User contributions for Daevius
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9 December 2009
- 02:1502:15, 9 December 2009 diff hist −48 Call of Duty 4: FastFile Format →00 00 00 06 (image)
- 02:1502:15, 9 December 2009 diff hist −40 Call of Duty 4: FastFile Format →00 00 00 16 (localized string asset)
- 02:1502:15, 9 December 2009 diff hist −31 Call of Duty 4: FastFile Format →00 00 00 20 (stringtable)
- 02:0502:05, 9 December 2009 diff hist −32 Call of Duty 4: FastFile Format →00 00 00 1F (rawfile)
- 02:0402:04, 9 December 2009 diff hist −32 Call of Duty 4: FastFile Format →00 00 00 04 (material)
- 02:0402:04, 9 December 2009 diff hist −31 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 02:0002:00, 9 December 2009 diff hist 0 Call of Duty 4: FastFile Format No edit summary
8 December 2009
- 23:1923:19, 8 December 2009 diff hist −80 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 23:1723:17, 8 December 2009 diff hist +45 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 23:0723:07, 8 December 2009 diff hist −21 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 23:0623:06, 8 December 2009 diff hist −27 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 22:5522:55, 8 December 2009 diff hist −113 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 22:5222:52, 8 December 2009 diff hist +69 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
9 November 2009
- 17:4917:49, 9 November 2009 diff hist +81 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:0417:04, 9 November 2009 diff hist −46 Call of Duty 4: FastFile Format →Example: mp_backlot_load.ff
8 November 2009
- 17:5017:50, 8 November 2009 diff hist −1 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:4017:40, 8 November 2009 diff hist +6 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:2517:25, 8 November 2009 diff hist −91 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:0717:07, 8 November 2009 diff hist +51 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 16:3716:37, 8 November 2009 diff hist +50 Call of Duty 4: FastFile Format →00 00 00 05 (shader)