User contributions for CoDEmanX
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1 August 2009
- 02:3202:32, 1 August 2009 diff hist +328 N Call of Duty 4: Scripting Reference - Precache::PreCacheModel New page: {{Function |Version=4 |Name=PreCacheModel( <model> ) |Module=Precache |Available |Summary=Precaches the given model. It must be called before any wait statements in the level script.... current
- 02:3202:32, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets New page: {{Function |Version=4 |Name=PrecacheNightvisionCodeAssets() |Module=Precache |Available=SP Only |Summary=Precaches assets needed by code for the Nightvision features. |Call_on |Example }} current
- 02:3202:32, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheRumble New page: {{Function |Version=4 |Name=PreCacheRumble( <rumble> ) |Module=Precache |Available |Summary=Precaches the given rumble. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +342 N Call of Duty 4: Scripting Reference - Precache::PreCacheShader New page: {{Function |Version=4 |Name=PreCacheShader( <shader name> ) |Module=Precache |Available |Summary=Precaches the given shader. It must be called before any wait statements in the level... current
- 02:3102:31, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock New page: {{Function |Version=4 |Name=PreCacheShellShock( <shellshock effect name> ) |Module=Precache |Available |Summary=Precaches the shellshock effect. It must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon New page: {{Function |Version=4 |Name=PreCacheStatusIcon( <status icon name> ) |Module=Precache |Available=MP Only |Summary=precache a status icon. |Call_on |Example=<pre>PreCacheStatusIcon( "... current
- 02:3102:31, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheString New page: {{Function |Version=4 |Name=PreCacheString( <string> ) |Module=Precache |Available |Summary=Precaches the given string. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Precache::PreCacheTurret New page: {{Function |Version=4 |Name=PreCacheTurret( <turretInfo> ) |Module=Precache |Available |Summary=Precaches the weapon info structure for the turret. Must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +388 N Call of Duty 4: Scripting Reference - Precache::PrecacheVehicle New page: {{Function |Version=4 |Name=PrecacheVehicle( <vehicleInfo> ) |Module=Precache |Available=SP Only |Summary=Precaches the weapon info structure for the turret on the vehicle. Must be c... current
- 02:3102:31, 1 August 2009 diff hist +693 N Call of Duty 4: Scripting Reference - Precache::Scr TableLookupIString New page: {{Function |Version=4 |Name=Scr_TableLookupIString( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summar... current
- 02:3002:30, 1 August 2009 diff hist +661 N Call of Duty 4: Scripting Reference - Precache::TableLookup New page: {{Function |Version=4 |Name=TableLookup( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summary=look up a... current
- 02:3002:30, 1 August 2009 diff hist +755 N Call of Duty 4: Scripting Reference - Objective::Objective Add New page: {{Function |Version=4 |Name=Objective_Add( <objective_number>, <state>, <text>, <position>, <iconshader> ) |Module=Objective |Available |Summary=Adds a new ob... current
- 02:2902:29, 1 August 2009 diff hist +772 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent New page: {{Function |Version=4 |Name=Objective_AdditionalCurrent( <objective_index>, <objective_index>, ... ) |Module=Objective |Available=SP Only |Summary=Add additional objective(s) t... current
- 02:2902:29, 1 August 2009 diff hist +538 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition New page: {{Function |Version=4 |Name=Objective_AdditionalPosition( <objective_index>, <position_index>, <position> ) |Module=Objective |Available=SP Only |Summary=Set an additiona... current
- 02:2902:29, 1 August 2009 diff hist +629 N Call of Duty 4: Scripting Reference - Objective::Objective Current New page: {{Function |Version=4 |Name=Objective_Current( <objective_index>, <objective_index>, ... ) |Module=Objective |Available |Summary=Set which objective(s) are currently being done... current
- 02:2902:29, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Objective::Objective Delete New page: {{Function |Version=4 |Name=Objective_Delete( <objective_number> ) |Module=Objective |Available |Summary=Removes an objective |Call_on |Example=<pre>Objective_Delete( 1 );</pre> |Req... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective Icon New page: {{Function |Version=4 |Name=Objective_Icon( <objective_number>, <icon> ) |Module=Objective |Available |Summary=Set the compass icon for an objective |Call_on |Example=<pre>Obj... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective OnEntity New page: {{Function |Version=4 |Name=Objective_OnEntity( <objective_number>, <entity> ) |Module=Objective |Available=MP Only |Summary=Sets the objective to get its position from an enti... current
- 02:2802:28, 1 August 2009 diff hist +507 N Call of Duty 4: Scripting Reference - Objective::Objective Position New page: {{Function |Version=4 |Name=Objective_Position( <objective_number>, <position> ) |Module=Objective |Available |Summary=Set the position of an objective, assumed to be the zerot... current
- 02:2802:28, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Objective::Objective Ring New page: {{Function |Version=4 |Name=Objective_Ring( <objective_index>) |Module=Objective |Available=SP Only |Summary=Triggers a ring on the objective. |Call_on |Example=<pre>Objective_Ring( ... current