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- Call of Duty 4: Scripting Reference - Client::DisableWeapons
- Call of Duty 4: Scripting Reference - Client::DropItem
- Call of Duty 4: Scripting Reference - Client::EnableWeapons
- Call of Duty 4: Scripting Reference - Client::EndLocationSelection
- Call of Duty 4: Scripting Reference - Client::ForceViewmodelAnimation
- Call of Duty 4: Scripting Reference - Client::GetViewModel
- Call of Duty 4: Scripting Reference - Client::IsMantling
- Call of Duty 4: Scripting Reference - Client::IsOnLadder
- Call of Duty 4: Scripting Reference - Client::IsPlayerNumber
- Call of Duty 4: Scripting Reference - Client::IsRagdoll
- Call of Duty 4: Scripting Reference - Client::IsTalking
- Call of Duty 4: Scripting Reference - Client::Kick
- Call of Duty 4: Scripting Reference - Client::MakeDvarServerInfo
- Call of Duty 4: Scripting Reference - Client::NightVisionForceOff
- Call of Duty 4: Scripting Reference - Client::SayAll
- Call of Duty 4: Scripting Reference - Client::SayTeam
- Call of Duty 4: Scripting Reference - Client::SetRank
- Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon
- Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger
- Call of Duty 4: Scripting Reference - Client::ShowScoreBoard
- Call of Duty 4: Scripting Reference - Client::StartRagdoll
- Call of Duty 4: Scripting Reference - Client::Suicide
- Call of Duty 4: Scripting Reference - Client::UpdateDMScores
- Call of Duty 4: Scripting Reference - Client::UpdateScores
- Call of Duty 4: Scripting Reference - Control
- Call of Duty 4: Scripting Reference - Control::GetCommandFromKey
- Call of Duty 4: Scripting Reference - Control::GetKeyBinding
- Call of Duty 4: Scripting Reference - Damage
- Call of Duty 4: Scripting Reference - Damage::FinishPlayerDamage
- Call of Duty 4: Scripting Reference - Damage::RadiusDamage
- Call of Duty 4: Scripting Reference - Damage::SetCanDamage
- Call of Duty 4: Scripting Reference - Damage::SetPlayerIgnoreRadiusDamage
- Call of Duty 4: Scripting Reference - Debug
- Call of Duty 4: Scripting Reference - Debug::AddTestClient
- Call of Duty 4: Scripting Reference - Debug::Assert
- Call of Duty 4: Scripting Reference - Debug::AssertEx
- Call of Duty 4: Scripting Reference - Debug::AssertMsg
- Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel
- Call of Duty 4: Scripting Reference - Debug::GetDebugEye
- Call of Duty 4: Scripting Reference - Debug::IPrintLn
- Call of Duty 4: Scripting Reference - Debug::IPrintLnBold
- Call of Duty 4: Scripting Reference - Debug::Line
- Call of Duty 4: Scripting Reference - Debug::Print
- Call of Duty 4: Scripting Reference - Debug::Print3d
- Call of Duty 4: Scripting Reference - Debug::PrintLn
- Call of Duty 4: Scripting Reference - Debug::SetDebugAngles
- Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin
- Call of Duty 4: Scripting Reference - Debug::SetPrintChannel
- Call of Duty 4: Scripting Reference - Dvars
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvar
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt
- Call of Duty 4: Scripting Reference - Dvars::GetDvar
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat
- Call of Duty 4: Scripting Reference - Dvars::GetDvarInt
- Call of Duty 4: Scripting Reference - Dvars::SetDvar
- Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar
- Call of Duty 4: Scripting Reference - Effects
- Call of Duty 4: Scripting Reference - Effects::GetFXVisibility
- Call of Duty 4: Scripting Reference - Effects::LoadFX
- Call of Duty 4: Scripting Reference - Effects::PlayFX
- Call of Duty 4: Scripting Reference - Effects::PlayFXOnTag
- Call of Duty 4: Scripting Reference - Effects::PlayLoopedFX
- Call of Duty 4: Scripting Reference - Effects::SetBlur
- Call of Duty 4: Scripting Reference - Effects::SetExpFog
- Call of Duty 4: Scripting Reference - Effects::SpawnFx
- Call of Duty 4: Scripting Reference - Effects::TriggerFX
- Call of Duty 4: Scripting Reference - Effects::VisionSetNaked
