Call of Duty 5: transparent Minimap

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Revision as of 13:38, 7 December 2008 by Rrrkn (talk | contribs) (New page: '''Making a transparent/blended Minimap''' Follow the regular steps for creating a minimap. [http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photos...)
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Making a transparent/blended Minimap

Follow the regular steps for creating a minimap.

[1] Download DDS Plugin for Photoshop


1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to. File:Http://www.dailygamers.eu/files/upl/transpalpha.jpg


2) Make sure the size is 512 x 512px


3) Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha File:Http://www.dailygamers.eu/files/upl/1 1228645466 dds.jpg


4) Load Asset Manager from the launcher

  a) Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
  b) See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
  c) Colormap: browse for your .dds file.

File:Http://www.dailygamers.eu/files/upl/asset.jpg


5) Now convert this. Menu: PC Convert > Current Asset Only

6) Rebuild your FF (FastFile)


Now launch the map and look at the compass (and overviewmap) File:Http://www.dailygamers.eu/files/upl/ingame.jpg


Note: If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file. ( Add material,compass_map_yourmapname )