User contributions for Zeroy
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3 March 2017
- 14:3114:31, 3 March 2017 diff hist −102 Call of Duty bo3: Modding No edit summary
16 February 2017
- 20:5020:50, 16 February 2017 diff hist +186,259 N Call of Duty bo3: ZM Loaded Sounds Created page with "== Those are the SoundAliases names loaded in zm_common == '''!! Credits to DTZxPorter if using !!''' <pre> amb_rattle_barrel amb_rattle_bottles amb_rattle_car_alarm amb_rat..." current
- 20:4920:49, 16 February 2017 diff hist +65 m Call of Duty bo3: Modding →Zombie Modding
8 February 2017
- 00:4800:48, 8 February 2017 diff hist +3 m Call of Duty bo3: ZM Loaded FXs No edit summary
- 00:4600:46, 8 February 2017 diff hist +12,042 N Call of Duty bo3: ZM Loaded FXs Created page with "'''Those Fxs are loaded in zm_levelcommon Fastfile meaning that they can be used in Zombie Maps without needing the assets''' <pre> _t6/env/light/fx_ray_sun_sm_short _t6/impa..."
- 00:4500:45, 8 February 2017 diff hist +49 m Call of Duty bo3: Modding →Zombie Modding
- 00:3900:39, 8 February 2017 diff hist +27,023 N Call of Duty bo3: ZM Loaded Xanim Created page with "'''Those animation are loaded in zm_levelcommon Fastfile meaning that they can be used in weapon files without needing the assets'''<br><br> <pre> vm_38_special_ads_base_down..." current
- 00:3900:39, 8 February 2017 diff hist +65 m Call of Duty bo3: Modding →Zombie Modding
5 February 2017
- 04:1204:12, 5 February 2017 diff hist −34 Call of Duty bo3: ZM Water Risers →Editing Map Scripts
28 January 2017
- 21:2921:29, 28 January 2017 diff hist −6 Call of Duty bo3: ZM Player Models 2 →Credits
- 21:2321:23, 28 January 2017 diff hist +147 m Call of Duty bo3: ZM Player Models 2 No edit summary
- 21:1921:19, 28 January 2017 diff hist +2,086 N Call of Duty bo3: ZM Player Models 2 Created page with " == Adding Custom Player Models == Note: Before starting, this requires an advanced level of knowledge around the Black Ops 3 Mod Tools. However it does not involve any cus..."
- 21:1721:17, 28 January 2017 diff hist −1 Call of Duty bo3: Modding →Zombie Modding
- 21:1721:17, 28 January 2017 diff hist −17 Call of Duty bo3: Modding →Zombie Modding
19 January 2017
- 17:3717:37, 19 January 2017 diff hist +25 Animstable / Archetype in BO3 No edit summary current
- 17:3617:36, 19 January 2017 diff hist +21 Animstable / Archetype in BO3 →Archetypes
- 17:3617:36, 19 January 2017 diff hist +3 m Animstable / Archetype in BO3 →Behavior Tree
- 17:3417:34, 19 January 2017 diff hist +64 Animstable / Archetype in BO3 →Behavior Tree
- 17:3217:32, 19 January 2017 diff hist +6 Animstable / Archetype in BO3 →Archetypes
- 16:1316:13, 19 January 2017 diff hist +6,486 N Animstable / Archetype in BO3 Created page with " == Archetypes == Archetypes(AI) within BO3 are mainly composed of four different external AI assets, a behavior tree, an animation state machine, an animation selector table..."
- 16:1016:10, 19 January 2017 diff hist +66 Call of Duty bo3: Resources →Various
12 January 2017
- 15:5615:56, 12 January 2017 diff hist +91 m Call of Duty bo3: FX Collisions No edit summary current
- 15:5515:55, 12 January 2017 diff hist +114 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant current
11 January 2017
- 19:5419:54, 11 January 2017 diff hist +93 Call of Duty bo3: Mapping ZM No edit summary
- 19:4619:46, 11 January 2017 diff hist 0 N File:Mu clipping.jpg No edit summary current
- 19:4419:44, 11 January 2017 diff hist +250 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant
- 19:3919:39, 11 January 2017 diff hist +194 N Call of Duty bo3: Clipping Method1 Created page with "== Auto model clipping in Radiant == * With your map open in Black Radiant select the clip texture you need in the Textures list * Select the model you wish to clip * Fil..."
