Call of Duty 7: Maya Plugins: Difference between revisions

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{{info|This page contains all you need to know to import new assets into BlackOps via Autodesk Maya 2009 (32/64 bits)}}
{{info|This page contains all you need to know to import new assets into BlackOps via Autodesk Maya® 2009 (32/64 bits)}}


= Plugins Install =
= Plugins Install =


Plugins are provided for Maya® 2009 so that you can export your own models and animations.<br>In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.<br><br> [[Image:ModTools LauncherPluginSetup.jpg|thumb|center]] This will:<br>1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing<br>2) Copy the usersetup.mel from &lt;root&gt;\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br>3) Extract either the 32bit or 64bit plugins depending on the application version you're using<br>'''Note''': You can feel free to do this process manually if you wish.  
Plugins are provided for Maya® 2009 so that you can export your own models and animations.<br>In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.<br><br>  
[[Image:ModTools LauncherPluginSetup.jpg|thumb|center]] <br>
'''This will:'''<br>
1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing<br>
2) Copy the usersetup.mel from &lt;root&gt;\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br>
3) Extract either the 32bit or 64bit plugins depending on the application version you're using<br>'''Note''': You can feel free to do this process manually if you wish.  


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Revision as of 14:29, 27 June 2011

This page contains all you need to know to import new assets into BlackOps via Autodesk Maya® 2009 (32/64 bits)

Plugins Install

Plugins are provided for Maya® 2009 so that you can export your own models and animations.
In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.


This will:
1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing
2) Copy the usersetup.mel from <root>\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\
3) Extract either the 32bit or 64bit plugins depending on the application version you're using
Note: You can feel free to do this process manually if you wish.


The next time you run Maya® 2009, you will see the CoD Tools listed in the menustrip.

Common Errors

Cannot export Xmodels

If you get this error when trying to export:


Solution:

  • Go to your Documents > maya > 2009-x64 (or x32) and open maya.env in notepad or any text editor.
  • Remove the last \ from both lines and change the / between maya and tools to \

Sources