- Call of Duty 4: Scripting Reference - Effects::VisionSetNight
- Call of Duty 4: Scripting Reference - Entity
- Call of Duty 4: Scripting Reference - Entity::AddAIEventListener
- Call of Duty 4: Scripting Reference - Entity::Attach
- Call of Duty 4: Scripting Reference - Entity::Delete
- Call of Duty 4: Scripting Reference - Entity::Detach
- Call of Duty 4: Scripting Reference - Entity::DetachAll
- Call of Duty 4: Scripting Reference - Entity::Detonate
- Call of Duty 4: Scripting Reference - Entity::DisableAimAssist
- Call of Duty 4: Scripting Reference - Entity::DoDamage
- Call of Duty 4: Scripting Reference - Entity::DontInterpolate
- Call of Duty 4: Scripting Reference - Entity::EnableAimAssist
- Call of Duty 4: Scripting Reference - Entity::EnableLinkTo
- Call of Duty 4: Scripting Reference - Entity::EntityRadiusDamage
- Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision
- Call of Duty 4: Scripting Reference - Entity::GetAttachModelName
- Call of Duty 4: Scripting Reference - Entity::GetAttachSize
- Call of Duty 4: Scripting Reference - Entity::GetAttachTagName
- Call of Duty 4: Scripting Reference - Entity::GetCentroid
- Call of Duty 4: Scripting Reference - Entity::GetEnt
- Call of Duty 4: Scripting Reference - Entity::GetEntArray
- Call of Duty 4: Scripting Reference - Entity::GetEntByNum
- Call of Duty 4: Scripting Reference - Entity::GetEntNum
- Call of Duty 4: Scripting Reference - Entity::GetEntityNumber
- Call of Duty 4: Scripting Reference - Entity::GetLightColor
- Call of Duty 4: Scripting Reference - Entity::GetLightExponent
- Call of Duty 4: Scripting Reference - Entity::GetLightFovInner
- Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter
- Call of Duty 4: Scripting Reference - Entity::GetLightIntensity
- Call of Duty 4: Scripting Reference - Entity::GetLightRadius
- Call of Duty 4: Scripting Reference - Entity::GetNormalHealth
- Call of Duty 4: Scripting Reference - Entity::GetOrigin
- Call of Duty 4: Scripting Reference - Entity::GetShootAtPos
- Call of Duty 4: Scripting Reference - Entity::Hide
- Call of Duty 4: Scripting Reference - Entity::HidePart
- Call of Duty 4: Scripting Reference - Entity::IsTouching
- Call of Duty 4: Scripting Reference - Entity::LaserOff
- Call of Duty 4: Scripting Reference - Entity::LaserOn
- Call of Duty 4: Scripting Reference - Entity::Launch
- Call of Duty 4: Scripting Reference - Entity::LinkTo
- Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords
- Call of Duty 4: Scripting Reference - Entity::LockLightVis
- Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener
- Call of Duty 4: Scripting Reference - Entity::SetContents
- Call of Duty 4: Scripting Reference - Entity::SetCursorHint
- Call of Duty 4: Scripting Reference - Entity::SetHintString
- Call of Duty 4: Scripting Reference - Entity::SetLightColor
- Call of Duty 4: Scripting Reference - Entity::SetLightExponent
- Call of Duty 4: Scripting Reference - Entity::SetLightFovRange
- Call of Duty 4: Scripting Reference - Entity::SetLightIntensity
- Call of Duty 4: Scripting Reference - Entity::SetLightRadius
- Call of Duty 4: Scripting Reference - Entity::SetLookAtText
- Call of Duty 4: Scripting Reference - Entity::SetModel
- Call of Duty 4: Scripting Reference - Entity::SetNormalHealth
- Call of Duty 4: Scripting Reference - Entity::SetShadowHint
- Call of Duty 4: Scripting Reference - Entity::SetStableMissile
- Call of Duty 4: Scripting Reference - Entity::Show
- Call of Duty 4: Scripting Reference - Entity::ShowAllParts
- Call of Duty 4: Scripting Reference - Entity::ShowPart
- Call of Duty 4: Scripting Reference - Entity::ShowToPlayer
- Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight
- Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight
- Call of Duty 4: Scripting Reference - Entity::Unlink
- Call of Duty 4: Scripting Reference - Entity::UnlockLightVis
- Call of Duty 4: Scripting Reference - Entity::UseBy
- Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt
- Call of Duty 4: Scripting Reference - File
- Call of Duty 4: Scripting Reference - File::CloseFile
- Call of Duty 4: Scripting Reference - File::FGetArg
- Call of Duty 4: Scripting Reference - File::FPrintFields
- Call of Duty 4: Scripting Reference - File::FPrintLn
- Call of Duty 4: Scripting Reference - File::FReadLn
- Call of Duty 4: Scripting Reference - File::OpenFile
- Call of Duty 4: Scripting Reference - Hud
- Call of Duty 4: Scripting Reference - Hud::ChangeFontScaleOverTime
- Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem
- Call of Duty 4: Scripting Reference - Hud::ClearTargetEnt
- Call of Duty 4: Scripting Reference - Hud::Destroy
- Call of Duty 4: Scripting Reference - Hud::FadeOverTime
- Call of Duty 4: Scripting Reference - Hud::MoveOverTime
- Call of Duty 4: Scripting Reference - Hud::NewClientHudElem
- Call of Duty 4: Scripting Reference - Hud::NewHudElem
- Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem
- Call of Duty 4: Scripting Reference - Hud::Obituary
- Call of Duty 4: Scripting Reference - Hud::Reset
- Call of Duty 4: Scripting Reference - Hud::ScaleOverTime
- Call of Duty 4: Scripting Reference - Hud::SetClock
- Call of Duty 4: Scripting Reference - Hud::SetClockUp
- Call of Duty 4: Scripting Reference - Hud::SetGameTypeString
- Call of Duty 4: Scripting Reference - Hud::SetMapNameString
- Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString
- Call of Duty 4: Scripting Reference - Hud::SetPulseFX
- Call of Duty 4: Scripting Reference - Hud::SetShader
- Call of Duty 4: Scripting Reference - Hud::SetTargetEnt
- Call of Duty 4: Scripting Reference - Hud::SetTenthsTimer
- Call of Duty 4: Scripting Reference - Hud::SetTenthsTimerUp
- Call of Duty 4: Scripting Reference - Hud::SetText
- Call of Duty 4: Scripting Reference - Hud::SetTimer
- Call of Duty 4: Scripting Reference - Hud::SetTimerUp
- Call of Duty 4: Scripting Reference - Hud::SetValue
- Call of Duty 4: Scripting Reference - Hud::SetWayPoint
- Call of Duty 4: Scripting Reference - Level
- Call of Duty 4: Scripting Reference - Level::ChangeLevel
- Call of Duty 4: Scripting Reference - Level::Cinematic
- Call of Duty 4: Scripting Reference - Level::CinematicInGame
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopResident
- Call of Duty 4: Scripting Reference - Level::CinematicInGameSync
- Call of Duty 4: Scripting Reference - Level::ClearLocalizedStrings
- Call of Duty 4: Scripting Reference - Level::DrawCompassFriendlies
- Call of Duty 4: Scripting Reference - Level::Earthquake
- Call of Duty 4: Scripting Reference - Level::ExitLevel
- Call of Duty 4: Scripting Reference - Level::GetAllNodes
- Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes
- Call of Duty 4: Scripting Reference - Level::GetArrayKeys
- Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter
- Call of Duty 4: Scripting Reference - Level::GetDiffuculty
- Call of Duty 4: Scripting Reference - Level::GetMapSunDirection
- Call of Duty 4: Scripting Reference - Level::GetMapSunLight
- Call of Duty 4: Scripting Reference - Level::GetNode
- Call of Duty 4: Scripting Reference - Level::GetNodeArray
- Call of Duty 4: Scripting Reference - Level::GetNorthYaw
- Call of Duty 4: Scripting Reference - Level::GetNumVehicles
- Call of Duty 4: Scripting Reference - Level::GetReflectionLocs
- Call of Duty 4: Scripting Reference - Level::GetStartTime
- Call of Duty 4: Scripting Reference - Level::GetTime
- Call of Duty 4: Scripting Reference - Level::GetTimeScale
- Call of Duty 4: Scripting Reference - Level::GetVehicleNode
- Call of Duty 4: Scripting Reference - Level::GetVehicleNodeArray
- Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying
- Call of Duty 4: Scripting Reference - Level::IsSplitScreen
- Call of Duty 4: Scripting Reference - Level::IsValidGametype
- Call of Duty 4: Scripting Reference - Level::LerpSunDirection
- Call of Duty 4: Scripting Reference - Level::Map
- Call of Duty 4: Scripting Reference - Level::MapExists
