User contributions for Zeroy
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19 January 2017
- 17:3617:36, 19 January 2017 diff hist +3 m Animstable / Archetype in BO3 →Behavior Tree
- 17:3417:34, 19 January 2017 diff hist +64 Animstable / Archetype in BO3 →Behavior Tree
- 17:3217:32, 19 January 2017 diff hist +6 Animstable / Archetype in BO3 →Archetypes
- 16:1316:13, 19 January 2017 diff hist +6,486 N Animstable / Archetype in BO3 Created page with " == Archetypes == Archetypes(AI) within BO3 are mainly composed of four different external AI assets, a behavior tree, an animation state machine, an animation selector table..."
- 16:1016:10, 19 January 2017 diff hist +66 Call of Duty bo3: Resources →Various
12 January 2017
- 15:5615:56, 12 January 2017 diff hist +91 m Call of Duty bo3: FX Collisions No edit summary current
- 15:5515:55, 12 January 2017 diff hist +114 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant current
11 January 2017
- 19:5419:54, 11 January 2017 diff hist +93 Call of Duty bo3: Mapping ZM No edit summary
- 19:4619:46, 11 January 2017 diff hist 0 N File:Mu clipping.jpg No edit summary current
- 19:4419:44, 11 January 2017 diff hist +250 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant
- 19:3919:39, 11 January 2017 diff hist +194 N Call of Duty bo3: Clipping Method1 Created page with "== Auto model clipping in Radiant == * With your map open in Black Radiant select the clip texture you need in the Textures list * Select the model you wish to clip * Fil..."
- 19:3719:37, 11 January 2017 diff hist +61 m Call of Duty bo3: Mapping MP →Clipping/Tool Textures
- 19:0419:04, 11 January 2017 diff hist −175 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 19:0419:04, 11 January 2017 diff hist −33 m Call of Duty bo3: FX Collisions →Last things
- 19:0319:03, 11 January 2017 diff hist −168 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 19:0319:03, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 19:0219:02, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Setting up a particle cloud
- 19:0219:02, 11 January 2017 diff hist +63 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 19:0019:00, 11 January 2017 diff hist +64 Call of Duty bo3: Mapping MP →FXs
- 03:3003:30, 11 January 2017 diff hist +3,974 N Call of Duty bo3: FX Collisions Created page with " == Setting up the Particle Effect == The material on your particle needs to be of an "outdoor" variety. That is, it's one of these: effect_cloud_lit_blend_nocull_outdoor - a..."
- 03:2903:29, 11 January 2017 diff hist +75 Call of Duty bo3: Modding No edit summary
8 January 2017
- 02:3202:32, 8 January 2017 diff hist +91 m Call of Duty bo3: Modding →Zombie Modding
5 January 2017
- 19:3019:30, 5 January 2017 diff hist +28 m Call of Duty bo3: Modding →Zombie Modding
- 19:2919:29, 5 January 2017 diff hist +123 m Call of Duty bo3: Modding No edit summary
- 19:2219:22, 5 January 2017 diff hist +2,450 N Authoring Textures BO3 Created page with "== From Theory to Practice == * Artists paint unlit surface features and properties into textures. * Specular colors have been determined from measured Indices of Refraction...." current
- 19:2019:20, 5 January 2017 diff hist +79 m Call of Duty bo3: Resources No edit summary
- 13:2913:29, 5 January 2017 diff hist +98 m Call of Duty bo3: Modding →Zombie Modding
31 December 2016
- 03:0303:03, 31 December 2016 diff hist −72 m Mapping: Reference resources →Abandoned places current
- 03:0103:01, 31 December 2016 diff hist −110 m Mapping: Reference resources →Cold War References
- 02:5902:59, 31 December 2016 diff hist +7 m Mapping: Reference resources →Weapon Modelling References
30 December 2016
- 23:1823:18, 30 December 2016 diff hist +6 Call of Duty bo3: ZM LILArny No edit summary current
- 23:1723:17, 30 December 2016 diff hist 0 N File:Lilarny.jpg No edit summary current
- 23:1723:17, 30 December 2016 diff hist +33 Call of Duty bo3: ZM LILArny No edit summary
- 23:1423:14, 30 December 2016 diff hist +41 Call of Duty bo3: ZM LILArny →Editing the Stock file
- 23:1423:14, 30 December 2016 diff hist +1,704 N Call of Duty bo3: ZM LILArny Created page with "In order to fix the Lil'Arnies taking away the player's primary weapon slot you need to edit a stock file from within your usermaps folder and include it in your Zone file...."
- 23:0523:05, 30 December 2016 diff hist +50 Call of Duty bo3: Modding →Zombie Modding
25 October 2016
- 18:4918:49, 25 October 2016 diff hist +67 Call of Duty bo3: Modding No edit summary
24 October 2016
- 19:4819:48, 24 October 2016 diff hist −2 Call of Duty 4: Bobbing Models No edit summary current
20 October 2016
- 17:2117:21, 20 October 2016 diff hist +74 m Call of duty bo3: ZM Debris →In Radiant current
- 17:1917:19, 20 October 2016 diff hist +46 m Call of duty bo3: ZM Debris →In Radiant
- 17:1317:13, 20 October 2016 diff hist +167 m Call of duty bo3: ZM Debris →How it works
- 16:5816:58, 20 October 2016 diff hist +154 Call of duty bo3: ZM Debris No edit summary
- 15:5615:56, 20 October 2016 diff hist +36 Call of duty bo3: ZM Debris →In Radiant
- 05:2805:28, 20 October 2016 diff hist +6 Call of duty bo3: ZM Debris No edit summary
- 05:2605:26, 20 October 2016 diff hist +105 m Call of duty bo3: ZM Debris No edit summary
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris4.jpg No edit summary current
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris3.jpg No edit summary current
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris2.jpg No edit summary current
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris1.jpg No edit summary current
- 05:2405:24, 20 October 2016 diff hist +2,527 N Call of duty bo3: ZM Debris Created page with "This tutorial shows how to create simple or advanced Buyable Debris Barrier with Sounds / FXs, all in Radiant, no scripting involved. == How it works == * The debris must at..."