Call of Duty 5: needed

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Patches

Modtools Patch 1.4

09/18/09 - Mod Tools v1.4 Update Released! (requires v1.3 first)

Added/Updated Files

  • DLC3 zombie .map prefabs.
  • DLC3 zombie zone_source files.
  • DLC3 Updated new scripts.
  • DLC3 xmodel, xmodelparts, and xmodelsurfs files.
  • DLC3 xanim files.
  • DLC3 materials and material_properties files.
  • DLC3 FX files.
  • DLC3 weapons, vision, ui, maps, collmaps, and animtrees files.

Download

File Planet
Big Download
Fileshack
The Patches Scrolls
LOCAL Mirror

Modtools Patch 1.3

7/17/09 - Mod Tools v1.3 Update Released! (requires v1.2.1 first)

Added/Updated Files

  • DLC2 zombie .map prefabs.
  • DLC2 zombie zone_source files.
  • DLC2 Updated new scripts.
  • DLC2 xmodel, xmodelparts, and xmodelsurfs files.
  • DLC2 xanim files.
  • DLC2 materials and material_properties files.
  • DLC2 FX files.
  • DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.

Download

Big Download
Gamershell
Gamezone
Fileplanet
The Patches Scrolls
LOCAL Mirror

Modtools Patch 1.2.1

  • MOD TOOLS 1.2.1 (incremental)
  • Installation:
    • Unzip the .zip file to a new folder.
    • You will see one folder inside named ìrawî.
    • Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
    • You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.

Added Files

  • FXs files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.

Download

LOCAL Mirror

Modtools Patch 1.2

Call of Duty: World at War ModTools Patch 1.2

This Mod Tools update requires CoD:WaW patch 1.4
  • It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
  • Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
  • This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.


Issues Fixed

- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. - Converter's "ERROR: dll version number does not match converter version" error has been resolved. - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.


Added and Updated Files

  • mp_castle.map and all .map prefabs associated with it.
  • code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
  • ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
  • destructibledef and destructiblepiece files.
  • Updated dlls in the /deffiles folder.
  • Updated new scripts.
  • DLC xmodel, xmodelparts, and xmodelsurfs files.
  • DLC xanim files.
  • DLC materials and material_properties files.
  • DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
  • mp_tool.exe and sp_tool.exe.
  • asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.


Downloads:

FPSAdmin
The Patches Scrolls
Local copy

Modtools Patch 1.1


1/23/09 - Mod Tools 1.1 Package Released! (requires full install package below)

Files Added:

  • mp_castle.map and all .map prefabs associated with it.
  • code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
  • ambient, attack, and sprint Zombie sound effects.
  • destructibledef and destructiblepiece files


Download Mirrors:

   *FileFront
   *FPSAdmin
   *GamersHell
   *Gamers' Life Line
   *WorthPlaying

Modtools Patch 1.0


11/20/08 - CoD:WaW Mod Tools 1.0 Released!

Download Mirrors:

   *Big Download
   *FilePlanet
   *GamersHell
   *GameZone
   *Total Gaming Files
   *WorthDownloading

General Game Patches

Can be found locally HERE

Or on the Patches Scrolls HERE