Call of Duty bo3: Mapping MP: Difference between revisions

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  +set_gametype clean
  +set_gametype clean
[[Category:BO3]]
[[Category:Modtools]]
[[Category:Gametypes]]


== Releasing a Map / Workshop ==
== Releasing a Map / Workshop ==

Revision as of 14:52, 5 October 2016

Getting Started

Basic Editing / Mapping 101

Clipping/Tool Textures

FXs

Lights

Probes

Sounds

Vehicles

Advanced Editing

Dynamic Entities

Gametypes

Fracture

  • To add Fracture Gametype to your map you will need to add some location via script (X,Y and Z origins);
  • It uses DeathMatch spawns points (DM_SPAWN in Radiant) for player start / spawn
  • To add the drop locations, add this in the function main() of your map GSC (located in /usermaps/mp_yourmap/scripts/mp/mp_yourmap.gsc):
// Stockpile hub points aka fracture deposit points
    level.cleanDepositPoints = Array ( ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z) );
  • The example above has 7 drop points but you can add more. Replace the x,y,z coordinate by your own, found by dropping a script_origin in the map at ground level in Radiant (an FX will spawn there so dead on ground).
  • To test the Gametype you can use the Launcher command line argument and add this:
+set_gametype clean

Releasing a Map / Workshop

Minimap & Loadscreen

Minimap

Loadscreen

  • For Loadscreen there is no more Fastfile to create or even material to setup, simply navigate to your map Zone folder:
/usermaps/mp_yourmap/zone/

In here you will see a loadingscreen.png file, its white by default, just edit it with Image processing software like Gimp or Photoshop and save it.

  • If the png file is not present (should auto-create with new template) then just create one yourself.

Readme and Workshop