Call of Duty 5: transparent Minimap: Difference between revisions

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1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
[[Image:http://www.dailygamers.eu/files/upl/transpalpha.jpg]]
 
[[Image:Transpalpha.jpg]]




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3) Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''
3) Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''
[[Image:http://www.dailygamers.eu/files/upl/1_1228645466_dds.jpg]]
 
[[Image:Dds.jpg]]




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   b) See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
   b) See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
   c) Colormap: browse for your .dds file.
   c) Colormap: browse for your .dds file.
[[Image:http://www.dailygamers.eu/files/upl/asset.jpg]]
 
[[Image:IngameAsset.jpg]]




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Now launch the map and look at the compass (and overviewmap)
Now launch the map and look at the compass (and overviewmap)
[[Image:http://www.dailygamers.eu/files/upl/ingame.jpg]]
 
[[Image:Transminimapingame.jpg]]




'''Note:''' If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
'''Note:''' If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
( Add '''material,compass_map_yourmapname''' )
( Add '''material,compass_map_yourmapname''' )

Revision as of 13:50, 7 December 2008

Making a transparent/blended Minimap

[1] Follow the regular steps for creating a minimap.

[2] Download DDS Plugin for Photoshop


1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


2) Make sure the size is 512 x 512px


3) Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha


4) Load Asset Manager from the launcher

  a) Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
  b) See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
  c) Colormap: browse for your .dds file.


5) Now convert this. Menu: PC Convert > Current Asset Only

6) Rebuild your FF (FastFile)


Now launch the map and look at the compass (and overviewmap)


Note: If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file. ( Add material,compass_map_yourmapname )