Call of Duty 5: Worldspawn Settings: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 3: Line 3:
Worldspawn settings in Level:
Worldspawn settings in Level:


every map should have exactly one worldspawn.
[[Image:Warning.png]] '''Every map should have exactly one worldspawn'''.
 
*music -  Music wav file. Can optionally specify intro & loop files to play
*music -  Music wav file. Can optionally specify intro & loop files to play
*ambienttrack -  Ambient wav file.
*ambienttrack -  Ambient wav file.

Revision as of 05:24, 28 November 2008

By Gagarin

Worldspawn settings in Level:

Every map should have exactly one worldspawn.

  • music - Music wav file. Can optionally specify intro & loop files to play
  • ambienttrack - Ambient wav file.
  • gravity - 800 is default gravity
  • message - Text to print during connection process
  • ambient - Ambient light value (single scale, 1 = full bright, 2 = full overbright, must use '_color')
  • _color - Ambient light color (RGB triple, must be used with 'ambient')
  • sunColor - RGB values for direct sunlight color (color only, not brightness, 0-1 scale, works with 'sunlight')
  • sunLight - Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly at the sun, must use 'suncolor')
  • sunRadiosity - Intensity of the sun used for radiosity. If not set, 'sunLight' is used for radiosity too. Set higher than 'sunLight' to make sun radiosity stronger.
  • sunDiffuseColor - RGB values for diffuse sunlight color (color only, not brightness, 0-1 scale, works with 'diffusefraction')
  • diffuseFraction - fraction of sunlight intensity to come from the diffuse lighting (in range 0-1; eg, 0.5, works with 'sundiffusecolor')
  • sunDirection - pitch-yaw-roll for direction to sun (eg, sundirection -45 135 0). Pitch is usually 0 to -90 and yaw is any angle.
  • sunIsPrimaryLight - set to 0 to make the sun a secondary light. If absent or non-zero, the sun is a primary light.
  • radiosityScale - how much light bounces on each radiosity pass. 1 is the "physically correct" default. Smaller values reduce radiosity, larger values exaggerate it.
  • contrastGain - 0 to 1 scale for adding contrast to bumpmap lighting. 0 is no added contrast, 1 is maximum. Higher values may have artifacts.
  • northyaw yaw angle that denotes the direction of north
  • reflection_color_correction - name of the default color correction to use for reflection probe


Multi Player

mp_airfield

"skyboxmodel" "skybox_pel2"
"_color" "0.5 0.5 .62 1"
"ambient" ".25"
"sundiffusecolor" "0.75 0.82 0.85"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "-32 92 0"
"suncolor" "0.9 0.95 1"
"sunlight" "1.3"

mp_asylum

"sunradiosity" "2"
"_color" "0.3568 0.3333 0.3725"
"sundiffusecolor" "0.717647 0.776471 1.0"
"diffusefraction" "0.1"
"skyboxmodel" "skybox_ber1"
"sundirection" "209 126 0"
"suncolor" "0.784 0.784 0.721"
"ambient" "0.2"
"sunlight" "1.4"
"classname" "worldspawn"
"origin" "0 0 0"

mp_castle

"radius" "140"
"skyboxmodel" "skybox_mp_knee"
"_color" "0.945098 0.956863 0.960784"
"ambient" ".2"
"sundiffusecolor" "0.65098 0.745098 0.776471"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "-40 60 0"
"suncolor" "1 1 0.88"
"sunlight" "1.2"

mp_courtyard

"radius" "140"
"height" "100"
"skyboxmodel" "skybox_mp_court"
"_color" "0.65098 0.745098 0.776471"
"ambient" "0.05"
"sundiffusecolor" "0.65098 0.745098 0.776471"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "210 276 0"
"suncolor" "0.9176 0.8235 0.6352"
"sunlight" "1"

