User contributions for Zeroy
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16 October 2008
- 17:0617:06, 16 October 2008 diff hist −1 Call of Duty 4: FAQS →I cant play COD4 SP because it asks me to insert the correct DVD
- 17:0617:06, 16 October 2008 diff hist −42 Call of Duty 4: FAQS →I cant play COD4 SP because it asks me to insert the correct DVD
- 17:0517:05, 16 October 2008 diff hist +5 m Call of Duty 4: FAQS →I cant play COD4 SP because it asks me to insert the correct DVD
- 16:2616:26, 16 October 2008 diff hist +2,415 N Call of Duty 4: Hint Brushes New page: ''By Kill3r'' Image:Nutshell.png This tutorial will show you how to use the Hint texture. This tutorial presumes that you already know how to create, compile, create the usual .gscs ...
- 16:2316:23, 16 October 2008 diff hist 0 N File:Hint pic4.jpg No edit summary current
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- 16:2216:22, 16 October 2008 diff hist +59 Call of Duty 4: mapping mp →Advanced Techniques
- 16:1916:19, 16 October 2008 diff hist −10 Call of Duty 4: Teleporter No edit summary
- 16:1916:19, 16 October 2008 diff hist +12 Call of Duty 4: Teleporter No edit summary
- 16:1916:19, 16 October 2008 diff hist +1,625 N Call of Duty 4: Teleporter New page: ''By Col.Mac'' Image:Nutshell.png How to make a player teleport. In the editor, go to your departure point, draw out a decent size brush and texture it trigger, right click in 2d vie...
- 16:1616:16, 16 October 2008 diff hist +106 Call of Duty 4: mapping mp →Advanced Techniques
- 15:5715:57, 16 October 2008 diff hist −131 Call of Duty 4: Tool Textures →Blocking
- 15:4915:49, 16 October 2008 diff hist 0 Call of Duty 4: Rotating Models →In Radiant
- 15:4915:49, 16 October 2008 diff hist −2 Call of Duty 4: Rotating Models No edit summary
- 15:4815:48, 16 October 2008 diff hist +18 Call of Duty 4: Rotating Models No edit summary
- 15:4815:48, 16 October 2008 diff hist −6 Call of Duty 4: Rotating Models →Radiant Work
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- 15:4715:47, 16 October 2008 diff hist 0 N File:Fan3 1024.jpg No edit summary current
- 15:4715:47, 16 October 2008 diff hist 0 N File:Windmill2 1024.jpg No edit summary current
- 15:4715:47, 16 October 2008 diff hist 0 N File:Lighthouse1 1024.jpg No edit summary current
- 15:4615:46, 16 October 2008 diff hist +4,681 N Call of Duty 4: Rotating Models New page: ''By FiremanPaul'' Image:Nutshell.png This tutorial will show you how to rotate models or brushes around any axis and at any speed. One single script will allow multiple objects to be...
- 15:4015:40, 16 October 2008 diff hist +73 Call of Duty 4: mapping mp →Advanced Techniques
- 15:2415:24, 16 October 2008 diff hist 0 Call of Duty 4: mapping mp →Advanced Techniques
- 15:2415:24, 16 October 2008 diff hist +710 Call of Duty 4: mapping mp →Advanced Techniques
- 15:2415:24, 16 October 2008 diff hist −705 Call of Duty 4: mapping mp →Technical References
- 15:1615:16, 16 October 2008 diff hist +146 Call of Duty 4: FXs No edit summary
- 15:1515:15, 16 October 2008 diff hist +44 Call of Duty 4: mapping mp →Advanced Techniques
- 15:1415:14, 16 October 2008 diff hist +69 Call of Duty 4: RainFX No edit summary
- 15:1415:14, 16 October 2008 diff hist +1 m Call of Duty 4: destruct model No edit summary
- 15:1415:14, 16 October 2008 diff hist +67 Call of Duty 4: destruct model No edit summary
- 15:1315:13, 16 October 2008 diff hist +67 Call of Duty 4: Editing Stock FX No edit summary
- 15:1315:13, 16 October 2008 diff hist +22 Call of Duty 4: needed No edit summary
- 15:1215:12, 16 October 2008 diff hist +99 Call of Duty 4: Editing Stock FX No edit summary
- 15:1115:11, 16 October 2008 diff hist +22 Call of Duty 4: Editing Stock FX No edit summary
- 15:0615:06, 16 October 2008 diff hist +6,370 N Call of Duty 4: Editing Stock FX New page: Image:Nutshell.pngThis tutorial will show you how to edit a stock effect for use in a mod or a map. To begin with, make sure you have the mod tools patch, from http://patches.infini...
