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Showing below up to 250 results in range #1 to #250.
- Call of Duty 5: SP - AI types (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsSplitScreen (1 revision)
- Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Icon (1 revision)
- Call of Duty 4: Scripting Reference - Control (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllRestart (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger (1 revision)
- Call of Duty 5: Scripting Reference - Vehicles (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheTurret (1 revision)
- Call of Duty 4: Scripting Reference - Client::Ban (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimScripted (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Vector::LengthSquared (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGame (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloat (1 revision)
- Call of Duty bo3: MP Loaded FXs (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsValidGametype (1 revision)
- Call of Duty 4: Sliding Doors (1 revision)
- Call of Duty 4: Scripting Reference - Trace::DamageConeTrace (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetClientNameMode (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime (1 revision)
- COD1UO (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec (1 revision)
- Call of Duty 4: Scripting Reference - Vector::CombineAngles (1 revision)
- Call of Duty 4: Scripting Reference - Level::WorldEntNumber (1 revision)
- CODMW3 (1 revision)
- Call of Duty 4: Scripting Reference - Level::MapExists (1 revision)
- Call of Duty 4: Scripting Reference - Level::UpdateClientNames (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateEq (1 revision)
- Call of Duty 4: Scripting Reference - System::ResetTimeout (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume (1 revision)
- Call of Duty 4: Scripting Reference - Animation::DumpAnims (1 revision)
- Call of Duty 4: Scripting Reference - Missile (1 revision)
- Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetTagOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::TakeAllWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UseBy (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetTime (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateRoll (1 revision)
- Call of Duty 4: Scripting Reference - Client::DropItem (1 revision)
- Call of Duty 5: SP - Objectives (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited (1 revision)
- Call of Duty 4: Scripting Reference - Animation::UseAnimTree (1 revision)
- Call of Duty 4: Scripting Reference - AI::PushPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AddTestClient (1 revision)
- Call of Duty bo3: Vision (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimRestart (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFinalize (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimRelative (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - AI::Shoot (1 revision)
- Call of Duty 4: Scripting Reference - Trace::SightConeTrace (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetEngineVolume (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretTarget (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMiniMap (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DontInterpolate (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetReflectionLocs (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEnt (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::BulletSpread (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertEx (1 revision)
- Call of Duty 4: Scripting Reference - AI::ReacquireStep (1 revision)
- Call of Duty 4: Scripting Reference - Sound::AmbientPlay (1 revision)
- Call of Duty 4: Tool Textures Explained (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetMoveDelta (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist (1 revision)
- Call of Duty 4: Scripting Reference - Turret::RestoreDefaultDropPitch (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetGameEndTime (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Cylinder (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetLookAt (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowAllParts (1 revision)
- Call of Duty 4: Scripting Reference - Physics (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopLoopSound (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayFX (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenuNoMouse (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Vector::AnglesToUp (1 revision)
- Call of Duty 4: Scripting Reference - Client::ShowScoreBoard (1 revision)
- Call of Duty 4: Scripting Reference - Sound (1 revision)
- Call of Duty 4: Scripting Reference - Rumble (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ACos (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetTagAngles (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetRightArc (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugAngles (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetMapSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - File::FPrintLn (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsSentient (1 revision)
- Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimited (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsArray (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsString (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetHintString (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Add (1 revision)
- Call of Duty 5: Weapons Files (1 revision)
- Call of Duty 4: Scripting Reference - Client::StartRagdoll (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopAnimScripted (1 revision)
- Call of Duty 4: Scripting Reference - AI::OrientMode (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameSync (1 revision)
- Call of Duty 5: MP Weapons (1 revision)
- Call of Duty 4: Scripting Reference - Damage::SetCanDamage (1 revision)
- Call of Duty 4: Scripting Reference - AI::StopUseTurret (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySound (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Distance (1 revision)
- Call of Duty bo3: ZM Loaded Sounds (1 revision)
- Call of Duty 4: Scripting Reference - Effects::SetBlur (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsJitter (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ScaleOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewClientHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetClientDvar (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget (1 revision)
- Call of Duty 4: Scripting Reference - Level::Earthquake (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Show (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetTurret (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle (1 revision)
- Call of Duty 4: Scripting Reference - Effects::VisionSetNaked (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetPrintChannel (1 revision)
- Call of Duty 4: Scripting Reference - Clans::GetClanName (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SoundFade (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsPlayerNumber (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetLeftArc (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimLength (1 revision)
- Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto (1 revision)
- Call of Duty 4: Scripting Reference - Player::Allowleanright (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetStableMissile (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsInGoal (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Delete (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsAI (1 revision)
- CODBO (1 revision)
- Call of Duty 4: Scripting Reference - System::LogPrint (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetContents (1 revision)
- Call of Duty 4: Scripting Reference - AI::WithinApproxPathDist (1 revision)
- Call of Duty 4: Scripting Reference - Player::ResetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - Client::MakeDvarServerInfo (1 revision)
- Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound (1 revision)
- Call of Duty 4: Scripting Reference - Player::TakeWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockNoClearance (1 revision)
- Call of Duty 4: Scripting Reference - Client::Kick (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamRadar (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Obituary (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetWaitSpeed (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies (1 revision)
- Call of Duty 4: Scripting Reference - Spawn (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicBullet (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopResident (1 revision)
- Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SpawnStruct (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetClientDvars (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::DoSpawn (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicGrenade (1 revision)
- Call of Duty 8: Default Server Config (1 revision)
- Call of Duty 4: Scripting Reference - Level::ResetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvar (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTargetYaw (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH (1 revision)
- Call of Duty 4: Scripting Reference - Variables (1 revision)
- Call of Duty 4: Scripting Reference - Control::GetCommandFromKey (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StartFiring (1 revision)
- Call of Duty 4: Scripting Reference - Sentient (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetBottomArc (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMapCenter (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotatePitch (1 revision)
- Call of Duty 4: Scripting Reference - Level::Cinematic (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMissionDvar (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartPath (1 revision)
- Call of Duty 4: Scripting Reference - Player::EnableHealthShield (1 revision)
- Call of Duty 4: Scripting Reference - Motion::NotSolid (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsGodMode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClock (1 revision)
- Call of Duty 4: Scripting Reference - Player::UnSetPerk (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsStanceAllowed (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner (1 revision)
- Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntByNum (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNode (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SoundExists (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockStart (1 revision)
- Call of Duty 4: Scripting Reference - Debug::IPrintLnBold (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetHoverParams (1 revision)
- Call of Duty 7: Windows Patches (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearNode (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetPotentialThreat (1 revision)
- Call of Duty 4: Scripting Reference - Menus (1 revision)
- Call of Duty 4: Scripting Reference - Client::BeginLocationSelection (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Team (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetJavelinOnly (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret (1 revision)
- Call of Duty 4: Scripting Reference - Damage::FinishPlayerDamage (1 revision)
- Call of Duty 4: Scripting Reference - Level::ClearLocalizedStrings (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Hide (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGoalVolume (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying (1 revision)
- Call of Duty 4: Scripting Reference - Teams (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetGameTypeString (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowLean (1 revision)
- Call of Duty 4: Scripting Reference - Level::StopCinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEqLerp (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode (1 revision)
- Call of Duty 4: Scripting Reference - Player::StopLocalSound (1 revision)