mp_dome

"contrastgain" "0.4"
"sunlight" "1.4"
"sundiffusecolor" "0.168627 0.333333 0.501961"
"suncolor" "0.913725 0.921569 0.87451"
"diffusefraction" "0.2"
"ambient" "0.2"
"_color" "0.835294 0.917647 1"
"sundirection" "242 136 0"
"sunradiosity" "1"
"classname" "worldspawn"
"skyboxmodel" "skybox_ber3b"

mp_downfall

"sunradiosity" "1.5"
"bouncefraction" "2"
"contrastgain" ".35"
"sunlight" "1.2"
"skyboxmodel" "skybox_ber3"
"_color" ".89 .89 1"
"ambient" "0"
"sundiffusecolor" ".89 .91 1"
"diffusefraction" ".15"
"sundirection" "-45 50 0"
"suncolor" ".89 .97 1"
"radiosityscale" "1"
"classname" "worldspawn"

mp_hangar

"spawnflags" "1"
"radiosityscale" "1"
"sunradiosity" "1.2"
"skyboxmodel" "skybox_pel2"
"_color" "0.623529 0.639216 0.776471"
"ambient" "0.2"
"sundiffusecolor" "0.580392 0.596078 0.721569"
"diffusefraction" "0.15"
"classname" "worldspawn"
"sundirection" "-40 -318 0"
"suncolor" "1 1 0.9294"
"sunlight" "1.5"

mp_makin

"reflection_color_correction" "makin"
"skyboxmodel" "skybox_mak1"
"sunisprimarylight" "1"
"bouncefraction" "0.3"
"contrastgain" "0.35"
"_color" "0.5 0.5 0.7"
"ambient" "0.1"
"sundiffusecolor" "0.25 0.55 0.8"
"diffusefraction" "0.15"
"classname" "worldspawn"
"sundirection" "-150 -50 0"
"suncolor" "0.64 0.85 1"
"sunlight" "0.75"

mp_outskirts

"sunradiosity" "2"
"_color" ".717647 .776471 .9"
"sundiffusecolor" ".717647 .776471 1.0"
"diffusefraction" "0.1"
"skyboxmodel" "skybox_ber1"
"sundirection" "209 110 0"
"spawnflags" "512"
"suncolor" "0.988235 0.905882 0.654902"
"ambient" "0.35"
"sunlight" "1.7"
"classname" "worldspawn"

mp_roundhouse

"contrastgain" ".7"
"skyboxmodel" "skybox_ber3"
"ambient" ".2"
"suncolor" ".84 .81 .58"
"sundiffusecolor" ".8 .88 .94"
"sundirection" "-44 220 0"
"sunlight" "1.3"
"_color" ".46 .64 .61"
"diffusefraction" "0.25"
"radiosityscale" "1.7"
"classname" "worldspawn"

mp_seelow

"spawnflags" "0"
"contrastgain" ".7"
"radiosityscale" "1.5"
"sunradiosity" "2"
"skyboxmodel" "skybox_see1"
"sunlight" "1.2"
"sundirection" "-22 -55.39 0"
"sundiffusecolor" ".71 .77 1"
"suncolor" "1 0.8862 0.5921"
"diffusefraction" "0.25"
"ambient" ".3"
"_color" "0.588235 0.521569 0.513726"
"classname" "worldspawn"

mp_shrine

"contrastgain" "0.052"
"northyaw" "90"
"skyboxmodel" "skybox_oki2"
"radiosityscale" ".75"
"sunradiosity" "1.1"
"_color" "0.580392 0.592157 0.52549"
"ambient" "0.1"
"sundiffusecolor" "0.513726 0.513726 0.513726"
"diffusefraction" ".3"
"classname" "worldspawn"
"sundirection" "210 -63 0"
"suncolor" "0.709804 0.654902 0.521569"
"sunlight" "1.4"

mp_suburban

"skyboxmodel" "skybox_ber1"
"_color" ".717647 .776471 .9"
"ambient" "0.2"
"sundiffusecolor" ".717647 .776471 1.0"
"diffusefraction" "0.1"
"classname" "worldspawn"
"sundirection" "-150 104.357 0"
"suncolor" "1 1 0.8"
"sunlight" "1.4"

