Call of Duty bo3: Mapping ZM: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
No edit summary
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
=== Clipping/Tool Textures ===
* [[Call of Duty bo3: Clipping Method1|Clipping Method #1]]
== Various Scripts ==
== Various Scripts ==


*[[Call of duty bo3: ZM Loose Change|Loose Change on Perk Machines]]
*[[Call of duty bo3: ZM Loose Change|Loose Change on Perk Machines]]
*[[Call of duty bo3: ZM Debris|Create Buyable Debris Barrier]]
*[[Call of duty bo3: ZM Debris|Create Buyable Debris Barrier]]
*[[Call of duty bo3: Rain|Add Rain to your Map]]
*[[Call of duty bo3: spinning models|Add spinning object to your map]]
*[[Call of duty bo3: ZM Cleanup|Add Cleanup code for Zombies]]
*[[Call of duty bo3: ZM Exploders|Add Exploder FX/Lights to your maps]]

Revision as of 21:00, 25 April 2018