Call of Duty 5: transparent Minimap

From COD Modding & Mapping Wiki
Revision as of 07:54, 16 July 2009 by CoDEmanX (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This tutorial will explain How to Make a transparent/blended Minimap

Whats Needed

  • Follow the regular steps for creating a minimap on Treyarch's Wiki
  • Download DDS Plugin for Photoshop from Nvidia


In Photoshop

  • Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


  • Make sure the size is 512 x 512px
  • Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha



In Asset Manager

  • Load Asset Manager from the launcher
  • Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
  • See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
  • Colormap: browse for your .dds file.



  • Now convert this:
Menu: PC Convert > Current Asset Only
  • Rebuild your FF (FastFile)


In Game

  • Now launch the map and look at the compass (and overviewmap)



If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
( Add material,compass_map_yourmapname )


--Rrrkn 10:57, 7 December 2008 (UTC)