- 15:0615:06, 16 October 2008 diff hist +58 Call of Duty 4: mapping mp →Advanced Techniques
- 14:5114:51, 16 October 2008 diff hist −11 Call of Duty 4: Modding →Technical References COD series
- 14:4814:48, 16 October 2008 diff hist +21 Call of Duty 4: Prefab No edit summary
- 14:4714:47, 16 October 2008 diff hist +20 Call of Duty 4: Skybox No edit summary
- 14:4714:47, 16 October 2008 diff hist +20 Call of Duty 4: Decals No edit summary
- 14:4714:47, 16 October 2008 diff hist +70 N Call of Duty 4: Decals New page: Category:Call of Duty 4 Category:Modtools Category:Radiant
- 14:4614:46, 16 October 2008 diff hist +86 Call of Duty 4: Create a mp burg like map No edit summary
- 14:4614:46, 16 October 2008 diff hist +1 Call of Duty 4: Skybox No edit summary
- 14:4614:46, 16 October 2008 diff hist +64 Call of Duty 4: Skybox No edit summary
- 14:4514:45, 16 October 2008 diff hist +71 Call of Duty 4: Prefab No edit summary
- 14:4514:45, 16 October 2008 diff hist +43 Call of Duty 4: Patches No edit summary
- 14:4514:45, 16 October 2008 diff hist +43 Call of Duty 4: First Room No edit summary
- 14:4414:44, 16 October 2008 diff hist +50 Call of Duty 4: ModTools Content No edit summary
- 14:4214:42, 16 October 2008 diff hist +49 N Call of Duty 4: Lighting New page: Category:Lighting Category:Call of Duty 4
- 14:4114:41, 16 October 2008 diff hist +48 Call of Duty 4: Advanced Lighting No edit summary
- 14:4014:40, 16 October 2008 diff hist +22 Call of Duty 4: Advanced Lighting No edit summary
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- 14:2814:28, 16 October 2008 diff hist 0 N File:Exponent0.jpg No edit summary current
- 14:2814:28, 16 October 2008 diff hist +13 Call of Duty 4: Advanced Lighting →Spot lights
- 14:2814:28, 16 October 2008 diff hist 0 N File:Tunsten lamp.jpg No edit summary current
- 14:2714:27, 16 October 2008 diff hist 0 N File:Nocenter.jpg No edit summary current
- 14:2714:27, 16 October 2008 diff hist 0 N File:Quadratic.jpg No edit summary current
- 14:2714:27, 16 October 2008 diff hist +6 Call of Duty 4: Advanced Lighting →Local Lights
- 14:2614:26, 16 October 2008 diff hist 0 N File:Linear.jpg No edit summary current
- 14:2014:20, 16 October 2008 diff hist +2,130 Call of Duty 4: Advanced Lighting No edit summary
- 14:1414:14, 16 October 2008 diff hist +860 Call of Duty 4: Advanced Lighting No edit summary
- 13:5113:51, 16 October 2008 diff hist −34 Template:Call of Duty 4: Tutorials No edit summary current
- 13:5013:50, 16 October 2008 diff hist −257 Template:Call of Duty 4 No edit summary current
- 13:4913:49, 16 October 2008 diff hist +22 m Call of Duty 4: mapping mp →Technical References
- 13:4913:49, 16 October 2008 diff hist +683 Call of Duty 4: mapping mp →Technical References
- 13:4613:46, 16 October 2008 diff hist +420 Call of Duty 4: Maya No edit summary
- 13:4513:45, 16 October 2008 diff hist −451 Call of Duty 4: Maya →Materials
- 13:4313:43, 16 October 2008 diff hist −22 Call of Duty 4: Maya →Models and Animations in the CoD4 Engine
- 13:4113:41, 16 October 2008 diff hist +8 Call of Duty 4: Maya →IW Dev conventions
- 13:4113:41, 16 October 2008 diff hist +3 Call of Duty 4: Maya →IW Dev conventions
- 13:4113:41, 16 October 2008 diff hist −3 Call of Duty 4: Maya →IW Dev conventions
- 13:4013:40, 16 October 2008 diff hist +7 Call of Duty 4: Maya →Maya 8 plugin setup
- 13:4013:40, 16 October 2008 diff hist +28 Call of Duty 4: Maya →Maya 8 plugin setup
- 13:3913:39, 16 October 2008 diff hist +13,668 N Call of Duty 4: Maya New page: ==Models and Animations in the CoD4 Engine== Image:warning.png The documentation below originate from Call of Duty 2 and as such all might not be relevant to Call of Duty 4. ==May...