- Call of Duty 4: Scripting Reference - Level::Map Restart
- Call of Duty 4: Scripting Reference - Level::MissionFailed
- Call of Duty 4: Scripting Reference - Level::MissionSuccess
- Call of Duty 4: Scripting Reference - Level::ResetSunDirection
- Call of Duty 4: Scripting Reference - Level::ResetSunLight
- Call of Duty 4: Scripting Reference - Level::SetClientNameMode
- Call of Duty 4: Scripting Reference - Level::SetCullDist
- Call of Duty 4: Scripting Reference - Level::SetGameEndTime
- Call of Duty 4: Scripting Reference - Level::SetMapCenter
- Call of Duty 4: Scripting Reference - Level::SetMiniMap
- Call of Duty 4: Scripting Reference - Level::SetMissionDvar
- Call of Duty 4: Scripting Reference - Level::SetSunDirection
- Call of Duty 4: Scripting Reference - Level::SetSunLight
- Call of Duty 4: Scripting Reference - Level::SetTimeScale
- Call of Duty 4: Scripting Reference - Level::SetVoteNoCount
- Call of Duty 4: Scripting Reference - Level::SetVoteString
- Call of Duty 4: Scripting Reference - Level::SetVoteTime
- Call of Duty 4: Scripting Reference - Level::SetVoteYesCount
- Call of Duty 4: Scripting Reference - Level::SetWinningPlayer
- Call of Duty 4: Scripting Reference - Level::SetWinningTeam
- Call of Duty 4: Scripting Reference - Level::StopCinematicInGame
- Call of Duty 4: Scripting Reference - Level::UpdateClientNames
- Call of Duty 4: Scripting Reference - Level::WorldEntNumber
- Call of Duty 4: Scripting Reference - Math
- Call of Duty 4: Scripting Reference - Mathl::ACos
- Call of Duty 4: Scripting Reference - Mathl::ASin
- Call of Duty 4: Scripting Reference - Mathl::ATan
- Call of Duty 4: Scripting Reference - Mathl::Abs
- Call of Duty 4: Scripting Reference - Mathl::Cos
- Call of Duty 4: Scripting Reference - Mathl::Int
- Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint
- Call of Duty 4: Scripting Reference - Mathl::RandomFloat
- Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange
- Call of Duty 4: Scripting Reference - Mathl::RandomInt
- Call of Duty 4: Scripting Reference - Mathl::RandomIntRange
- Call of Duty 4: Scripting Reference - Mathl::Sin
- Call of Duty 4: Scripting Reference - Mathl::Tan
- Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint
- Call of Duty 4: Scripting Reference - Menus
- Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu
- Call of Duty 4: Scripting Reference - Missile
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin
- Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor
- Call of Duty 4: Scripting Reference - Motion
- Call of Duty 4: Scripting Reference - Motion::DevAddPitch
- Call of Duty 4: Scripting Reference - Motion::DevAddRoll
- Call of Duty 4: Scripting Reference - Motion::DevAddYaw
- Call of Duty 4: Scripting Reference - Motion::MoveGravity
- Call of Duty 4: Scripting Reference - Motion::MoveTo
- Call of Duty 4: Scripting Reference - Motion::MoveX
- Call of Duty 4: Scripting Reference - Motion::MoveY
- Call of Duty 4: Scripting Reference - Motion::MoveZ
- Call of Duty 4: Scripting Reference - Motion::NotSolid
- Call of Duty 4: Scripting Reference - Motion::PhysicsLaunch
- Call of Duty 4: Scripting Reference - Motion::RotatePitch
- Call of Duty 4: Scripting Reference - Motion::RotateRoll
- Call of Duty 4: Scripting Reference - Motion::RotateTo
- Call of Duty 4: Scripting Reference - Motion::RotateVelocity
- Call of Duty 4: Scripting Reference - Motion::RotateYaw
- Call of Duty 4: Scripting Reference - Motion::Solid
- Call of Duty 4: Scripting Reference - Motion::Vibrate
- Call of Duty 4: Scripting Reference - Objective
- Call of Duty 4: Scripting Reference - Objective::Objective Add
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition
- Call of Duty 4: Scripting Reference - Objective::Objective Current
- Call of Duty 4: Scripting Reference - Objective::Objective Delete
- Call of Duty 4: Scripting Reference - Objective::Objective Icon
- Call of Duty 4: Scripting Reference - Objective::Objective OnEntity
