Call of Duty 5: needed: Difference between revisions

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= Patches =
= Patches =
== 1.2.1 Modtools Patch ==
* MOD TOOLS 1.2.1 (incremental)
* Installation:
**Unzip the .zip file to a new folder.
**You will see one folder inside named ìrawî.
**Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
**You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.
<br>
<br>
'''Added Files:'''<br>
*FXs files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.
===Download===
{{Data|[http://wiki.modsrepository.com/codww_files/codww_modtools_1.2.1.zip LOCAL Mirror]}}<br>
{{Data|[http://extreme.planetcallofduty.gamespy.com/codww/tools/CoD_WW_MODTOOLS_1.2.1.zip MyCallofduty.com]}}


== 1.2 Modtools Patch ==
== 1.2 Modtools Patch ==

Revision as of 11:47, 8 May 2009

Patches

1.2.1 Modtools Patch

  • MOD TOOLS 1.2.1 (incremental)
  • Installation:
    • Unzip the .zip file to a new folder.
    • You will see one folder inside named ìrawî.
    • Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
    • You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.



Added Files:

  • FXs files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.

Download

Template:Data
Template:Data

1.2 Modtools Patch

Call of Duty: World at War ModTools Patch 1.2

This Mod Tools update requires CoD:WaW patch 1.4
  • It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
  • Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
  • This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.


Issues Fixed

- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. - Converter's "ERROR: dll version number does not match converter version" error has been resolved. - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.


Added and Updated Files

  • mp_castle.map and all .map prefabs associated with it.
  • code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
  • ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
  • destructibledef and destructiblepiece files.
  • Updated dlls in the /deffiles folder.
  • Updated new scripts.
  • DLC xmodel, xmodelparts, and xmodelsurfs files.
  • DLC xanim files.
  • DLC materials and material_properties files.
  • DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
  • mp_tool.exe and sp_tool.exe.
  • asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.


Donwloads:

Local copy
FPSAdmin
MyCallofDuty


General Game Patches

Can be found locally HERE

Or on the Patches Scrolls HERE