Single Player

ber1

"sunradiosity" "2"
"_color" ".717647 .776471 .9"
"sundiffusecolor" ".717647 .776471 1.0"
"diffusefraction" "0.1"
"skyboxmodel" "skybox_ber1"
"sundirection" "209 126 0"
"spawnflags" "512"
"suncolor" "1 1 0.8"
"ambient" "0.12"
"sunlight" "1.4"
"classname" "worldspawn"

ber2

"classname" "worldspawn"
"ambient" "0.15"
"diffusefraction" "0.25"
"suncolor" "0.7647 0.8431 0.8313"
"sundiffusecolor" "0.3215 0.4823 0.5058"
"sundirection" "210 349 0"
"sunlight" "1.2"
"skyboxmodel" "skybox_ber2"
"contrastgain" "0.25"
"sunradiosity" "1.2"
"_color" "0.521569 0.623529 0.627451"

ber3

"contrastgain" "0.35"
"sunlight" "1.4"
"sundiffusecolor" "0.37 0.35 0.34"
"suncolor" "1 1 0.94"
"diffusefraction" "0.2"
"ambient" "0.17"
"_color" "0.5686 0.5843 0.5843"
"sundirection" "-37 196 0"
"sunradiosity" "1.2"
"classname" "worldspawn"
"skyboxmodel" "skybox_ber3"

ber3b

"contrastgain" "0.4"
"sunlight" "1.4"
"sundiffusecolor" "0.168627 0.333333 0.501961"
"suncolor" "0.913725 0.921569 0.87451"
"diffusefraction" "0.2"
"ambient" "0.15"
"_color" "0.835294 0.917647 1"
"sundirection" "242 136 0"
"sunradiosity" "1"
"classname" "worldspawn"
"skyboxmodel" "skybox_ber3b"

mak

"treescatteramount" "0.4"
"treescatterintensity" "0.2"
"sunlight" "0.75"
"suncolor" "0.64 0.85 1"
"sundirection" "-150 -50 0"
"classname" "worldspawn"
"diffusefraction" "0.15"
"sundiffusecolor" "0.25 0.55 0.8"
"ambient" "0.1"
"_color" "0.5 0.5 0.7"
"contrastgain" "0.35"
"bouncefraction" "0.3"
"sunisprimarylight" "1"
"skyboxmodel" "skybox_mak1"
"reflection_color_correction" "makin"

oki2

"skyboxmodel" "skybox_oki2"
"_color" "0.584314 0.713726 0.807843"
"ambient" "0.2"
"classname" "worldspawn"
"diffusefraction" ".15"
"northyaw" "90"
"suncolor" "0.83 0.93 1"
"sundiffusecolor" "0.73 0.83 0.9"
"sundirection" "205 135 0"
"sunlight" "1.2"

oki3

"spawnflags" "16"
"skyboxmodel" "skybox_oki3"
"classname" "worldspawn"
"northyaw" "90"
"sunradiosity" "2"
"diffusefraction" "0.2"
"_color" "0.811765 0.858824 0.878431"
"sunlight" "1"
"sundirection" "210 205 0"
"sundiffusecolor" "0.65098 0.745098 0.776471"
"suncolor" "0.9176 0.8235 0.6352"
"ambient" "0.05"

pby_fly

"spawnflags" "0"
"classname" "worldspawn"
"northyaw" "225"
"skyboxmodel" "skybox_fly"
"sundirection" "200 -50 0"
"suncolor" "0.858824 0.886275 0.886275"
"sunlight" "1"
"sundiffusecolor" "0.184314 0.203922 0.239216"
"diffusefraction" "0.35"
"_color" "0.301961 0.301961 0.313726"
"ambient" "0.2"

pel1

"spawnflags" "1024"
"waterdirection" "80"
"classname" "worldspawn"
"northyaw" "225"
"skyboxmodel" "skybox_pel1"
"sundirection" "-40.5026 38.2786 0"
"suncolor" "1 0.9254 0.8627"
"sunlight" "1"
"sundiffusecolor" "0.255 0.34078 0.427451"
"diffusefraction" "0.175"
"_color" "0.245 0.231 0.2135"
"ambient" "0.15"
"sunradiosity" "1.3"
"radiosityscale" ".75"
"contrastgain" ".8"

pel1a

"script_area" "Mortarpit"
"northyaw" "225"
"skyboxmodel" "skybox_pel1"
"sundirection" "208 142 0"
"suncolor" "1 1 0.83"
"sunlight" "1.22"
"sundiffusecolor" "0.255 0.34078 0.427451"
"diffusefraction" "0.175"
"_color" "0.245 0.231 0.2135"
"ambient" "0.15"
"sunradiosity" "1.3"
"radiosityscale" "1"
"contrastgain" ".4"
"classname" "worldspawn"

pel1b

"contrastgain" ".8"
"radiosityscale" ".75"
"sunradiosity" "1.3"
"ambient" "0.25"
"_color" "0.929412 0.843137 0.788235"
"diffusefraction" "0.2"
"sundiffusecolor" "0.764706 0.866667 0.94902"
"sunlight" "1.7"
"suncolor" "1 1 0.83"
"sundirection" "328 224.039 0"
"skyboxmodel" "skybox_pel1b"
"northyaw" "225"
"classname" "worldspawn"
"spawnflags" "1"
"script_forcespawn" "1"
"origin" "201.6 -1054.6 184"
"treescatterintensity" "0.7"
"treescatteramount" "0.5"

pel2

"sunlight" "1.3"
"suncolor" "1 0.976471 0.882353"
"sundirection" "-30 -340 0"
"classname" "worldspawn"
"diffusefraction" "0.25"
"sundiffusecolor" "0.917647 0.945098 1"
"ambient" "0.15"
"_color" "1.000000 1.000000 0.501961"
"skyboxmodel" "skybox_pel2"
"spawnflags" "1024"
"sunradiosity" "1.2"
"radiosityscale" "1"
"treescatterintensity" "0.8"
"treescatteramount" "0.8"

see1

"spawnflags" "512"
"skyboxmodel" "skybox_see1"
"sunradiosity" "2"
"sunlight" "1.2"
"sundirection" "-36 -55.39 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.984314 0.929412 0.823529"
"radiosityscale" "1.5"
"diffusefraction" "0.25"
"ambient" ".15"
"classname" "worldspawn"

see2

"script_noteworthy" "radio tower bunker spawner"
"classname" "worldspawn"
"northyaw" "225"
"skyboxmodel" "skybox_see2"
"sundirection" "196 64 0"
"suncolor" "1 1 0.88"
"sunlight" "1.6"
"sundiffusecolor" "0.807843 0.847059 0.882353"
"diffusefraction" "0.13"
"_color" "0.341176 0.470588 0.576471"
"ambient" "0.15"

sniper

"reflection_color_correction" "sniper"
"spawnflags" "0"
"bouncefraction" ".2"
"_color" "0.90 0.90 1"
"contrastgain" "0.35"
"sunradiosity" "1.5"
"radiosityscale" "1"
"sunlight" "1.2"
"ambient" "0.2"
"suncolor" "0.9 0.98 1"
"sundirection" "-50 -215 0"
"skyboxmodel" "skybox_sniper"
"diffusefraction" "0.15"
"sundiffusecolor" "0.9 0.92 1"
"classname" "worldspawn"


Co-op / Zombies

nazi_zombie_protype

"reflection_color_correction" "zombie"
"skyboxmodel" "skybox_zombie"
"sunisprimarylight" "1"
"bouncefraction" "0.3"
"contrastgain" "0.35"
"_color" "0.5 0.5 0.7"
"ambient" "0.1"
"sundiffusecolor" "0.25 0.55 0.8"
"diffusefraction" "0.15"
"classname" "worldspawn"
"sundirection" "-150 17 0"
"suncolor" "0.64 0.85 1"
"sunlight" "0.75"