- Call of Duty 4: Scripting Reference - Objective::Objective Position
- Call of Duty 4: Scripting Reference - Objective::Objective Ring
- Call of Duty 4: Scripting Reference - Objective::Objective State
- Call of Duty 4: Scripting Reference - Objective::Objective String
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage
- Call of Duty 4: Scripting Reference - Objective::Objective Team
- Call of Duty 4: Scripting Reference - Objective::PingPlayer
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter
- Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass
- Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn
- Call of Duty 4: Scripting Reference - Objective::Target GetArray
- Call of Duty 4: Scripting Reference - Objective::Target IsInCircle
- Call of Duty 4: Scripting Reference - Objective::Target IsInRect
- Call of Duty 4: Scripting Reference - Objective::Target IsTarget
- Call of Duty 4: Scripting Reference - Objective::Target Remove
- Call of Duty 4: Scripting Reference - Objective::Target Set
- Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode
- Call of Duty 4: Scripting Reference - Objective::Target SetJavelinOnly
- Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader
- Call of Duty 4: Scripting Reference - Objective::Target SetShader
- Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn
- Call of Duty 4: Scripting Reference - Physics
- Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder
- Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionSphere
- Call of Duty 4: Scripting Reference - Physics::PhysicsJitter
- Call of Duty 4: Scripting Reference - Physics::PhysicsJolt
- Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir
- Call of Duty 4: Scripting Reference - Player
- Call of Duty 4: Scripting Reference - Player::AdsButtonPressed
- Call of Duty 4: Scripting Reference - Player::AllowAds
- Call of Duty 4: Scripting Reference - Player::AllowCrouch
- Call of Duty 4: Scripting Reference - Player::AllowJump
- Call of Duty 4: Scripting Reference - Player::AllowLean
- Call of Duty 4: Scripting Reference - Player::AllowMelee
- Call of Duty 4: Scripting Reference - Player::AllowProne
- Call of Duty 4: Scripting Reference - Player::AllowSprint
- Call of Duty 4: Scripting Reference - Player::AllowStand
- Call of Duty 4: Scripting Reference - Player::Allowleanleft
- Call of Duty 4: Scripting Reference - Player::Allowleanright
- Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes
- Call of Duty 4: Scripting Reference - Player::AttackButtonPressed
- Call of Duty 4: Scripting Reference - Player::ButtonPressed
- Call of Duty 4: Scripting Reference - Player::ClearPerks
- Call of Duty 4: Scripting Reference - Player::CloseMenu
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes
- Call of Duty 4: Scripting Reference - Player::DeactivateEq
- Call of Duty 4: Scripting Reference - Player::DeactivateReverb
- Call of Duty 4: Scripting Reference - Player::DisableInvulnerability
- Call of Duty 4: Scripting Reference - Player::DisableTurretDismount
- Call of Duty 4: Scripting Reference - Player::EnableHealthShield
- Call of Duty 4: Scripting Reference - Player::EnableInvulnerability
- Call of Duty 4: Scripting Reference - Player::EnableTurretDismount
- Call of Duty 4: Scripting Reference - Player::FragButtonPressed
- Call of Duty 4: Scripting Reference - Player::FreezeControls
- Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo
- Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo
- Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo
- Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement
- Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass
- Call of Duty 4: Scripting Reference - Player::GetPlayerAngles
- Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight
- Call of Duty 4: Scripting Reference - Player::GetStance
- Call of Duty 4: Scripting Reference - Player::GetVelocity
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo