Call of Duty 5: needed: Difference between revisions

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== Patches ==
= Patches =


<font color="yellow">'''Call of Duty: World at War PC Patch 1.1'''</font>
<font color="yellow">'''Call of Duty: World at War ModTools Patch 1.2'''</font>


*Mods are now enabled in Co-op, Single Player, and Multiplayer.  
[[Image:Warning.png]] This Mod Tools update requires CoD:WaW patch 1.4
*Players will now be notified when a new patch is available.  
 
*Improvements for SLI support.  
*It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
*G_Spawn: no free entities crash has been fixed.  
*Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
*Server no longer runs out of script variables.  
*This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.
*License key is no longer required to run a Dedicated Server.  
 
*A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.  
==Issues Fixed==
*Various fixes in Server Browser.  
- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
*Players will no longer see multiple friend invites from the same friends.  
- Converter's "ERROR: dll version number does not match converter version" error has been resolved.
*When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.  
- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
*Clan Tags will now display in game where appropriate.  
 
*Map holes fixed
==Added and Updated Files==
*Spawn improvements and weapon balancing
 
*mp_castle.map and all .map prefabs associated with it.
*code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
*ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
*destructibledef and destructiblepiece files.
*Updated dlls in the /deffiles folder.
*Updated new scripts.
*DLC xmodel, xmodelparts, and xmodelsurfs files.
*DLC xanim files.
*DLC materials and material_properties files.
*DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
*mp_tool.exe and sp_tool.exe.
*asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.




<font color="yellow">'''Donwloads:'''</font>
<font color="yellow">'''Donwloads:'''</font>


[[Image:Data.png]] [http://www.worthplaying.com/article.php?sid=57405 Worthplaying.com]<br>
[[Image:Data.png]] [http://wiki.modsrepository.com/codww_files/CoD_WW_MODTOOLS_v1.2.zip Local copy]<br>
[[Image:Data.png]] [http://www.ausgamers.com/files/details/html/40158 Ausgamers.com]<br>
[[Image:Data.png]] [http://www.fpsadmin.com/forum/downloads.php?do=file&id=125 FPSAdmin]<br>
[[Image:Data.png]] [http://files.filefront.com/CoDWaW+101017+PatchSetupexe/;12317514;/fileinfo.html Filefront]<br>
[[Image:Data.png]] [http://www.mycallofduty.com/modules.php?name=Forums&file=viewtopic&t=4148 MyCallofDuty]<br>

Revision as of 04:42, 11 April 2009

Patches

Call of Duty: World at War ModTools Patch 1.2

This Mod Tools update requires CoD:WaW patch 1.4

  • It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
  • Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
  • This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.

Issues Fixed

- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. - Converter's "ERROR: dll version number does not match converter version" error has been resolved. - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.

Added and Updated Files

  • mp_castle.map and all .map prefabs associated with it.
  • code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
  • ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
  • destructibledef and destructiblepiece files.
  • Updated dlls in the /deffiles folder.
  • Updated new scripts.
  • DLC xmodel, xmodelparts, and xmodelsurfs files.
  • DLC xanim files.
  • DLC materials and material_properties files.
  • DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
  • mp_tool.exe and sp_tool.exe.
  • asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.


Donwloads:

Local copy
FPSAdmin
MyCallofDuty