Call of Duty bo3: ZM LILArny: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
In order to fix the Lil'Arnies taking away the player's primary weapon slot you need to edit a stock file from within your usermaps folder and include it in your Zone file.
'''In order to fix the Lil'Arnies taking away the player's primary weapon slot you need to edit a stock file from within your usermaps folder and include it in your Zone file.''' [[File:lilarny.jpg|right]]





Revision as of 23:17, 30 December 2016

In order to fix the Lil'Arnies taking away the player's primary weapon slot you need to edit a stock file from within your usermaps folder and include it in your Zone file.


Editing the Stock file

  • After creating your Map in Launcher (let's say zm_yourmap) navigate to this folder:
...\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\scripts\zm\
  • Locate and copy the following file: zm_usermap.gsc
  • Now navigate and copy this file into your map Script folder:
...\SteamLibrary\steamapps\common\Call of Duty Black Ops III\usermaps\zm_yourmap\scripts\zm\
  • Open this file now from within your Scripts ZM folder with your preferred Text Editor - I recommend Sublime -
  • Locate this line in the file:
zm_utility::register_tactical_grenade_for_level( "cymbal_monkey" );
  • now add the following line underneath it:
zm_utility::register_tactical_grenade_for_level( "octobomb" );
  • the resulting function should now look like this:
 
function offhand_weapon_overrride()
 {
        zm_utility::register_lethal_grenade_for_level( "frag_grenade" );
        level.zombie_lethal_grenade_player_init = GetWeapon( "frag_grenade" );

        zm_utility::register_melee_weapon_for_level( level.weaponBaseMelee.name );
        level.zombie_melee_weapon_player_init = level.weaponBaseMelee;

	zm_utility::register_tactical_grenade_for_level( "cymbal_monkey" );
        zm_utility::register_tactical_grenade_for_level( "octobomb" );

	
	level.zombie_equipment_player_init = undefined;
 } 
  • Save the file and open your Map zone file (you can use Launcher, right-click)
  • Add this line:
scriptparsetree,scripts/zm/zm_usermap.gsc
  • Save, Link your map and you are done!