Call of Duty bo3: Mapping MP: Difference between revisions

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== Gametypes ==
== Gametypes ==


=== Fracture ===
*[[Call of Duty bo3: MP Entities|Placing MP Entities]]
 
*[[Call of duty bo3: Fracture|Fracture]]
* To add Fracture Gametype to your map you will need to add some location via script (X,Y and Z origins);
* It uses DeathMatch spawns points (DM_SPAWN in Radiant) for player start / spawn
* To add the drop locations, add this in the function main() of your map GSC (located in /usermaps/mp_yourmap/scripts/mp/mp_yourmap.gsc):
 
<pre>
// Stockpile hub points aka fracture deposit points
    level.cleanDepositPoints = Array ( ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z) );
</pre>
 
* The example above has 7 drop points but you can add more. '''Replace the x,y,z coordinate by your own''', found by dropping a script_origin in the map at ground level in Radiant (an FX will spawn there so dead on ground).
* To test the Gametype you can use the Launcher command line argument and add this:
 
+set_gametype clean


[[Category:BO3]]
[[Category:BO3]]

Revision as of 14:53, 5 October 2016

Getting Started

Basic Editing / Mapping 101

Clipping/Tool Textures

FXs

Lights

Probes

Sounds

Vehicles

Advanced Editing

Dynamic Entities

Gametypes

Releasing a Map / Workshop

Minimap & Loadscreen

Minimap

Loadscreen

  • For Loadscreen there is no more Fastfile to create or even material to setup, simply navigate to your map Zone folder:
/usermaps/mp_yourmap/zone/

In here you will see a loadingscreen.png file, its white by default, just edit it with Image processing software like Gimp or Photoshop and save it.

  • If the png file is not present (should auto-create with new template) then just create one yourself.

Readme and Workshop