Call of Duty 5: transparent Minimap: Difference between revisions

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[[Image:Nutshell.ong]] This tutorial will explain '''How to Make a transparent/blended Minimap'''
[[Image:Nutshell.png]] This tutorial will explain '''How to Make a transparent/blended Minimap'''
 
<br>
==Whats Needed==
*Follow the regular steps for creating a minimap on [http://wiki.treyarch.com/wiki/Minimap Treyarch's Wiki]
*Follow the regular steps for creating a minimap on [http://wiki.treyarch.com/wiki/Minimap Treyarch's Wiki]
*Download DDS Plugin for Photoshop from [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia]
*Download DDS Plugin for Photoshop from [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia]
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<ol>
==In Photoshop==
 
<li>Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
<li>Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


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[[Image:Dds.jpg]]
[[Image:Dds.jpg]]


 
==In Asset Manager==
*Load Asset Manager from the launcher
*Load Asset Manager from the launcher
*Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
*Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
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*Rebuild your FF (FastFile)
*Rebuild your FF (FastFile)
==In Game==
*Now launch the map and look at the compass (and overviewmap)
*Now launch the map and look at the compass (and overviewmap)



Revision as of 17:29, 7 December 2008

This tutorial will explain How to Make a transparent/blended Minimap

Whats Needed

  • Follow the regular steps for creating a minimap on Treyarch's Wiki
  • Download DDS Plugin for Photoshop from Nvidia

In Photoshop

  • Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
    • Make sure the size is 512 x 512px
    • Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha

    In Asset Manager

    • Load Asset Manager from the launcher
    • Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
    • See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
    • Colormap: browse for your .dds file.



    • Now convert this:
    Menu: PC Convert > Current Asset Only
    
    • Rebuild your FF (FastFile)

    In Game

    • Now launch the map and look at the compass (and overviewmap)



    If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file. ( Add material,compass_map_yourmapname )


    --Rrrkn 10:57, 7 December 2008 (UTC)