- 19:3719:37, 11 January 2017 diff hist +61 m Call of Duty bo3: Mapping MP →Clipping/Tool Textures
- 19:0419:04, 11 January 2017 diff hist −175 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 19:0419:04, 11 January 2017 diff hist −33 m Call of Duty bo3: FX Collisions →Last things
- 19:0319:03, 11 January 2017 diff hist −168 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 19:0319:03, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 19:0219:02, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Setting up a particle cloud
- 19:0219:02, 11 January 2017 diff hist +63 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 19:0019:00, 11 January 2017 diff hist +64 Call of Duty bo3: Mapping MP →FXs
- 03:3003:30, 11 January 2017 diff hist +3,974 N Call of Duty bo3: FX Collisions Created page with " == Setting up the Particle Effect == The material on your particle needs to be of an "outdoor" variety. That is, it's one of these: effect_cloud_lit_blend_nocull_outdoor - a..."
- 03:2903:29, 11 January 2017 diff hist +75 Call of Duty bo3: Modding No edit summary
8 January 2017
- 02:3202:32, 8 January 2017 diff hist +91 m Call of Duty bo3: Modding →Zombie Modding
5 January 2017
- 19:3019:30, 5 January 2017 diff hist +28 m Call of Duty bo3: Modding →Zombie Modding
- 19:2919:29, 5 January 2017 diff hist +123 m Call of Duty bo3: Modding No edit summary
- 19:2219:22, 5 January 2017 diff hist +2,450 N Authoring Textures BO3 Created page with "== From Theory to Practice == * Artists paint unlit surface features and properties into textures. * Specular colors have been determined from measured Indices of Refraction...." current
- 19:2019:20, 5 January 2017 diff hist +79 m Call of Duty bo3: Resources No edit summary
- 13:2913:29, 5 January 2017 diff hist +98 m Call of Duty bo3: Modding →Zombie Modding
31 December 2016
- 03:0303:03, 31 December 2016 diff hist −72 m Mapping: Reference resources →Abandoned places current
- 03:0103:01, 31 December 2016 diff hist −110 m Mapping: Reference resources →Cold War References
- 02:5902:59, 31 December 2016 diff hist +7 m Mapping: Reference resources →Weapon Modelling References
30 December 2016
- 23:1823:18, 30 December 2016 diff hist +6 Call of Duty bo3: ZM LILArny No edit summary current
- 23:1723:17, 30 December 2016 diff hist 0 N File:Lilarny.jpg No edit summary current
- 23:1723:17, 30 December 2016 diff hist +33 Call of Duty bo3: ZM LILArny No edit summary
- 23:1423:14, 30 December 2016 diff hist +41 Call of Duty bo3: ZM LILArny →Editing the Stock file
- 23:1423:14, 30 December 2016 diff hist +1,704 N Call of Duty bo3: ZM LILArny Created page with "In order to fix the Lil'Arnies taking away the player's primary weapon slot you need to edit a stock file from within your usermaps folder and include it in your Zone file...."
- 23:0523:05, 30 December 2016 diff hist +50 Call of Duty bo3: Modding →Zombie Modding
25 October 2016
- 18:4918:49, 25 October 2016 diff hist +67 Call of Duty bo3: Modding No edit summary
24 October 2016
- 19:4819:48, 24 October 2016 diff hist −2 Call of Duty 4: Bobbing Models No edit summary current
20 October 2016
- 17:2117:21, 20 October 2016 diff hist +74 m Call of duty bo3: ZM Debris →In Radiant current
- 17:1917:19, 20 October 2016 diff hist +46 m Call of duty bo3: ZM Debris →In Radiant
- 17:1317:13, 20 October 2016 diff hist +167 m Call of duty bo3: ZM Debris →How it works
- 16:5816:58, 20 October 2016 diff hist +154 Call of duty bo3: ZM Debris No edit summary
- 15:5615:56, 20 October 2016 diff hist +36 Call of duty bo3: ZM Debris →In Radiant
- 05:2805:28, 20 October 2016 diff hist +6 Call of duty bo3: ZM Debris No edit summary
- 05:2605:26, 20 October 2016 diff hist +105 m Call of duty bo3: ZM Debris No edit summary
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris4.jpg No edit summary current
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris3.jpg No edit summary current
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris2.jpg No edit summary current
- 05:2505:25, 20 October 2016 diff hist 0 N File:Debris1.jpg No edit summary current
- 05:2405:24, 20 October 2016 diff hist +2,527 N Call of duty bo3: ZM Debris Created page with "This tutorial shows how to create simple or advanced Buyable Debris Barrier with Sounds / FXs, all in Radiant, no scripting involved. == How it works == * The debris must at..."