- 13:3113:31, 16 October 2008 diff hist −126 Call of Duty 4: needed →Patches
- 13:2713:27, 16 October 2008 diff hist +7 Call of Duty 4: FAQS No edit summary
- 13:2613:26, 16 October 2008 diff hist +88 Call of Duty 4: FAQS →Patches
- 13:2513:25, 16 October 2008 diff hist +2,367 Call of Duty 4: FAQS No edit summary
- 13:1813:18, 16 October 2008 diff hist +56 Call of Duty 4: needed No edit summary
- 13:1813:18, 16 October 2008 diff hist −56 Call of Duty 4: needed →Other requirements
- 13:1813:18, 16 October 2008 diff hist +12 Call of Duty 4: needed →OTHERS
- 13:1813:18, 16 October 2008 diff hist +2 Call of Duty 4: needed →PATCH
- 13:1813:18, 16 October 2008 diff hist 0 Call of Duty 4: needed →MODTOOLS
- 13:1813:18, 16 October 2008 diff hist 0 Call of Duty 4: needed →REQUIREMENTS
- 13:1713:17, 16 October 2008 diff hist +150 Call of Duty 4: needed →WHATS MODTOOLS CONTAINS
- 13:1713:17, 16 October 2008 diff hist −1 Call of Duty 4: ModTools Content →What's included
- 13:1613:16, 16 October 2008 diff hist +1 Call of Duty 4: ModTools Content →What's included
- 13:1613:16, 16 October 2008 diff hist 0 Call of Duty 4: ModTools Content →What's included
- 13:1513:15, 16 October 2008 diff hist +176 Call of Duty 4: ModTools Content →What's included
- 13:0813:08, 16 October 2008 diff hist 0 Call of Duty 4: ModTools Content →What's included
- 13:0713:07, 16 October 2008 diff hist −26 Call of Duty 4: ModTools Content →WHATS MODTOOLS CONTAINS
- 13:0713:07, 16 October 2008 diff hist +2,927 N Call of Duty 4: ModTools Content New page: ==WHATS MODTOOLS CONTAINS== What's included: Xmodels: After Modtools are installed 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\xmodel\' should contain all the extr...
- 13:0713:07, 16 October 2008 diff hist +56 Call of Duty 4: mapping mp No edit summary
- 13:0613:06, 16 October 2008 diff hist +2,932 Call of Duty 4: needed No edit summary
- 02:5802:58, 16 October 2008 diff hist +2,005 N Call of Duty 4: Readme file New page: Image:Nutshell.png Here is an example for a readme with all the main sections: <pre> ====================================================================== Map Title : ...
- 02:5502:55, 16 October 2008 diff hist +50 Call of Duty 4: mapping mp →Releasing the Map
- 02:5402:54, 16 October 2008 diff hist +2,042 N Call of Duty 4: Releasing General New page: Category:Call of Duty 4 ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Lev...
