLoopSound (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheShader (1 revision)
- Call of Duty 4: Scripting Reference - Sound::MusicStop (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheHeadIcon (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target IsTarget (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Delete (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::AddVehicleToCompass (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetViewModelDepthOfField (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Int (1 revision)
- Call of Duty 4: Scripting Reference - System::LogPrint (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponAltWeaponName (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitYaw (1 revision)
- Call of Duty 4: Scripting Reference - Player::ResetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightIntensity (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateReverb (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowJump (1 revision)
- Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound (1 revision)
- Call of Duty 5: Revive FXs (1 revision)
- Call of Duty 4: Scripting Reference - String (1 revision)
- Call of Duty 4: Scripting Reference - Client::Kick (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimitedRestart (1 revision)
- Call of Duty 4: Scripting Reference - AI::LerpPosition (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsJolt (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetDefaultDropPitch (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerLinkToAbsolute (1 revision)
- Call of Duty 4: Scripting Reference - Client::EndLocationSelection (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SpawnStruct (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Print3d (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ASin (1 revision)
- Call of duty bo3: ZM Cleanup (1 revision)
- Call of Duty 4: Scripting Reference - Level::ResetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobAllRestart (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowProne (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StartFiring (1 revision)
- Call of Duty 4: Scripting Reference - Player::Allowleanleft (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEq (1 revision)
- Call of Duty 4: Scripting Reference - String::GetSubStr (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMapCenter (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetThreatBias (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMissionDvar (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath (1 revision)
- Call of Duty bo3: ZM Loaded Sounds (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitEntType (1 revision)
- Call of Duty 4: Scripting Reference - Motion::NotSolid (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - Damage::SetPlayerIgnoreRadiusDamage (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Array::GetStructArray (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateEq (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Debug::IPrintLnBold (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition (1 revision)
- Call of Duty 4: Scripting Reference - Missile (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Detach (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam (1 revision)
- Call of Duty 7: Windows Patches (1 revision)
- Call of Duty 4: Scripting Reference - Vector::DistanceSquared (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableInvulnerability (1 revision)
- Call of Duty 4: Scripting Reference - Menus (1 revision)
- Call of Duty 4: Scripting Reference - File::FPrintFields (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllRestart (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableTurretDismount (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundToPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Hide (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimScripted (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGroundEntType (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGame (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume (1 revision)
- Call of Duty 4: Scripting Reference - Level::StopCinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowCrouch (1 revision)
- Call of Duty 4: Scripting Reference - Vector (1 revision)
- Call of Duty 4: Scripting Reference - Trace::DamageConeTrace (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsAlive (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsOnGround (1 revision)
- Call of Duty 4: Scripting Reference - AI::StopLookAt (1 revision)
- Call of Duty 5: Prefab (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachSize (1 revision)
- Call of Duty 4: Scripting Reference - Client::SayTeam (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetMoveDelta (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalNode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UnlockLightVis (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurningAbility (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopSounds (1 revision)
- Call of Duty 4: Scripting Reference - AI::PickUpGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Physics (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
- Call of Duty 4: Scripting Reference - Turret::TurretFireEnable (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayFX (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam (1 revision)
- Call of Duty 4: Scripting Reference - Debug::GetDebugEye (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetRank (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightIntensity (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::VehForceMaterialSpeed (1 revision)
- Call of Duty 4: Radiant (1 revision)
- Call of Duty 4: Scripting Reference - Rumble (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearPoint (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightColor (1 revision)
- M16 (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateRoll (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DisableAimAssist (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock (1 revision)
- Call of Duty 4: Scripting Reference - Client (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEye (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewHudElem (1 revision)
- Call of Duty 2: World Models Prefabs (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimRestart (1 revision)
- Call of Duty 4: Scripting Reference - File::CloseFile (1 revision)
- Call of Duty 4: Scripting Reference - Client::Suicide (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetDepthOfField (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimRelative (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetStartTime (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Entity::EntityRadiusDamage (1 revision)
- Call of Duty 4: Scripting Reference - Trace::SightConeTrace (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntNum (1 revision)
- Call of Duty 5: Co-op Player Spawns (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMiniMap (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsRagdoll (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheModel (1 revision)
- Call of Duty 4: Scripting Reference - Level::Map Restart (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist (1 revision)
- Call of Duty 4: Scripting Reference - Client::ClonePlayer (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertEx (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ScaleOverTime (1 revision)
- Call of Duty 4: Scripting Reference - File::FGetArg (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerAds (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetShadowHint (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetVoteNoCount (1 revision)
- Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight (1 revision)
- Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorToAngles (1 revision)
- Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight (1 revision)
- Call of Duty 4: Scripting Reference - AI::TraverseMode (1 revision)
- Call of Duty 4: Scripting Reference - Effects::VisionSetNaked (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightExponent (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetThreatBias (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetMapNameString (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockTargetTooClose (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
- M14 (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetMotionAngle (1 revision)
- Call of Duty 4: Scripting Reference - System::SetArchive (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimited (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertMsg (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Unlink (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasPerk (1 revision)
- Call of Duty 4: Scripting Reference - Sound::AmplifyStop (1 revision)
- Call of Duty 4: Scripting Reference - Player::UploadTime (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Add (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
- Call of Duty 4: Scripting Reference - AI::ReacquireMove (1 revision)
- Call of duty bo3: Fracture (1 revision)
- Call of Duty 4: Scripting Reference - AI::OrientMode (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Level::ResetSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySound (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - Player::ShowViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Effects::GetFXVisibility (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Obituary (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsFiring (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntArray (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicBullet (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetAutoPickup (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetClientDvars (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Abs (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretOwner (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSwitchNode (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader (1 revision)
- Call of Duty 4: Scripting Reference - Effects::LoadFX (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetDiffuculty (1 revision)
- Call of Duty 4: Scripting Reference - Damage (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretTeam (1 revision)
- Call of Duty 4: Scripting Reference - AI::Teleport (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotatePitch (1 revision)
- Famas (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayFXOnTag (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LockLightVis (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt (1 revision)
- Call of Duty 4: Adding weapon assets without loading subassets (1 revision)
- Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundAsMaster (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode (1 revision)
- Call of Duty 4: Scripting Reference - Client::DisableWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowAds (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - AI::UnSetTurretNode (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets (1 revision)
- Call of Duty 4: Scripting Reference - AI::MakeFakeAI (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFree (1 revision)
- Call of Duty 4: Scripting Reference - AI::Melee (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ATan (1 revision)
- Call of Duty 4: Scripting Reference - Player::HideViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType (1 revision)
- Call of Duty 4: Scripting Reference - Precache (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsOnLadder (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Team (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloat (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset (1 revision)
- Call of Duty 5: Adding Artillery Direction Hint Entities (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem (1 revision)
- Call of Duty 4: Scripting Reference - AI::ShootBlank (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightExponent (1 revision)
- Call of Duty 4: Scripting Reference - Teams (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::PositionWouldTelefrag (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEqLerp (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsDeflected (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNodeArray (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveGravity (1 revision)
- Enfield (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachTagName (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Level::MapExists (1 revision)
- Call of Duty 4: Scripting Reference - Level::MissionSuccess (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetTimeScale (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClock (1 revision)
- Call of Duty 4: Scripting Reference - System::ResetTimeout (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetOrigin (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush (1 revision)
- Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel (1 revision)
- Call of Duty 5: SP Script Structure (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LaserOff (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetTurretNode (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StopFiring (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Assert (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit (1 revision)
- Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles (1 revision)
- Call of Duty: XANIM formats (1 revision)
- Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFriendlyChain (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntityNumber (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume (1 revision)
- Call of Duty bo3: ZM Loaded Xanim (1 revision)
- Call of Duty 4: Scripting Reference - AI::MayMoveToPoint (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNumVehicles (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetTurretAnim (1 revision)
- Call of Duty 4: Scripting Reference - Level::ChangeLevel (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalVolume (1 revision)
- Call of Duty 4: Scripting Reference - Motion::PhysicsLaunch (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Tan (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::SetDvar (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SetSoundBlend (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DontInterpolate (1 revision)
- Call of Duty 4: Scripting Reference - Turret::TurretFireDisable (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEnt (1 revision)
- Call of Duty 4: Scripting Reference - AI::StartTraverseArrival (1 revision)
- Call of Duty 5: Adding WAR Zone names (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetConvergenceTime (1 revision)
- Call of Duty 4: Scripting Reference - AI::ReacquireStep (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightColor (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheVehicle (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimited (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehGoalPos (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DoDamage (1 revision)
- AK47 (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint (1 revision)
- Authoring Textures BO3 (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand (1 revision)
- Call of Duty bo3:Loadscreen (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetAISpeciesArray (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClockUp (1 revision)
- Call of Duty 4: Scripting Reference - Vector::AnglesToUp (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNode (1 revision)