- 04:5704:57, 20 October 2016 diff hist +63 Call of Duty bo3: Mapping ZM →Various Scripts
19 October 2016
- 19:1319:13, 19 October 2016 diff hist +39 Call of Duty bo3: ZM Voxes →Modifying your map's Zone
- 19:0719:07, 19 October 2016 diff hist +1 m Call of Duty bo3: ZM Voxes →Modifying your map's Zone
- 18:5918:59, 19 October 2016 diff hist +5 m Call of Duty bo3: ZM Voxes →Setting up the Sound Zone Config
- 18:5918:59, 19 October 2016 diff hist +90 m Call of Duty bo3: ZM Voxes →Setting up the Sound Zone Config
18 October 2016
- 13:4813:48, 18 October 2016 diff hist +55 Call of Duty bo3: Resources →Chat rooms
- 13:1713:17, 18 October 2016 diff hist +87 m Call of Duty bo3: Resources →Chat rooms
- 12:1412:14, 18 October 2016 diff hist +8 Main Page No edit summary
- 05:3405:34, 18 October 2016 diff hist +1 Call of Duty bo3: ZM Models →In radiant current
- 05:3305:33, 18 October 2016 diff hist +15 m Call of Duty bo3: ZM Models →Models guidance
- 05:3205:32, 18 October 2016 diff hist −5 m Call of Duty bo3: ZM Models →How to proceed
- 05:3105:31, 18 October 2016 diff hist +16 Call of Duty bo3: ZM Models →How it works
- 05:2905:29, 18 October 2016 diff hist +7 Call of Duty bo3: Modding →Zombie Modding
- 05:2905:29, 18 October 2016 diff hist +3 Call of Duty bo3: Modding No edit summary
- 05:0505:05, 18 October 2016 diff hist −799 m Call of Duty bo3: ZM Player Models →Lets do this current
- 05:0405:04, 18 October 2016 diff hist +3,547 N Call of Duty bo3: ZM Player Models Created page with "This tutorial will explain how to change the regular Zombie Player models (Dempsey, Richtofen, Nikolai and Takeo) with Shadow of Evil player models. Another tutorial will be d..."
- 04:4704:47, 18 October 2016 diff hist +71 Call of Duty bo3: Modding →Zombie Modding
- 04:3504:35, 18 October 2016 diff hist +7 Call of Duty bo3: ZM Models →Map Zone file
- 04:3404:34, 18 October 2016 diff hist +102 Call of Duty bo3: ZM Models →Models guidance
- 04:2704:27, 18 October 2016 diff hist +81 Call of Duty bo3: ZM Models →Map Zone file
- 04:2604:26, 18 October 2016 diff hist 0 N File:Zombie models7.jpg No edit summary current
- 04:2604:26, 18 October 2016 diff hist 0 N File:Zombie models6a.jpg No edit summary current
- 04:2604:26, 18 October 2016 diff hist 0 N File:Zombie models6.jpg No edit summary current
- 04:2604:26, 18 October 2016 diff hist 0 N File:Zombie models5.jpg No edit summary current
- 04:2604:26, 18 October 2016 diff hist 0 N File:Zombie models4.jpg No edit summary current
- 04:2604:26, 18 October 2016 diff hist 0 N File:Zombie models3.jpg No edit summary current
- 04:2504:25, 18 October 2016 diff hist 0 N File:Zombie models2.jpg No edit summary current
- 04:2504:25, 18 October 2016 diff hist 0 N File:Zombie models1.jpg No edit summary current
- 04:2504:25, 18 October 2016 diff hist +3,377 N Call of Duty bo3: ZM Models Created page with "'''This tutorial is a brief summary on how to add new Zombie AI Spawners for your maps with either new AI settings or new Models''' == How it works == * Everything is done i..."
- 03:5403:54, 18 October 2016 diff hist +87 Call of Duty bo3: Modding No edit summary
17 October 2016
- 17:4517:45, 17 October 2016 diff hist +7 Call of Duty bo3: Make custom Gametype No edit summary current
- 17:4417:44, 17 October 2016 diff hist +25 Call of Duty bo3: Make custom Gametype No edit summary
- 17:4317:43, 17 October 2016 diff hist +43 Call of Duty bo3: Make custom Gametype No edit summary
- 17:4217:42, 17 October 2016 diff hist 0 N File:Gt tut5.jpg No edit summary current