- 02:5202:52, 16 October 2008 diff hist +9 Call of Duty 4: mapping mp →Advanced Techniques
- 02:5202:52, 16 October 2008 diff hist +54 Call of Duty 4: RainFX No edit summary
- 02:5202:52, 16 October 2008 diff hist +1 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist −3 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist +2 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist +127 Call of Duty 4: RainFX No edit summary
- 02:5002:50, 16 October 2008 diff hist +2,676 N Call of Duty 4: RainFX New page: Image:Nutshell.png Create a Rain effect on your MP map using this tutorial. In your mp_yourmap.gsc add the following. You will find your GSC file here (C:\Program Files\Activision\Ca...
- 02:4702:47, 16 October 2008 diff hist +42 Call of Duty 4: mapping mp →Advanced Techniques
- 02:3302:33, 16 October 2008 diff hist +1,897 N Call of Duty 4: Prefab New page: A '''prefab''' is a .map file that represents an ''instance'' of an object. Using prefabs makes it easy to place and edit multiple objects quickly. Changes made to a prefab affect all obje...
- 02:2902:29, 16 October 2008 diff hist +1,854 N Call of Duty 4: transparent Minimap New page: ==Transparent Minimap== ''By Tally'' How many people have noticed that most of the minimaps in custom maps dont have the transparency that the IW stock one's do? Ever wondered how IW go...
- 02:2802:28, 16 October 2008 diff hist +2,203 N Call of Duty 4: destruct model New page: Image:Nutshell.pngThis tutorial uses an adaptation of the IW SP script ''_interactive_objects.gsc'' This will work on any stock models for which you have a normal state model and a des...
- 02:2602:26, 16 October 2008 diff hist +21 Technical Reference No edit summary
- 02:2402:24, 16 October 2008 diff hist +2,409 N IWD Packaging For Custom Maps New page: == IWD Packaging for Custom Maps == ''By DragonFly,'' You downloaded a map named nicemap and you want to set it up on your server. First check if the download is correct and the map is c...
- 02:2402:24, 16 October 2008 diff hist −7 Call of Duty 4: Servers No edit summary
- 02:2302:23, 16 October 2008 diff hist +9,605 N Call of Duty 4: FAQS New page: ==COD4 Requirements== *'''Recommended Specs''' ** CPU: 2.4 GHz dual core or better is recommended ** RAM: 1G for XP; 2G for Vista is recommended ** Harddrive: 8GB of free hard drive space...
- 02:2102:21, 16 October 2008 diff hist −45 Call of Duty 4: mapping mp →Basic Editing
- 02:2002:20, 16 October 2008 diff hist +1,914 N Call of Duty 4: Servers New page: ''By Daevius'' ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Level Compiling...
- 02:2002:20, 16 October 2008 diff hist +134 N Call of Duty 4: World Models New page: == World Models == A full gallery of the COD4 World Models is availiable [http://www.zeroy.com/br/other/cod4/models/model_pics/ HERE]
- 02:1502:15, 16 October 2008 diff hist −84 Call of Duty 4: Loadscreen No edit summary
- 02:1402:14, 16 October 2008 diff hist +2,110 N Call of Duty 4: Radiant New page: Category:Call of Duty 4 ==Command Mapping For CoD4 Radiant== You can use the default hot keys in ''Call of Duty 4'' Radiant as listed '''here''', or you ca... current
- 02:1302:13, 16 October 2008 diff hist +17,837 Call of Duty 4: Introduction No edit summary
- 02:1102:11, 16 October 2008 diff hist +44 Main Page No edit summary
- 02:1002:10, 16 October 2008 diff hist +368 N Call of Duty 4: Scripting Reference New page: ==Scripting Reference== * Main Image:Geographylogo.png[http://www.infinityward.com/Script/index.htm Infinity Ward]<br><br> * Mirror: Image:Geographylogo.png[http://www.zeroy.com/sc...
- 02:0702:07, 16 October 2008 diff hist +2,697 N Getting Started New page: == Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained within simple text files...
