Call of Duty 7: Maya Plugins: Difference between revisions

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(Created page with "{{info|This page contains all you need to know to import new assets into BlackOps via Autodesk Maya 2009 (32/64 bits)}} = Plugins Install = See [[test|HERE] = Common Errors = ...")
 
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= Plugins Install =
= Plugins Install =


See [[test|HERE]
Plugins are provided for Maya® 2009 so that you can export your own models and animations.<br>In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.<br><br> [[Image:ModTools LauncherPluginSetup.jpg|thumb|center]] This will:<br>1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing<br>2) Copy the usersetup.mel from &lt;root&gt;\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br>3) Extract either the 32bit or 64bit plugins depending on the application version you're using<br>'''Note''': You can feel free to do this process manually if you wish.
 
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The next time you run Maya® 2009, you will see the CoD&nbsp;Tools listed in the menustrip.<br>
 
[[Image:ModTools MayaPlugins.jpg|thumb|center]]


= Common Errors =
= Common Errors =

Revision as of 14:28, 27 June 2011

This page contains all you need to know to import new assets into BlackOps via Autodesk Maya 2009 (32/64 bits)

Plugins Install

Plugins are provided for Maya® 2009 so that you can export your own models and animations.
In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.

This will:
1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing
2) Copy the usersetup.mel from <root>\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\
3) Extract either the 32bit or 64bit plugins depending on the application version you're using
Note: You can feel free to do this process manually if you wish.


The next time you run Maya® 2009, you will see the CoD Tools listed in the menustrip.

Common Errors

Cannot export Xmodels

If you get this error when trying to export:


Solution:

  • Go to your Documents > maya > 2009-x64 (or x32) and open maya.env in notepad or any text editor.
  • Remove the last \ from both lines and change the / between maya and tools to \

Sources