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- {{Function |Summary=deprecated function, does nothing ...155 bytes (20 words) - 14:12, 31 July 2009
- ...u often use the same sequence of code, you can template them into a custom function. Imagine this is your code...}} ...t" (it is common practice to use an underscore as the first character of a function) ...2 KB (279 words) - 18:39, 28 July 2009
- {{Function |Summary=This function is deprecated. use GetClosestEnemySqDist ...197 bytes (25 words) - 23:36, 31 July 2009
- ...it runs. There is also another function, '''moveY''', which is a built-in function inside COD4, and moves an entity on the Y axis. ...unctions, and can be any type of object (entity, string, boolean etc). The function that was passed the arguments can then reference them. ...3 KB (561 words) - 18:34, 28 July 2009
- {{Function |Summary=Assert that the given statement is correct. The function will throw a script error if this is false. ...325 bytes (49 words) - 07:08, 31 July 2009
- {{Function ...setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player. ...358 bytes (51 words) - 00:09, 1 August 2009
- {{Function # <animation> a primitive animation: calling this function on a non-primitive animation will fail ...326 bytes (42 words) - 06:34, 31 July 2009
- {{Function # <overrideCheat> Certain player cheats can disable this function, set this true to force the issue. ...451 bytes (69 words) - 23:40, 31 July 2009
- {{Function |Summary=Assert that the given statement is correct. The function will throw a script error if this is false, with the given message. ...442 bytes (68 words) - 07:10, 31 July 2009
- {{Function ...no alt fire. Subsequent alternate weapons can be retrieved by calling the function again with the new weapon names until it returns the original weapon. ...507 bytes (74 words) - 00:16, 1 August 2009
- A common use for an array is to call a function on all of the players in the game. This can be done by using an array with ...e method of defining an array and adding custom data, we can use a builtin function. ...2 KB (396 words) - 18:38, 28 July 2009
- {{Function |Notes=This function will return A or B if P is beyond these two points. ...515 bytes (81 words) - 07:18, 31 July 2009
- * In your Map GSC, before the first Main function add this: * After the zm_usermap::main() in the Main function add this: ...3 KB (358 words) - 22:11, 23 February 2018
- {{Function # <overrideCheat> Certain player cheats can disable this function, set this true to force the issue. ...599 bytes (86 words) - 00:27, 1 August 2009
- {{Function # <overrideCheat> Certain player cheats can disable this function, set this true to force the issue. ...557 bytes (85 words) - 23:40, 31 July 2009
- ...be able to move out but probably wouldn't look professional) and script a function to move the players to each unique struct. ...o your script (feel free to modify it as you wish if need be) and call the function shortly after maps\_load::main() is called: ...1 KB (165 words) - 16:00, 24 November 2008
- This variable can be used in the current function and any function that passes it as an argument, or is called on it (so it'd be used as 'self ...885 bytes (142 words) - 20:23, 15 April 2009
- {{Function ...132 bytes (15 words) - 23:19, 31 July 2009
- {{Function ...wn in PC executables, but works in SP only. Appears to be truncated in MP (function declared without code body in source code). ...1 KB (163 words) - 12:58, 7 February 2012
- {{Function ...e entity's z-axis instead of the world z-axis. You only need to call this function once. After that, any rotation that the reference entity undergoes will af ...695 bytes (103 words) - 00:38, 1 August 2009