- 02:0702:07, 16 October 2008 diff hist +2,697 N Call of Duty 4: Introduction New page: == Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained within simple text files...
- 02:0702:07, 16 October 2008 diff hist +573 N Call of Duty 4: Modding New page: == Call of Duty 4 Modern Warfare Modding == right * Introduction to Modding By Drofder2004 **Getting Started **Using Variables ...
- 02:0502:05, 16 October 2008 diff hist +28 Call of Duty 4: Using Script Struct in Radiant No edit summary
- 02:0402:04, 16 October 2008 diff hist +1,905 N Call of Duty 4: Using Script Struct in Radiant New page: == Add FXs to your custom maps #2 == The Fx you can spawn using this tutorial are as follow: * fire/firelp_barrel_pm * misc/lighthaze * misc/lighthaze_bog_a * misc/light_glow_white * mi...
- 02:0302:03, 16 October 2008 diff hist +14 Call of Duty 4: FXs No edit summary
- 02:0202:02, 16 October 2008 diff hist +201 N Call of Duty 4: FXs New page: == Special Effects - FXs == 2 Techniques here; * Using GSCs scripts - Not so good * [[COD MW : Using Script_Struct in Radiant|Using Script_Struct in Radia...
- 02:0102:01, 16 October 2008 diff hist +4,107 N Call of Duty 4: Custom Skyboxes New page: === Creating Custom Skybox === [http://www.planetside.co.uk/terragen '''Terragen'''] is a freeware scenery generator which can be used to create 2D skyboxes. The freeware version has a lim...
- 01:5901:59, 16 October 2008 diff hist +4,198 N Call of Duty 4: mapping mp New page: right left == Getting Started == * What's needed * [[Call of Duty 4: Your First Map|Building your first map i...
- 01:5801:58, 16 October 2008 diff hist +2,583 N Call of Duty 4: needed New page: Category:Call of Duty 4 ==REQUIREMENTS== *'''Recommended Specs''' ** CPU: 2.4 GHz dual core or better is recommended ** RAM: 1G for XP; 2G for Vista is recommended ** Harddrive: 8GB o...
- 01:5101:51, 16 October 2008 diff hist +50 MediaWiki:Sidebar No edit summary
- 01:5001:50, 16 October 2008 diff hist +3,212 N Call of Duty 5: FAQS New page: '''''Call of Duty: World at War''''' is a first-person shooter currently in production. It was announced on December 2, 2007, and on June 6th 2008; the anniversary of D-Day, Treyarch annou...
- 01:5001:50, 16 October 2008 diff hist +22 Main Page →FAQs
- 01:4901:49, 16 October 2008 diff hist +39 MediaWiki:Sidebar No edit summary
- 01:4901:49, 16 October 2008 diff hist +28 Main Page No edit summary
- 01:2001:20, 16 October 2008 diff hist 0 N File:Tunnel.png No edit summary current
- 01:2001:20, 16 October 2008 diff hist −2 Call of Duty 4: d3dbsp No edit summary
- 01:1801:18, 16 October 2008 diff hist +29 Call of Duty 4: Create a mp burg like map No edit summary
- 01:1401:14, 16 October 2008 diff hist 0 N File:Tunnel dirt.png No edit summary current
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- 01:1301:13, 16 October 2008 diff hist +4 Call of Duty 4: Create a mp burg like map →Making a tunnel
- 01:1301:13, 16 October 2008 diff hist −46 Call of Duty 4: Assets Manager No edit summary
- 01:1201:12, 16 October 2008 diff hist +6 Call of Duty 4: Create a mp burg like map →Preparations
- 01:1201:12, 16 October 2008 diff hist 0 N File:Walldirt.png No edit summary current
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- 00:5900:59, 16 October 2008 diff hist +4 Call of Duty 4: Skybox No edit summary
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- 00:4000:40, 16 October 2008 diff hist −46 Call of Duty 4: Connect vertexes No edit summary
- 00:3900:39, 16 October 2008 diff hist +1 Call of Duty 4: Console usage No edit summary
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- 00:3600:36, 16 October 2008 diff hist 0 N File:Call of Duty 4 tutorials minimap asset manager.png No edit summary current
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- 00:3600:36, 16 October 2008 diff hist −159 Call of Duty 4: Minimap No edit summary
- 00:3100:31, 16 October 2008 diff hist +1,089 Call of Duty 4: Update Zone File No edit summary
- 00:2500:25, 16 October 2008 diff hist +20 Call of Duty 4: Stock .vision files No edit summary
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- 00:2300:23, 16 October 2008 diff hist +5 Call of Duty 4: .vision file No edit summary
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- 00:1500:15, 16 October 2008 diff hist −4 Call of Duty 4: d3dbsp →Header
- 00:1500:15, 16 October 2008 diff hist +4 Call of Duty 4: d3dbsp →Header
- 00:1400:14, 16 October 2008 diff hist 0 Call of Duty 4: d3dbsp →Header
- 00:1400:14, 16 October 2008 diff hist +27 Call of Duty 4: d3dbsp →Header
- 00:1300:13, 16 October 2008 diff hist +16 Call of Duty 4: d3dbsp No edit summary
- 00:1200:12, 16 October 2008 diff hist +5 Technical Reference No edit summary
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- 00:1100:11, 16 October 2008 diff hist +164 N Technical Reference New page: * Scripting Reference * The D3DBSP File format by Daevius * .MAP file structure
- 00:1100:11, 16 October 2008 diff hist +82 MediaWiki:Sidebar No edit summary
- 00:0700:07, 16 October 2008 diff hist 0 N File:Call of Duty 4 articles map curve.png No edit summary current
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- 00:0100:01, 16 October 2008 diff hist +2,043 N Call of Duty 4: d3dbsp New page: The .d3dbsp structure, Call of Duty 4's variant on the well-known BSP format, is rather difficult to decipher. Since it's a binary file you can't simply read it. A hexadecimal editor is th...
15 October 2008
- 23:5623:56, 15 October 2008 diff hist 0 m Template:Call of Duty 4: Tutorials 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Template:Call of Duty 4: Information 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Template:Call of Duty 4: Articles 1 revision
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- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4 1 revision current
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: worldspawn settings 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Skybox 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Stock worldspawn settings 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Stock .vision files 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: .vision file 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Advanced Patch Editing Options 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: gVertex Color / Alpha Editing 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Connect vertexes 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Create a mp burg like map 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: .MAP file structure 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: .IWD file 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Screenshots 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Update Zone File 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Assets Manager 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Console usage 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Loadscreen 1 revision
- 23:5623:56, 15 October 2008 diff hist 0 m Call of Duty 4: Minimap 1 revision
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- 23:1723:17, 15 October 2008 diff hist −190 Main Page →Tutorials
- 23:1623:16, 15 October 2008 diff hist +182 Main Page →Tutorials
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- 21:0621:06, 15 October 2008 diff hist +1 Call of Duty 4: Elevator Brushes →Simple Elevator
- 21:0621:06, 15 October 2008 diff hist +2 Call of Duty 4: Elevator Brushes →Simple Elevator
- 21:0521:05, 15 October 2008 diff hist +24 Call of Duty 4: Elevator Brushes →Simple Elevator
- 21:0521:05, 15 October 2008 diff hist +1 Call of Duty 4: Elevator Brushes →Complex Elevator
- 21:0521:05, 15 October 2008 diff hist +23 Call of Duty 4: Elevator Brushes →Complex Elevator
- 21:0521:05, 15 October 2008 diff hist +2 Call of Duty 4: Elevator Brushes →Complex Elevator
- 21:0121:01, 15 October 2008 diff hist +15 Call of Duty 4: First Room →Adding prefab doors and windows
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- 20:5120:51, 15 October 2008 diff hist +6,866 N Call of Duty 4: First Room New page: == Making a room == ''Tutorial by J. Porter'' == Making a room == First I am going to start building using the Caulk texture. Image:caulk.jpg I am going to place a Character in t...
- 20:4320:43, 15 October 2008 diff hist 0 Call of Duty 4: Requirements →MODTOOLS
- 20:4320:43, 15 October 2008 diff hist +8 Call of Duty 4: Requirements →MODTOOLS
- 20:4220:42, 15 October 2008 diff hist 0 Call of Duty 4: Requirements No edit summary
- 19:5419:54, 15 October 2008 diff hist +2,413 N Notify / Endon / Waittill New page: == Notify / Endon / Waittill == Image:Nutshell.png These 3 functions can be used to do many things, they are often used to "end" a script/function from running, they can be used t...
- 19:5419:54, 15 October 2008 diff hist +2,778 N Switch New page: == Switch == Image:Nutshell.png Switch is often used when there are multiple limited outcomes for a single variable. The Switch function can often be replaced by lots of "If" and...
- 19:5319:53, 15 October 2008 diff hist +3,135 N Arrays New page: == Arrays == Image:Nutshell.png Arrays are "multivariables". You can store several pieces of data within a single array. This can be integers, strings or pieces of data such as ta...
- 19:5319:53, 15 October 2008 diff hist +1,603 N Creating Functions New page: == Creating Functions == Image:Nutshell.png A custom function is a good way to use repeat sections of code more efficiently. For example, if you often use the same sequence of cod...
- 19:5319:53, 15 October 2008 diff hist +4,693 N IFs, Loops & Logic New page: == IFs, Loops & Logic == Image:Nutshell.png This section is to go into a little more detail of how to use statements such as If and different loops. An 'If' statement is used to ...
- 19:5319:53, 15 October 2008 diff hist +1,152 N Maths & Operators New page: == Maths & Operators == Image:Nutshell.png Maths is used throughout scripting to get several results, be it distance from two objects or simply to calculate a simple equation. For ex...
- 19:5219:52, 15 October 2008 diff hist +716 N Using Variables New page: == Using Variables == Image:Nutshell.png Variables can be used in several ways, but in all cases they are used to store some data for the duration of the round. Variables come in ...
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- 18:3218:32, 15 October 2008 diff hist +1,430 N Template:COD5 TEMPLATE New page: {{Infobox VG |title= Call of Duty: World at War |image= 250px |developer= Treyarch<br />n-Space <small>(Nintendo DS)</small> <br/> [[Rebellio... current
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- 17:4417:44, 15 October 2008 diff hist +54 Call of Duty 4: Sounds No edit summary
- 17:4317:43, 15 October 2008 diff hist −1 m Call of Duty 4: Sounds →Using GSCs
- 17:4317:43, 15 October 2008 diff hist +2,147 N Call of Duty 4: Sounds New page: ==Adding Sounds== 2 Techniques reviewed here: *Using GSCs *Using Radiant & Script_Origin ==Using GSCs== Image:Nutshell.pngSome sound found in raw/soundaliases/multiplayer.csv or c...
- 17:3917:39, 15 October 2008 diff hist +141 N Radiant Editor New page: ** FAQs ** Hotkey Reference ** Hotkey Reference
- 16:1316:13, 15 October 2008 diff hist +4,770 N Call of Duty 4: Elevator Brushes New page: == Simple Elevator == ''by nuthowz'' Create the elevator as a script_brushmodel then assign the key/values key = targetname value = elevator Then create the triggers go to triggers u...
- 16:1216:12, 15 October 2008 diff hist +4,770 N Call of Duty 4: Scripting Brushes New page: == Simple Elevator == ''by nuthowz'' Create the elevator as a script_brushmodel then assign the key/values key = targetname value = elevator Then create the triggers go to triggers u...
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- 15:4015:40, 15 October 2008 diff hist +54 Call of Duty 4: Requirements No edit summary
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- 15:3815:38, 15 October 2008 diff hist +2,474 Call of Duty 4: Requirements No edit summary
- 15:3015:30, 15 October 2008 diff hist +32 Main Page →COD Resources
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- 13:5713:57, 15 October 2008 diff hist +59 Call of Duty 4: Patches →Curve and Terrain Patch
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- 13:5413:54, 15 October 2008 diff hist +1 Call of Duty 4: Patches →Curve and Terrain Patch
- 13:5313:53, 15 October 2008 diff hist +5 Call of Duty 4: Patches →Curve and Terrain Patch
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- 13:5213:52, 15 October 2008 diff hist +2,962 N Call of Duty 4: Patches New page: ==Curve and Terrain Patch== * Making a Terrain Patch First off, you should use terrain for all your ground. Even if you’re making a parking lot and you want it to be flat. Use terrain ...
- 13:4313:43, 15 October 2008 diff hist +19 Main Page →Internal Links
- 13:4313:43, 15 October 2008 diff hist −16 m Main Page →Tutorials available for
- 13:1613:16, 15 October 2008 diff hist −8 Server Administration →Rcon Commands
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- 13:0013:00, 15 October 2008 diff hist +24 Server Administration →Custom Desktop Shortcut
- 12:5812:58, 15 October 2008 diff hist +4 Server Administration →Custom Desktop Shortcut
- 12:5812:58, 15 October 2008 diff hist +1,813 N Server Administration New page: =Server Administration= ==Logging Into Rcon== The rcon password is set in the server.cfg file, you must first login to rcon on the server before you can issue admin commands. Join your ...
- 12:4712:47, 15 October 2008 diff hist −1 Windows Server Setup →Creating a shortcut to run your server
- 12:4712:47, 15 October 2008 diff hist +4 Windows Server Setup →Creating a shortcut to run your server
- 12:4612:46, 15 October 2008 diff hist +17 Windows Server Setup →Creating a shortcut to run your server
- 12:4612:46, 15 October 2008 diff hist +6 Windows Server Setup →PunkBuster files
- 12:4612:46, 15 October 2008 diff hist +5 Windows Server Setup →Creating your config file
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- 12:4412:44, 15 October 2008 diff hist −9 Windows Server Setup →Creating a shortcut to run your server
- 12:4412:44, 15 October 2008 diff hist −14 Windows Server Setup →Getting the files to the server
- 12:4412:44, 15 October 2008 diff hist +4,800 N Windows Server Setup New page: =CoD4 Windows Remote Dedicated Server Setup= ''From Worm;'' ''This guide is intended for server admins wanting to set up a dedicated server at a remote data center. It is based on a Wi...
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14 October 2008
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- 21:0821:08, 14 October 2008 diff hist +19,701 N Call of Duty 4: Tool Textures New page: == Clipping Textures == '''Clipping textures''' are used to block a player or NPC (Non Playable Character) or to add collision to a static model. === Blocking === {| class="wikitable" |...
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- 20:5020:50, 14 October 2008 diff hist −5 Main Page →Welcome!
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- 20:4020:40, 14 October 2008 diff hist +20 N Call of Duty 4: Requirements New page: Category:Mapping
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- 20:0720:07, 14 October 2008 diff hist 0 N File:Fire fx.jpg No edit summary current
- 20:0220:02, 14 October 2008 diff hist +1,548 N Call of Duty 4: Using GSCs scripts New page: === Add FXs to your custom maps #1 === <i>In this example a large fire FX with metal fire sound is used</i> 1. Create a folder <i>createfx</i> under /raw/maps/ 2. In that folder create ...
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- 19:1119:11, 14 October 2008 diff hist +116 Call of Duty 4: Commands No edit summary
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- 19:1119:11, 14 October 2008 diff hist +109 Call of Duty 4: Commands →Some Examples
- 19:1019:10, 14 October 2008 diff hist +1,966 N Call of Duty 4: Commands New page: ==Command Mapping For CoD4 Radiant== You can use the default hot keys in ''Call of Duty 4'' Radiant as listed '''here''', or you can map your own, whether all ...
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- 16:4316:43, 14 October 2008 diff hist 0 m Main Page Protected "Main Page": Added for security [edit=sysop:move=sysop]
- 16:4116:41, 14 October 2008 diff hist 0 Main Page →Available Tutorials for