Call of Duty 5: transparent Minimap: Difference between revisions

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(New page: '''Making a transparent/blended Minimap''' Follow the regular steps for creating a minimap. [http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photos...)
 
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'''Making a transparent/blended Minimap'''
{{Note|This tutorial will explain '''How to Make a transparent/blended Minimap'''}}


Follow the regular steps for creating a minimap.
==Whats Needed==


[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop
*Follow the regular steps for creating a minimap on [http://wiki.treyarch.com/wiki/Minimap Treyarch's Wiki]
*Download DDS Plugin for Photoshop from [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia]




1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
==In Photoshop==
[[Image:http://www.dailygamers.eu/files/upl/transpalpha.jpg]]


*Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


2) Make sure the size is 512 x 512px
[[Image:Transpalpha.jpg]]




3) Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''
*Make sure the size is 512 x 512px
[[Image:http://www.dailygamers.eu/files/upl/1_1228645466_dds.jpg]]
*Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''




4) Load Asset Manager from the launcher
[[Image:Dds.jpg]]
  a) Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
  b) See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
  c) Colormap: browse for your .dds file.
[[Image:http://www.dailygamers.eu/files/upl/asset.jpg]]




5) Now convert this. Menu: PC Convert > Current Asset Only
==In Asset Manager==
*Load Asset Manager from the launcher
*Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
*See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
*Colormap: browse for your .dds file.


6) Rebuild your FF (FastFile)


[[Image:IngameAsset.jpg]]


Now launch the map and look at the compass (and overviewmap)
[[Image:http://www.dailygamers.eu/files/upl/ingame.jpg]]


*Now convert this:


'''Note:''' If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
Menu: PC Convert > Current Asset Only
( Add '''material,compass_map_yourmapname''' )
 
*Rebuild your FF (FastFile)
 
 
==In Game==
*Now launch the map and look at the compass (and overviewmap)
 
 
[[Image:Transminimapingame.jpg]]
 
 
{{Info|If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.<br>( Add '''material,compass_map_yourmapname''' )}}
 
 
 
--[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC)
 
[[Category:Call of Duty 5]]
[[Category:Minimap]]
[[Category:Mapping]]
[[Category:Advanced Editing]]

Latest revision as of 07:54, 16 July 2009

This tutorial will explain How to Make a transparent/blended Minimap

Whats Needed

  • Follow the regular steps for creating a minimap on Treyarch's Wiki
  • Download DDS Plugin for Photoshop from Nvidia


In Photoshop

  • Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


  • Make sure the size is 512 x 512px
  • Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha



In Asset Manager

  • Load Asset Manager from the launcher
  • Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
  • See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
  • Colormap: browse for your .dds file.



  • Now convert this:
Menu: PC Convert > Current Asset Only
  • Rebuild your FF (FastFile)


In Game

  • Now launch the map and look at the compass (and overviewmap)



If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
( Add material,compass_map_yourmapname )


--Rrrkn 10:57, 7 December 2008 (UTC)